mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 06:52:39 +00:00
Base systems pretty much done.
Still need to convert the id computer program.
This commit is contained in:
@@ -29,9 +29,6 @@
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computer = null
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. = ..()
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//datum/computer_file/program/nano_host()
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// return computer.nano_host()
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/datum/computer_file/program/clone()
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var/datum/computer_file/program/temp = ..()
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temp.required_access = required_access
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@@ -79,19 +76,19 @@
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access_to_check = required_access
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if(!access_to_check) // No required_access, allow it.
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return 1
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return 1
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/*
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var/obj/item/weapon/card/id/I = user.GetIdCard()
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var/obj/item/weapon/card/id/I = user.GetID()
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if(!I)
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if(loud)
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user << "<span class='danger'>\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.</span>"
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return 0
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if(access_to_check in I.access)
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if(access_to_check in I.GetAccess)
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return 1
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else if(loud)
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user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
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*/
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// This attempts to retrieve header data for NanoUIs. If implementing completely new device of different type than existing ones
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// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
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/datum/computer_file/program/proc/get_header_data()
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@@ -103,8 +100,6 @@
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// When implementing new program based device, use this to run the program.
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/datum/computer_file/program/proc/run_program(mob/living/user)
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if(can_run(user, 1))
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if(nanomodule_path)
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NM = new nanomodule_path(src, new /datum/topic_manager/program(src), src)
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if(requires_ntnet && network_destination)
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generate_network_log("Connection opened to [network_destination].")
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program_state = PROGRAM_STATE_ACTIVE
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@@ -116,19 +111,12 @@
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program_state = PROGRAM_STATE_KILLED
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if(network_destination)
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generate_network_log("Connection to [network_destination] closed.")
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if(NM)
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qdel(NM)
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NM = null
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return 1
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// This is called every tick when the program is enabled. Ensure you do parent call if you override it. If parent returns 1 continue with UI initialisation.
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// It returns 0 if it can't run or if NanoModule was used instead. I suggest using NanoModules where applicable.
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/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 1, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
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if(!ui)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(ui)
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ui.close()
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return computer.ui_interact(user)
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return 1
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@@ -138,16 +126,18 @@
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// Calls beginning with "PRG_" are reserved for programs handling.
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// Calls beginning with "PC_" are reserved for computer handling (by whatever runs the program)
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// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE.
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/datum/computer_file/program/ui_act(action,params)
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/datum/computer_file/program/ui_act(action,params,datum/tgui/ui)
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if(..())
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return 1
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if(computer)
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switch(action)
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if("PC_exit")
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computer.kill_program()
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ui.close()
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return 1
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if("PC_shutdown")
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computer.shutdown_computer()
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ui.close()
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return 1
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if("PC_minimize")
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var/mob/user = usr
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@@ -159,11 +149,19 @@
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computer.active_program = null
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computer.update_icon()
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ui.close()
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if(user && istype(user))
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computer.ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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/datum/computer_file/program/ui_host()
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if(computer.physical)
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return computer.physical
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else
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return computer
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//if(computer)
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// return computer.ui_act(action,params)
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/datum/computer_file/program/ui_status(mob/user)
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if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
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return UI_CLOSE
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return ..()
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