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[MIRROR] Overlay lighting component (#469)
* Overlay lighting component (#52413) Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever. It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay: This is a BYOND limitation, very well worth it IMO. 🆑 add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy. balance: Light sources no longer stack in range, though they still do in intensity. /🆑 * Overlay lighting component Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -26,7 +26,7 @@
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flight_y_offset = 13
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/obj/item/gun/energy/e_gun/mini/Initialize()
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gun_light = new /obj/item/flashlight/seclite(src)
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set_gun_light(new /obj/item/flashlight/seclite(src))
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return ..()
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/obj/item/gun/energy/e_gun/stun
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