diff --git a/code/modules/games/cas.dm b/code/modules/games/cas.dm index d33e47f6f2c..f1becca5ae6 100644 --- a/code/modules/games/cas.dm +++ b/code/modules/games/cas.dm @@ -29,7 +29,6 @@ var/global/list/cards_against_space card_text_file = "strings/cas_black.txt" /obj/item/toy/cards/deck/cas/New() - ..() if(!cards_against_space) //saves loading from the files every single time a new deck is created, but still lets each deck have a random assortment, it's purely an optimisation cards_against_space = list("cas_white" = file2list("strings/cas_white.txt"),"cas_black" = file2list("strings/cas_black.txt")) allcards = cards_against_space[card_face] @@ -55,6 +54,7 @@ var/global/list/cards_against_space P.card_icon = "cas_white" cards += P shuffle(cards) // distribute blank cards throughout deck + ..() /obj/item/toy/cards/deck/cas/attack_hand(mob/user) if(user.lying)