From 18b5e1372a8ea8dd2df07c26d59416f36f2b05f6 Mon Sep 17 00:00:00 2001 From: Nienhaus Date: Mon, 25 Nov 2013 02:53:45 -0600 Subject: [PATCH] AI Statues Display fix Hal and Sal + "Dorfy" Someone pointed out that they couldn't select it, I also noticed there was one named "Dorfy" so I also added that. So now you select all three. Thanks Adrinus --- code/modules/mob/living/silicon/ai/ai.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 0aa514f2bab..72f18e89ba3 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -578,7 +578,7 @@ var/list/ai_list = list() if(usr.stat == 2) usr <<"You cannot change your emotional status because you are dead!" return - var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer") + var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Dorfy", "Blue Glow", "Red Glow") var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions for (var/obj/machinery/M in machines) //change status if(istype(M, /obj/machinery/ai_status_display))