Adds the 'mob_possessor' argument to all the instances of special() (#93410)

## About The Pull Request

a spooky special possession pr for october appears~~

(This is just some code cleanup)
Before, some procs had the `mob_possessor` arg, and some didn't. Which
made it a nightmare to add more positional args to it down the line.
This PR just ensures that all positional args are present in all the
instances of the proc.

## Why It's Good For The Game

Makes this proc chain slightly less of a mess to deal with.

## Changelog

N/A
This commit is contained in:
Bloop
2025-10-14 22:34:50 +02:00
committed by GitHub
parent b6cd0e7f45
commit 0e06e2f48f
13 changed files with 28 additions and 28 deletions
@@ -59,15 +59,15 @@
outfit = /datum/outfit/job/assistant
icon_state = "corpsegreytider"
/obj/effect/mob_spawn/corpse/human/assistant/beesease_infection/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/corpse/human/assistant/beesease_infection/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.ForceContractDisease(new /datum/disease/beesease)
/obj/effect/mob_spawn/corpse/human/assistant/brainrot_infection/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/corpse/human/assistant/brainrot_infection/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.ForceContractDisease(new /datum/disease/brainrot)
/obj/effect/mob_spawn/corpse/human/assistant/spanishflu_infection/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/corpse/human/assistant/spanishflu_infection/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.ForceContractDisease(new /datum/disease/fluspanish)
@@ -8,7 +8,7 @@
burn_damage = 1000
mob_species = /datum/species/skeleton
/obj/effect/mob_spawn/corpse/human/charredskeleton/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/charredskeleton/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.color = "#454545"
spawned_human.gender = NEUTER
@@ -34,7 +34,7 @@
outfit = select_outfit()
return ..()
/obj/effect/mob_spawn/corpse/human/legioninfested/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/legioninfested/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
var/obj/item/organ/legion_tumour/cancer = new()
cancer.Insert(spawned_human, special = TRUE, movement_flags = DELETE_IF_REPLACED)
@@ -75,7 +75,7 @@
/// Corpse spawner used by dwarf legions to make small corpses
/obj/effect/mob_spawn/corpse/human/legioninfested/dwarf
/obj/effect/mob_spawn/corpse/human/legioninfested/dwarf/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/legioninfested/dwarf/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.dna.add_mutation(/datum/mutation/dwarfism, MUTATION_SOURCE_MUTATOR)
@@ -123,7 +123,7 @@
/obj/effect/mob_spawn/corpse/human/legioninfested/skeleton/select_outfit()
return null
/obj/effect/mob_spawn/corpse/human/legioninfested/skeleton/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/legioninfested/skeleton/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.gender = NEUTER
@@ -134,7 +134,7 @@
brute_damage = 0
burn_damage = 1000
/obj/effect/mob_spawn/corpse/human/legioninfested/skeleton/charred/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/legioninfested/skeleton/charred/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.color = "#454545"
spawned_human.AddComponent(/datum/component/storm_hating)
@@ -54,7 +54,7 @@
outfit = /datum/outfit/centcom/centcom_intern/unarmed
mob_name = "Nameless Intern"
/obj/effect/mob_spawn/corpse/human/intern/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/corpse/human/intern/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.gender = MALE //we're making it canon babies
spawned_human.update_body()
@@ -11,7 +11,7 @@
return
. = ..()
/obj/effect/mob_spawn/corpse/ai/special(mob/living/silicon/ai/spawned/dead_ai)
/obj/effect/mob_spawn/corpse/ai/special(mob/living/silicon/ai/spawned/dead_ai, mob/mob_possessor)
. = ..()
dead_ai.name = src.name
dead_ai.real_name = src.name
@@ -24,7 +24,7 @@
///the color of the slime you're spawning.
var/slime_species = /datum/slime_type/grey
/obj/effect/mob_spawn/corpse/slime/special(mob/living/basic/slime/spawned_slime)
/obj/effect/mob_spawn/corpse/slime/special(mob/living/basic/slime/spawned_slime, mob/mob_possessor)
. = ..()
spawned_slime.set_slime_type(slime_species)
@@ -14,7 +14,7 @@
flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path."
