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[MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413) Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever. It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay: This is a BYOND limitation, very well worth it IMO. 🆑 add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy. balance: Light sources no longer stack in range, though they still do in intensity. /🆑 * Overlay lighting component Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -20,8 +20,9 @@
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name = "sparks"
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icon_state = "sparks"
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anchored = TRUE
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light_power = 1.3
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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light_system = MOVABLE_LIGHT
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light_range = 2
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light_power = 0.5
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/particle_effect/sparks/Initialize()
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