Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)

## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
This commit is contained in:
Ghom
2025-12-02 18:29:01 -05:00
committed by GitHub
parent 085007eae1
commit 0b0c5ea91e
272 changed files with 850 additions and 280 deletions
+8 -9
View File
@@ -21,16 +21,16 @@ SUBSYSTEM_DEF(materials)
var/list/list/material_combos
///List of stackcrafting recipes for materials using base recipes
var/list/base_stack_recipes = list(
new /datum/stack_recipe("Chair", /obj/structure/chair/greyscale, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, category = CAT_FURNITURE),
new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, category = CAT_FURNITURE),
new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, category = CAT_FURNITURE),
new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, crafting_flags = CRAFT_APPLIES_MATS, category = CAT_TILES),
new /datum/stack_recipe("Material airlock assembly", /obj/structure/door_assembly/door_assembly_material, 4, time = 5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, category = CAT_DOORS),
new /datum/stack_recipe("Material platform", /obj/structure/platform/material, 2, time = 3 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, trait_booster = TRAIT_QUICK_BUILD, trait_modifier = 0.75, category = CAT_STRUCTURE), \
new /datum/stack_recipe("Chair", /obj/structure/chair/greyscale, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_FURNITURE),
new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_FURNITURE),
new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_FURNITURE),
new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, crafting_flags = CRAFT_SKIP_MATERIALS_PARITY, category = CAT_TILES),
new /datum/stack_recipe("Material airlock assembly", /obj/structure/door_assembly/door_assembly_material, 4, time = 5 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_DOORS),
new /datum/stack_recipe("Material platform", /obj/structure/platform/material, 2, time = 3 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, trait_booster = TRAIT_QUICK_BUILD, trait_modifier = 0.75, category = CAT_STRUCTURE), \
)
///List of stackcrafting recipes for materials using rigid recipes
var/list/rigid_stack_recipes = list(
new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, time = 3 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_APPLIES_MATS, category = CAT_STRUCTURE),
new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, time = 3 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND | CRAFT_SKIP_MATERIALS_PARITY, category = CAT_STRUCTURE),
)
///A list of dimensional themes used by the dimensional anomaly and other things, most of which require materials to function.
@@ -157,8 +157,7 @@ SUBSYSTEM_DEF(materials)
if(!material_combos)
InitializeMaterials()
var/list/combo_params = list()
for(var/x in materials_declaration)
var/datum/material/mat = x
for(var/datum/material/mat as anything in materials_declaration)
combo_params += "[istype(mat) ? mat.id : mat]=[OPTIMAL_COST(materials_declaration[mat] * multiplier)]"
sortTim(combo_params, GLOBAL_PROC_REF(cmp_text_asc)) // We have to sort now in case the declaration was not in order
var/combo_index = combo_params.Join("-")