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Make the loader use ChangeTurf() for turfs.
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@@ -258,7 +258,7 @@
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var/list/affecting_lights //not initialised until used (even empty lists reserve a fair bit of memory)
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/turf/ChangeTurf(path)
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if(!path || path == type) //Sucks this is here but it would cause problems otherwise.
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if(!path || (!use_preloader && path == type)) //Sucks this is here but it would cause problems otherwise.
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return ..()
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for(var/obj/effect/decal/cleanable/decal in src.contents)
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