From 0dc179f5edcb9f1c92d28600d693d98477b0264d Mon Sep 17 00:00:00 2001 From: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com> Date: Tue, 28 Apr 2026 15:14:24 -0700 Subject: [PATCH] Slightly increases the fire rate of the Murphy because Obi-Wan Kenobi told me to once (also reduces AP). (#5467) ## About The Pull Request Reduces the fire delay of the Murphy from 5 to 4 Reduces the AP of the Murphy bullets from 20AP to 10AP. ## Why It's Good For The Game The gun honestly feels a little clunky, especially during lag. An increase in fire rate should help it. Hopefully this isn't too strong. ## Proof Of Testing Untested. If it compiles, it works. ## Changelog :cl: BurgerBB balance: Reduces the fire delay of the Murphy from 5 to 4 /:cl: --- modular_skyrat/modules/sec_haul/code/guns/bullets.dm | 2 +- modular_zubbers/code/modules/security/security_glock/gun.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/modular_skyrat/modules/sec_haul/code/guns/bullets.dm b/modular_skyrat/modules/sec_haul/code/guns/bullets.dm index 4f77997de3c..868f0cf38e0 100644 --- a/modular_skyrat/modules/sec_haul/code/guns/bullets.dm +++ b/modular_skyrat/modules/sec_haul/code/guns/bullets.dm @@ -33,7 +33,7 @@ name = "9x19mm Murphy bullet" damage = 20 wound_bonus = -20 - armour_penetration = 20 //8 shots to crit a redsuit instead of 10. + armour_penetration = 10 /obj/projectile/bullet/c9mm damage = 25 diff --git a/modular_zubbers/code/modules/security/security_glock/gun.dm b/modular_zubbers/code/modules/security/security_glock/gun.dm index 869c7fcb823..6298b2fd21a 100644 --- a/modular_zubbers/code/modules/security/security_glock/gun.dm +++ b/modular_zubbers/code/modules/security/security_glock/gun.dm @@ -8,7 +8,7 @@ force = 10 //same as baton accepted_magazine_type = /obj/item/ammo_box/magazine/security fire_sound = 'modular_zubbers/sound/weapons/gun/lock/shot.ogg' - fire_delay = 5 + fire_delay = 4 can_suppress = FALSE projectile_damage_multiplier = 1 actions_types = list(/datum/action/item_action/toggle_mageject)