mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
inhand_icon_state = "mousetrap"
|
||||
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT, /datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
assembly_behavior = ASSEMBLY_TOGGLEABLE_INPUT
|
||||
var/armed = FALSE
|
||||
drop_sound = 'sound/items/handling/component_drop.ogg'
|
||||
|
||||
Reference in New Issue
Block a user