diff --git a/code/game/objects/items/toy_mechs.dm b/code/game/objects/items/toy_mechs.dm
index 7bf7763e0a5..5f9d1e9177f 100644
--- a/code/game/objects/items/toy_mechs.dm
+++ b/code/game/objects/items/toy_mechs.dm
@@ -446,19 +446,19 @@
/obj/item/toy/prize/proc/check_battle_start(mob/living/carbon/user, obj/item/toy/prize/attacker, mob/living/carbon/target)
if(attacker?.in_combat)
to_chat(user, "[target?target.p_their() : "Your" ] [attacker.name] is in combat.")
- target?.to_chat(target, "Your [attacker.name] is in combat.")
+ to_chat(target, "Your [attacker.name] is in combat.")
return FALSE
if(in_combat)
to_chat(user, "Your [name] is in combat.")
- target?.to_chat(target, "[target.p_their()] [name] is in combat.")
+ to_chat(target, "[user.p_their()] [name] is in combat.")
return FALSE
if(attacker && attacker.timer > world.time)
to_chat(user, "[target?target.p_their() : "Your" ] [attacker.name] isn't ready for battle.")
- target?.to_chat(target, "Your [attacker.name] isn't ready for battle.")
+ to_chat(target, "Your [attacker.name] isn't ready for battle.")
return FALSE
if(timer > world.time)
to_chat(user, "Your [name] isn't ready for battle.")
- target?.to_chat(target, "[target.p_their()] [name] isn't ready for battle.")
+ to_chat(target, "[user.p_their()] [name] isn't ready for battle.")
return FALSE
return TRUE
diff --git a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm
index bd21e6139f6..53f43fe306b 100644
--- a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm
+++ b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm
@@ -472,10 +472,12 @@
..()
if(href_list["lethalPunch"])
harmful = !harmful
+ if(!chassis)
+ return
if(harmful)
- chassis?.to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Enabled.")
+ to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Enabled.")
else
- chassis?.to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Disabled.")
+ to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Disabled.")
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove/action(mob/source, atom/target, params)
. = ..()