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Revert "Move some stuff from different layers to different planes"
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@@ -27,6 +27,7 @@
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*/
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#define LIGHTING_CIRCULAR 1 //Comment this out to use old square lighting effects.
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#define LIGHTING_LAYER 15 //Drawing layer for lighting
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#define LIGHTING_CAP 10 //The lumcount level at which alpha is 0 and we're fully lit.
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#define LIGHTING_CAP_FRAC (255/LIGHTING_CAP) //A precal'd variable we'll use in turf/redraw_lighting()
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#define LIGHTING_ICON 'icons/effects/alphacolors.dmi'
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@@ -235,7 +236,7 @@
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/atom/movable/light
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icon = LIGHTING_ICON
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icon_state = LIGHTING_ICON_STATE
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plane = PLANE_LIGHTING
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layer = LIGHTING_LAYER
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mouse_opacity = 0
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blend_mode = BLEND_OVERLAY
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invisibility = INVISIBILITY_LIGHTING
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@@ -361,6 +362,7 @@
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T.init_lighting()
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T.update_lumcount(0)
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#undef LIGHTING_LAYER
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#undef LIGHTING_CIRCULAR
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#undef LIGHTING_ICON
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#undef LIGHTING_ICON_STATE
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