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[MIRROR] Refactors the procedural generation of lavaland and turf/closed/mineral (#2131)
* Refactor the procedural generation of lavaland and turf/closed/mineral (#54915) This replaces lavaland's old diagonal tunnel gen which was really horrendously jammed into asteroid floor code (?????) with Cellular Automata which runs in rust (PR for that here: https://github.com/tgstation/rust-g/pull/57 ). The new code is a bit cleaner, but also looks better. VID: https://streamable.com/a45ke2 Things to do: - Make an icemoon version - Fix the roundstart atmos adjacency issues I asked AnturK if this was an acceptable PR for this month; he said it was okay as long as I didn't add new areas, which I don't plan to do. But if anyone thinks this PR breaks the spirit of the month I'll open it again in december. * Refactors the procedural generation of lavaland and turf/closed/mineral Co-authored-by: Qustinnus <Floydje123@hotmail.com>
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@@ -69,6 +69,8 @@ SUBSYSTEM_DEF(mapping)
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repopulate_sorted_areas()
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process_teleport_locs() //Sets up the wizard teleport locations
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preloadTemplates()
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run_map_generation()
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#ifndef LOWMEMORYMODE
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// Create space ruin levels
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while (space_levels_so_far < config.space_ruin_levels)
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@@ -306,6 +308,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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if(!GLOB.the_station_areas.len)
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log_world("ERROR: Station areas list failed to generate!")
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/datum/controller/subsystem/mapping/proc/run_map_generation()
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for(var/area/A in world)
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A.RunGeneration()
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/datum/controller/subsystem/mapping/proc/maprotate()
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if(map_voted || SSmapping.next_map_config) //If voted or set by other means.
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return
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