spawner_job_path = /datum/job/skeleton
/obj/effect/mob_spawn/ghost_role/human/skeleton/special(mob/living/new_spawn)
/obj/effect/mob_spawn/ghost_role/human/skeleton/special(mob/living/new_spawn, mob/mob_possessor)
. = ..()
to_chat(new_spawn, "<b>You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?</b>")
new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.")
@@ -30,7 +30,7 @@
you_are_text = "By unknown powers, your rotting remains have been resurrected!"
flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path."
/obj/effect/mob_spawn/ghost_role/human/zombie/special(mob/living/new_spawn)
/obj/effect/mob_spawn/ghost_role/human/zombie/special(mob/living/new_spawn, mob/mob_possessor)
. = ..()
to_chat(new_spawn, "<b>You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?</b>")
new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.")
@@ -7,7 +7,7 @@
show_flavor = FALSE
var/back_story = "error"
/obj/effect/mob_spawn/ghost_role/human/fugitive/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/ghost_role/human/fugitive/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
var/datum/antagonist/fugitive_hunter/fughunter = new
fughunter.backstory = back_story
@@ -233,7 +233,7 @@
to_chat(user, span_warning("You have exhausted your usefulness to the Necropolis."))
return FALSE
/obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/ghost_role/human/ash_walker/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.fully_replace_character_name(null, spawned_human.generate_random_mob_name(TRUE))
to_chat(spawned_human, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Invade the strange structure of the outsiders if you must. Do not cause unnecessary destruction, as littering the wastes with ugly wreckage is certain to not gain you favor. Glory to the Necropolis!</b>")
@@ -285,7 +285,7 @@
spawner_job_path = /datum/job/lavaland_syndicate
deletes_on_zero_uses_left = FALSE
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/special(mob/living/new_spawn)
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/special(mob/living/new_spawn, mob/mob_possessor)
. = ..()
new_spawn.grant_language(/datum/language/codespeak, source = LANGUAGE_MIND)
@@ -24,7 +24,7 @@
new /obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
return ..()
/obj/effect/mob_spawn/ghost_role/human/prisoner_transport/special(mob/living/carbon/human/spawned_human)
/obj/effect/mob_spawn/ghost_role/human/prisoner_transport/special(mob/living/carbon/human/spawned_human, mob/mob_possessor)
. = ..()
spawned_human.fully_replace_character_name(null, "NTP #LL-0[rand(111,999)]") //Nanotrasen Prisoner #Lavaland-(numbers)
@@ -153,7 +153,7 @@
new/obj/structure/fluff/empty_sleeper(get_turf(src))
return ..()
/obj/effect/mob_spawn/ghost_role/human/exile/special(mob/living/new_spawn)
/obj/effect/mob_spawn/ghost_role/human/exile/special(mob/living/new_spawn, mob/mob_possessor)
. = ..()
new_spawn.fully_replace_character_name(null,"Wish Granter's Victim ([rand(1,999)])")
var/wish = rand(1,4)
@@ -227,7 +227,7 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
/obj/effect/mob_spawn/cow/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/cow/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
gender = FEMALE
@@ -270,7 +270,7 @@
outfit = /datum/outfit/syndicatespace/syndicrew
spawner_job_path = /datum/job/syndicate_cybersun
/obj/effect/mob_spawn/ghost_role/human/syndicatespace/special(mob/living/new_spawn)
/obj/effect/mob_spawn/ghost_role/human/syndicatespace/special(mob/living/new_spawn, mob/mob_possessor)
. = ..()
new_spawn.grant_language(/datum/language/codespeak, source = LANGUAGE_MIND)
var/datum/job/spawn_job = SSjob.get_job_type(spawner_job_path)
+2 -2
View File
@@ -53,7 +53,7 @@
spawned_mob_ref = WEAKREF(spawned_mob)
return spawned_mob
/obj/effect/mob_spawn/proc/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/proc/special(mob/living/spawned_mob, mob/mob_possessor)
SHOULD_CALL_PARENT(TRUE)
if(faction)
spawned_mob.faction = faction
@@ -296,7 +296,7 @@
if(mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))
INVOKE_ASYNC(src, PROC_REF(create))
/obj/effect/mob_spawn/corpse/special(mob/living/spawned_mob)
/obj/effect/mob_spawn/corpse/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.death(TRUE)
spawned_mob.adjustOxyLoss(oxy_damage)