[MIRROR] Overlay lighting component (#469)

* Overlay lighting component (#52413)

Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑

* Overlay lighting component

Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
SkyratBot
2020-08-23 20:17:12 +02:00
committed by GitHub
co-authored by Rohesie
parent 4a51355a9e
commit 0b65cc596b
85 changed files with 1082 additions and 395 deletions
+4 -1
View File
@@ -3,13 +3,15 @@
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 20
light_range = 2
damage_type = BURN
hitsound = 'sound/weapons/sear.ogg'
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
flag = "laser"
eyeblur = 2
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
light_system = MOVABLE_LIGHT
light_range = 2
light_power = 1
light_color = COLOR_SOFT_RED
ricochets_max = 50 //Honk!
ricochet_chance = 80
@@ -17,6 +19,7 @@
wound_bonus = -20
bare_wound_bonus = 10
/obj/projectile/beam/laser
tracer_type = /obj/effect/projectile/tracer/laser
muzzle_type = /obj/effect/projectile/muzzle/laser