diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index a251efcdeb8..39269f62e73 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -108,10 +108,8 @@ if (CanPass(M, loc)) M.Move(loc) else - if (!check_loc && M.loc != loc && src.density) + if (!check_loc && M.loc != loc) M.forceMove(loc) - else - return FALSE if(anchored) ADD_TRAIT(M, TRAIT_NO_FLOATING_ANIM, BUCKLED_TRAIT)