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Merge pull request #8354 from MMMiracles/hardsuit_upgrade
Revamps ERT suits to use helmet toggle
This commit is contained in:
@@ -1161,13 +1161,12 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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@@ -1178,14 +1177,13 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/sec(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/sec(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Security(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/sec(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine/loyalpin(M), slot_in_backpack)
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@@ -1195,13 +1193,12 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/med(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/med(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Medical(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/med(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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@@ -1214,13 +1211,12 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/ert/engi(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/engi(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/card/id/ert/Engineer(M), slot_wear_id)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(M), slot_back)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/engine(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/engi(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/loyalpin(M), slot_in_backpack)
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