diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 00c0922bd57..c2a71a7a48f 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -566,7 +566,7 @@ if(!usr.canmove || usr.stat || usr.restrained() || !in_range(src, usr)) return - if(ishuman(usr)) + if(ishuman(usr) || ismonkey(usr)) if(usr.get_active_hand() == null) src.Click() // Let me know if this has any problems -Giacom /* @@ -576,7 +576,7 @@ usr << "\red You already have something in your hand." */ else - usr << "\red This mob type can't use this verb." + usr << "This mob type can't use this verb." //This proc is executed when someone clicks the on-screen UI button. To make the UI button show, set the 'action_button_name'. //The default action is attack_self(). diff --git a/code/modules/mob/screen.dm b/code/modules/mob/screen.dm index 7279c7e6db2..834cfa3c606 100644 --- a/code/modules/mob/screen.dm +++ b/code/modules/mob/screen.dm @@ -446,9 +446,9 @@ H << "You are not holding anything to equip." return + H.drop_from_inventory(I) H.equip_to_appropriate_slot(I) - H.update_inv_l_hand(0) - H.update_inv_r_hand(0) + H.update_hud() /mob/living/verb/resist()