Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)

## About The Pull Request
Extends the part of the crafting unit test that ensures consistency
between the total mats of the components of a recipe (or rather, the
result of said recipe) and a generic instance of the same type as its
result, previously only implemented on food recipes.

## Why It's Good For The Game
This ensures a degree of consistency with the material composition of
various objects in the game. I couldn't do it in the original PR as that
one was too big already and it took months to get it merged, and have
the relative bugs fixed.

Currently a WIP as I slowly deal with the unit test reports.

## Changelog

🆑
refactor: Follow-up to the crafting/material refactor from months ago.
All objects crafted with stacks now inherit their mat composition (not
necessarily the effects and color) by default, while previously only a
few things like chair, sinks and toilets did. Report any object looking
or behaving weirdly as a result.
fix: The material composition of ammo boxes is no longer a 1/10 of what
it's supposed to be. It was a shitty hack to make it harder to recycle
empty ammo boxes. Instead, they lose materials as they're emptied now.
/🆑
This commit is contained in:
Ghom
2025-12-02 18:29:01 -05:00
committed by GitHub
parent 085007eae1
commit 0b0c5ea91e
272 changed files with 850 additions and 280 deletions
+1 -1
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@@ -21,7 +21,7 @@
var/atom/result = new dry_result
if(!atom_target.compare_materials(result))
var/warning = "custom_materials of [result.type] when dried compared to just spawned don't match"
var/what_it_should_be = atom_target.get_materials_english_list()
var/what_it_should_be = atom_target.transcribe_materials_list()
stack_trace("[warning]. custom_materials should be [what_it_should_be].")
qdel(result)
+1 -1
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@@ -31,7 +31,7 @@
var/atom/result = new result_typepath
if(!target.compare_materials(result))
var/warning = "custom_materials of [result.type] when microwaved compared to just spawned don't match"
var/what_it_should_be = target.get_materials_english_list()
var/what_it_should_be = target.transcribe_materials_list()
stack_trace("[warning]. custom_materials should be [what_it_should_be].")
qdel(result)
+1 -1
View File
@@ -45,7 +45,7 @@
var/atom/movable/result = new result_atom_type
if(!prototype.compare_materials(result))
var/warning = "custom_materials of [result.type] when processed compared to just spawned don't match"
var/what_it_should_be = prototype.get_materials_english_list()
var/what_it_should_be = prototype.transcribe_materials_list()
//compose a text string containing the syntax and paths to use for editing the custom_materials var
if(result.custom_materials)
what_it_should_be += " (you can round values a bit)"