Adds the 'mob_possessor' argument to all the instances of special() (#93410)

## About The Pull Request

a spooky special possession pr for october appears~~

(This is just some code cleanup)
Before, some procs had the `mob_possessor` arg, and some didn't. Which
made it a nightmare to add more positional args to it down the line.
This PR just ensures that all positional args are present in all the
instances of the proc.

## Why It's Good For The Game

Makes this proc chain slightly less of a mess to deal with.

## Changelog

N/A
This commit is contained in:
Bloop
2025-10-14 22:34:50 +02:00
committed by GitHub
parent b6cd0e7f45
commit 0e06e2f48f
13 changed files with 28 additions and 28 deletions
@@ -27,7 +27,7 @@
icon_state = "corpseminer"
// Gives the minesite corpses the gutted effect so that the boss ignores them
/obj/effect/mob_spawn/corpse/human/minesite/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/corpse/human/minesite/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.apply_status_effect(/datum/status_effect/gutted)
@@ -11,7 +11,7 @@
/// Tiger cultist corpse but with an exit wound
/obj/effect/mob_spawn/corpse/human/tigercultist/perforated
/obj/effect/mob_spawn/corpse/human/tigercultist/perforated/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/tigercultist/perforated/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
var/obj/item/bodypart/chest/their_chest = spawned_human.get_bodypart(BODY_ZONE_CHEST)