faction check proc instead

This commit is contained in:
ShizCalev
2018-04-17 11:01:53 -04:00
parent 29e927d902
commit 0c5bfbeb0a
@@ -188,9 +188,8 @@
if(istype(the_target, /obj/machinery/porta_turret))
var/obj/machinery/porta_turret/P = the_target
for(var/turret_faction in P.faction)
if(turret_faction in faction)
return FALSE
if(P.in_faction(src)) //Don't attack if the turret is in the same faction
return FALSE
if(P.has_cover &&!P.raised) //Don't attack invincible turrets
return FALSE
if(P.stat & BROKEN) //Or turrets that are already broken