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Merge conflict fix
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@@ -52,6 +52,7 @@
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circuit = /obj/item/weapon/circuitboard/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away"
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no_destination_swap = 1
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/*********************Pickaxe & Drills**************************/
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@@ -257,11 +258,7 @@
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A.nitrogen = 82
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A.carbon_dioxide = 0
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A.toxins = 0
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A.air.oxygen = 21
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A.air.carbon_dioxide = 0
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A.air.nitrogen = 82
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A.air.toxins = 0
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A.air.temperature = 293.15
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A.air.copy_from_turf(A)
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SSair.add_to_active(A)
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A.overlays.Cut()
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var/area/Z = get_area(A)
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@@ -16,6 +16,7 @@ var/global/list/rockTurfEdgeCache
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opacity = 1
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density = 1
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blocks_air = 1
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layer = TURF_LAYER + 0.05
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temperature = TCMB
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var/environment_type = "asteroid"
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var/turf/simulated/floor/plating/asteroid/turf_type = /turf/simulated/floor/plating/asteroid //For basalt vs normal asteroid
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@@ -89,7 +90,7 @@ var/global/list/rockTurfEdgeCache
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icon_state = "rock"
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return
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/turf/simulated/mineral/proc/Spread(turf/T)
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/turf/simulated/mineral/Spread(turf/T)
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new src.type(T)
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/turf/simulated/mineral/random
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@@ -341,6 +341,9 @@
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/obj/item/weapon/coin/attack_self(mob/user)
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if(cooldown < world.time - 15)
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if(string_attached) //does the coin have a wire attached
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user << "<span class='warning'>The coin won't flip very well with something attached!</span>" //Tell user it will not flip
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return //do not flip the coin
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var/coinflip = pick(sideslist)
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cooldown = world.time
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flick("coin_[cmineral]_flip", src)
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@@ -350,5 +353,5 @@
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sleep(15)
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if(loc == oldloc && user && !user.incapacitated())
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user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
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"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
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"<span class='italics'>You hear the clattering of loose change.</span>")
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"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
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"<span class='italics'>You hear the clattering of loose change.</span>")
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