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-Added proc for setting the flashing red alarm lights
-moved all the Related Areas checking for fire alarms into the procs in areas.dm -Added sound for burglar alarm due to popular request
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@@ -57,6 +57,7 @@
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//Activate Anti-theft
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var/area/alarmed = get_area(src)
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alarmed.burglaralert(src)
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playsound(src, "sound/effects/alert.ogg", 50, 1)
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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