diff --git a/code/game/objects/items/toy_mechs.dm b/code/game/objects/items/toy_mechs.dm index 7bf7763e0a5..5f9d1e9177f 100644 --- a/code/game/objects/items/toy_mechs.dm +++ b/code/game/objects/items/toy_mechs.dm @@ -446,19 +446,19 @@ /obj/item/toy/prize/proc/check_battle_start(mob/living/carbon/user, obj/item/toy/prize/attacker, mob/living/carbon/target) if(attacker?.in_combat) to_chat(user, "[target?target.p_their() : "Your" ] [attacker.name] is in combat.") - target?.to_chat(target, "Your [attacker.name] is in combat.") + to_chat(target, "Your [attacker.name] is in combat.") return FALSE if(in_combat) to_chat(user, "Your [name] is in combat.") - target?.to_chat(target, "[target.p_their()] [name] is in combat.") + to_chat(target, "[user.p_their()] [name] is in combat.") return FALSE if(attacker && attacker.timer > world.time) to_chat(user, "[target?target.p_their() : "Your" ] [attacker.name] isn't ready for battle.") - target?.to_chat(target, "Your [attacker.name] isn't ready for battle.") + to_chat(target, "Your [attacker.name] isn't ready for battle.") return FALSE if(timer > world.time) to_chat(user, "Your [name] isn't ready for battle.") - target?.to_chat(target, "[target.p_their()] [name] isn't ready for battle.") + to_chat(target, "[user.p_their()] [name] isn't ready for battle.") return FALSE return TRUE diff --git a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm index bd21e6139f6..53f43fe306b 100644 --- a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm +++ b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm @@ -472,10 +472,12 @@ ..() if(href_list["lethalPunch"]) harmful = !harmful + if(!chassis) + return if(harmful) - chassis?.to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Enabled.") + to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Enabled.") else - chassis?.to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Disabled.") + to_chat(usr, "[icon2html(src, usr)]Lethal Fisting Disabled.") /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove/action(mob/source, atom/target, params) . = ..()