mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
impressiveness = 18 // Carved from the bones of a massive creature, it's going to be a specticle to say the least
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*5)
|
||||
custom_materials = list(/datum/material/bone= SHEET_MATERIAL_AMOUNT * 5)
|
||||
abstract_type = /obj/structure/statue/bone
|
||||
|
||||
/obj/structure/statue/bone/Initialize(mapload)
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/structure/statue/bone/rib
|
||||
name = "colossal rib"
|
||||
desc = "It's staggering to think that something this big could have lived, let alone died."
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*4)
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT * 10)
|
||||
icon = 'icons/obj/art/statuelarge.dmi'
|
||||
icon_state = "rib"
|
||||
icon_preview = 'icons/obj/fluff/previews.dmi'
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/structure/statue/bone/skull
|
||||
name = "colossal skull"
|
||||
desc = "The gaping maw of a dead, titanic monster."
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*12)
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT * 6)
|
||||
icon = 'icons/obj/art/statuelarge.dmi'
|
||||
icon_state = "skull"
|
||||
icon_preview = 'icons/obj/fluff/previews.dmi'
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
/obj/structure/statue/bone/skull/half
|
||||
desc = "The gaping maw of a dead, titanic monster. This one is cracked in half."
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT*6)
|
||||
custom_materials = list(/datum/material/bone=SHEET_MATERIAL_AMOUNT * 3)
|
||||
icon = 'icons/obj/art/statuelarge.dmi'
|
||||
icon_state = "skull-half"
|
||||
icon_preview = 'icons/obj/fluff/previews.dmi'
|
||||
|
||||
Reference in New Issue
Block a user