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Removes Clown and Shadowpeople Transformation (#3151)
Removes the Clown and Shadowpeople transformation from the Anomalous Crystal.
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@@ -468,7 +468,8 @@
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/obj/machinery/anomalous_crystal/ex_act()
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ActivationReaction(null, ACTIVATE_BOMB)
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/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
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/* SKYRAT EDIT REMOVAL -- Deletes Clowning, you're welcome.
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/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
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observer_desc = "This crystal strips and equips its targets as clowns."
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possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)
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activation_sound = 'sound/items/bikehorn.ogg'
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@@ -482,6 +483,7 @@
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C.equip(H)
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qdel(C)
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affected_targets.Add(H)
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SKYRAT EDIT REMOVAL END*/
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/obj/machinery/anomalous_crystal/theme_warp //Warps the area you're in to look like a new one
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observer_desc = "This crystal warps the area around it to a theme."
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@@ -584,7 +586,7 @@
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P.yo = -20
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P.xo = 0
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P.fire()
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/* SKYRAT REMOVAL EDIT -- More generic roundremove/transformation shit
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/obj/machinery/anomalous_crystal/dark_reprise //Revives anyone nearby, but turns them into shadowpeople and renders them uncloneable, so the crystal is your only hope of getting up again if you go down.
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observer_desc = "When activated, this crystal revives anyone nearby, but turns them into Shadowpeople and makes them unclonable, making the crystal their only hope of getting up again."
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activation_method = ACTIVATE_TOUCH
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@@ -605,6 +607,7 @@
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H.revive(full_heal = TRUE, admin_revive = FALSE)
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ADD_TRAIT(H, TRAIT_BADDNA, MAGIC_TRAIT) //Free revives, but significantly limits your options for reviving except via the crystal
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H.grab_ghost(force = TRUE)
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SKYRAT REMOVAL EDIT END*/
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/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
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observer_desc = "This crystal allows ghosts to turn into a fragile creature that can heal people."
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