[MIRROR] Overlay lighting component (#469)

* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
SkyratBot
2020-08-23 20:17:12 +02:00
committed by GitHub
co-authored by Rohesie
parent 4a51355a9e
commit 0b65cc596b
85 changed files with 1082 additions and 395 deletions
@@ -21,13 +21,14 @@
sharpness = SHARP_EDGED
actions_types = list(/datum/action/item_action/toggle_light)
obj_flags = UNIQUE_RENAME
light_system = MOVABLE_LIGHT
light_range = 5
light_on = FALSE
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 15
var/detonation_damage = 50
var/backstab_bonus = 30
var/brightness_on = 5
var/wielded = FALSE // track wielded status on item
/obj/item/kinetic_crusher/Initialize()
@@ -151,14 +152,8 @@
/obj/item/kinetic_crusher/ui_action_click(mob/user, actiontype)
set_light_on(!light_on)
playsound(user, 'sound/weapons/empty.ogg', 100, TRUE)
update_brightness(user)
update_icon()
/obj/item/kinetic_crusher/proc/update_brightness(mob/user = null)
if(light_on)
set_light(brightness_on)
else
set_light(0)
/obj/item/kinetic_crusher/update_icon_state()
inhand_icon_state = "crusher[wielded]" // this is not icon_state and not supported by 2hcomponent