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Unit test material checks are now performed on all crafting recipes by default. All stack recipes now transfer mats to the results (#92620)
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
This commit is contained in:
@@ -315,7 +315,7 @@
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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fill_icon_state = "bucket"
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fill_icon_thresholds = list(50, 90)
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 2)
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 2)
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w_class = WEIGHT_CLASS_NORMAL
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(5,10,15,20,25,30,50,70)
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@@ -348,7 +348,7 @@
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name = "wooden bucket"
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icon_state = "woodbucket"
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inhand_icon_state = "woodbucket"
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 2)
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3)
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resistance_flags = FLAMMABLE
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armor_type = /datum/armor/bucket_wooden
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@@ -403,6 +403,7 @@
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icon = 'icons/obj/medical/chemical.dmi'
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icon_state = "pestle"
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force = 7
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT)
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/obj/item/reagent_containers/cup/mortar
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name = "mortar"
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@@ -412,7 +413,7 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50, 100)
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volume = 100
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT)
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3)
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resistance_flags = FLAMMABLE
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initial_reagent_flags = OPENCONTAINER
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var/obj/item/grinded
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@@ -235,7 +235,7 @@
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icon_state = "smallbottle"
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inhand_icon_state = null
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list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard
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custom_materials = list(/datum/material/plastic=HALF_SHEET_MATERIAL_AMOUNT)
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custom_materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT)
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volume = 50
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amount_per_transfer_from_this = 10
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fill_icon_thresholds = list(0, 10, 25, 50, 75, 80, 90)
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@@ -320,7 +320,7 @@
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/obj/item/reagent_containers/cup/glass/waterbottle/large
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desc = "A fresh commercial-sized bottle of water."
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icon_state = "largebottle"
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custom_materials = list(/datum/material/plastic=SHEET_MATERIAL_AMOUNT * 1.5)
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custom_materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 3)
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list_reagents = list(/datum/reagent/water = 100)
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volume = 100
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amount_per_transfer_from_this = 10
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@@ -353,6 +353,7 @@
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possible_transfer_amounts = list(10)
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volume = 10
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isGlass = FALSE
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custom_materials = list(/datum/material/paper = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/reagent_containers/cup/glass/sillycup/update_icon_state()
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icon_state = reagents.total_volume ? "water_cup" : "water_cup_e"
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@@ -365,6 +366,7 @@
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icon_state = "juicebox"
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volume = 15
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drink_type = NONE
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custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT)
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/obj/item/reagent_containers/cup/glass/bottle/juice/smallcarton/Initialize(mapload, vol)
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. = ..()
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@@ -390,7 +392,7 @@
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icon = 'icons/obj/drinks/colo.dmi'
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icon_state = "colocup"
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inhand_icon_state = "colocup"
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custom_materials = list(/datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT)
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custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
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possible_transfer_amounts = list(5, 10, 15, 20)
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volume = 20
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amount_per_transfer_from_this = 5
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@@ -1022,6 +1022,7 @@
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righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
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isGlass = FALSE
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age_restricted = FALSE
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custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT * 1.5)
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/obj/item/reagent_containers/cup/glass/bottle/juice/orangejuice
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name = "orange juice"
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