mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 20:15:47 +01:00
Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
icon_state = "firebot1"
|
||||
light_color = "#8cffc9"
|
||||
light_power = 0.8
|
||||
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 0.9, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
|
||||
|
||||
req_one_access = list(ACCESS_ROBOTICS, ACCESS_CONSTRUCTION)
|
||||
radio_key = /obj/item/encryptionkey/headset_eng
|
||||
|
||||
Reference in New Issue
Block a user