mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 15:47:15 +01:00
merging upstream master into local repo
This commit is contained in:
@@ -1,4 +1,3 @@
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/obj/item/device/laser_pointer
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name = "laser pointer"
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desc = "Don't shine it in your eyes!"
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@@ -10,14 +9,17 @@
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slot_flags = SLOT_BELT
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m_amt = 500
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g_amt = 500
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w_class = 1.0
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w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
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origin_tech = "combat=1"
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origin_tech = "magnets=2"
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var/turf/pointer_loc
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var/energy = 5
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var/max_energy = 5
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var/effectchance = 33
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var/recharging = 0
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var/recharge_locked = 0
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var/obj/item/weapon/stock_parts/micro_laser/diode //used for upgrading!
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/obj/item/device/laser_pointer/red
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pointer_icon_state = "red_laser"
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@@ -30,12 +32,39 @@
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/obj/item/device/laser_pointer/New()
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..()
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diode = new(src)
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if(!pointer_icon_state)
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pointer_icon_state = pick("red_laser","green_laser","blue_laser","purple_laser")
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/obj/item/device/laser_pointer/upgraded/New()
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..()
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diode = new /obj/item/weapon/stock_parts/micro_laser/ultra
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/obj/item/device/laser_pointer/attack(mob/living/M, mob/user)
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laser_act(M, user)
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/obj/item/device/laser_pointer/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/stock_parts/micro_laser))
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if(!diode)
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user.drop_item()
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W.loc = src
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diode = W
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user << "<span class='notice'>You install a [diode.name] in [src].</span>"
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else
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user << "<span class='notice'>[src] already has a diode installed.</span>"
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return
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else if(istype(W, /obj/item/weapon/screwdriver))
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if(diode)
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user << "<span class='notice'>You remove the [diode.name] from the [src].</span>"
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diode.loc = get_turf(src.loc)
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diode = null
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return
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..()
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return
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/obj/item/device/laser_pointer/afterattack(var/atom/target, var/mob/living/user, flag, params)
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if(flag) //we're placing the object on a table or in backpack
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return
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@@ -44,6 +73,9 @@
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/obj/item/device/laser_pointer/proc/laser_act(var/atom/target, var/mob/living/user)
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if( !(user in (viewers(7,target))) )
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return
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if (!diode)
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user << "<span class='notice'>You point [src] at [target], but nothing happens!</span>"
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return
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if (!user.IsAdvancedToolUser())
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user << "<span class='warning'>You don't have the dexterity to do this!</span>"
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return
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@@ -72,7 +104,7 @@
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var/mob/living/carbon/C = target
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//20% chance to actually hit the eyes
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if(prob(20))
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if(prob(effectchance * diode.rating))
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add_logs(user, C, "shone in the eyes", object="laser pointer")
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//eye target check
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@@ -121,7 +153,7 @@
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else if(issilicon(target))
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var/mob/living/silicon/S = target
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//20% chance to actually hit the sensors
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if(prob(20))
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if(prob(effectchance * diode.rating))
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S.Weaken(rand(5,10))
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S << "<span class='warning'>Your sensors were overloaded by a laser!</span>"
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outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
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@@ -132,7 +164,7 @@
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//cameras
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else if(istype(target, /obj/machinery/camera))
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var/obj/machinery/camera/C = target
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if(prob(20))
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if(prob(effectchance * diode.rating))
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C.emp_act(1)
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outmsg = "<span class='notice'>You hit the lens of [C] with [src], temporarily disabling the camera!</span>"
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add_logs(user, C, "EMPed", object="laser pointer")
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@@ -173,4 +205,4 @@
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energy = max_energy
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recharging = 0
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recharge_locked = 0
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..()
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..()
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@@ -149,7 +149,7 @@
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/obj/item/device/radio/headset/headset_srv
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name = "service radio headset"
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desc = "Headset used by the foodservice staff, tasked with keeping the station full and happy. To access the service channel, use :v."
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. To access the service channel, use :v."
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icon_state = "srv_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_service
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@@ -265,4 +265,4 @@
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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return
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@@ -21,6 +21,7 @@
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for(var/mob/O in viewers(M, null))
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if (O.client)
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O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
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add_logs(user, M, "stunned", object="[src.name]", addition="(INTENT: [uppertext(user.a_intent)])")
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/obj/item/borg/overdrive
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name = "overdrive"
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@@ -11,70 +11,62 @@
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var/heal_burn = 0
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/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/limb/affecting = H.get_organ(user.zone_sel.selecting)
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if (M.stat == 2)
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var/t_him = "it"
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if (M.gender == MALE)
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t_him = "him"
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else if (M.gender == FEMALE)
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t_him = "her"
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user << "\red \The [M] is dead, you cannot help [t_him]!"
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return
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if(affecting.status == ORGAN_ORGANIC) //Limb must be organic to be healed - RR
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if (M.stat == 2)
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var/t_him = "it"
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if (M.gender == MALE)
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t_him = "him"
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else if (M.gender == FEMALE)
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t_him = "her"
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user << "\red \The [M] is dead, you cannot help [t_him]!"
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return
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if (!istype(M))
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user << "\red \The [src] cannot be applied to [M]!"
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return 1
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if (!istype(M))
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user << "\red \The [src] cannot be applied to [M]!"
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return 1
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if ( ! (istype(user, /mob/living/carbon/human) || \
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istype(user, /mob/living/silicon) || \
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istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
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user << "\red You don't have the dexterity to do this!"
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return 1
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if ( ! (istype(user, /mob/living/carbon/human) || \
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istype(user, /mob/living/silicon) || \
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istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
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user << "\red You don't have the dexterity to do this!"
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return 1
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if (user)
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if (M != user)
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user.visible_message( \
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"\blue [M] has been applied with [src] by [user].", \
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"\blue You apply \the [src] to [M]." \
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)
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else
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var/t_himself = "itself"
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if (user.gender == MALE)
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t_himself = "himself"
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else if (user.gender == FEMALE)
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t_himself = "herself"
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if (user)
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if (M != user)
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user.visible_message( \
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"\blue [M] has been applied with [src] by [user].", \
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"\blue You apply \the [src] to [M]." \
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)
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else
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var/t_himself = "itself"
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if (user.gender == MALE)
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t_himself = "himself"
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else if (user.gender == FEMALE)
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t_himself = "herself"
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user.visible_message( \
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"\blue [M] applied [src] on [t_himself].", \
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"\blue You apply \the [src] on yourself." \
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)
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user.visible_message( \
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"\blue [M] applied [src] on [t_himself].", \
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"\blue You apply \the [src] on yourself." \
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)
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if (istype(M, /mob/living/carbon/human))
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/user2 = user
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affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
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else
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if(!istype(affecting, /obj/item/organ/limb) || affecting:burn_dam <= 0)
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affecting = H.get_organ("head")
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/limb/affecting = H.get_organ(check_zone(user.zone_sel.selecting))
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if(affecting.status == ORGAN_ORGANIC) //Limb must be organic to be healed - RR
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if (affecting.heal_damage(src.heal_brute, src.heal_burn, 0))
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H.update_damage_overlays(0)
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M.updatehealth()
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else
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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use(1)
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user << "<span class='notice'>Medicine won't work on a robotic limb!</span>"
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else
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user << "<span class='notice'>Medicine won't work on a robotic limb!</span>"
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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use(1)
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/obj/item/stack/medical/bruise_pack
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@@ -851,7 +851,23 @@ obj/item/toy/singlecard/attack_self(mob/user)
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Flip()
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/obj/item/toy/nuke
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name = "\improper Nuclear Fission Explosive toy"
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desc = "A plastic model of a Nuclear Fission Explosive."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nuketoyidle"
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w_class = 2.0
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var/cooldown = 0
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/obj/item/toy/nuke/attack_self(mob/user)
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if (cooldown < world.time)
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cooldown = world.time + 3000 //5 minutes
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user.visible_message("<span class='warning'>[user] presses a button on [src]</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='notice'>You hear the click of a button.</span>")
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spawn(5) //gia said so
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icon_state = "nuketoy"
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playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0)
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sleep(135)
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icon_state = "nuketoyidle"
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@@ -56,12 +56,40 @@
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new /obj/item/stack/sheet/wood( user.loc )
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del(src)
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if (istype(W, /obj/item/stack/tile/grass))
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var/obj/item/stack/tile/grass/Grass = W
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if(Grass.amount > 1)
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Grass.amount -= 1
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else
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del(Grass)
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new /obj/item/weapon/table_parts/wood/poker( src.loc )
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visible_message("<span class='notice'>[user] adds grass to the wooden table parts</span>")
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del(src)
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/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
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new /obj/structure/table/woodentable( user.loc )
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user.drop_item()
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del(src)
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return
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/*
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* Poker Table Parts
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*/
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/obj/item/weapon/table_parts/wood/poker/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/wood( user.loc )
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new /obj/item/stack/tile/grass( user.loc )
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del(src)
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/obj/item/weapon/table_parts/wood/poker/attack_self(mob/user as mob)
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new /obj/structure/table/woodentable/poker( user.loc )
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user.drop_item()
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del(src)
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return
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/*
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* Rack Parts
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*/
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@@ -6,7 +6,7 @@
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item_state = "waterbackpack"
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w_class = 4.0
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slot_flags = SLOT_BACK
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slowdown = 3
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slowdown = 1
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action_button_name = "Toggle Mister"
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var/obj/item/weapon/reagent_containers/glass/mister/noz
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