[MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638) Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> * modsuit patch one * Feex Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
@@ -30,3 +30,18 @@
|
||||
#define EXOSUIT_MODULE_COMBAT EXOSUIT_MODULE_GYGAX | EXOSUIT_MODULE_HONK | EXOSUIT_MODULE_DURAND | EXOSUIT_MODULE_PHAZON
|
||||
/// Module is compatible with "Medical" Exosuit modelsm - Odysseus
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||||
#define EXOSUIT_MODULE_MEDICAL EXOSUIT_MODULE_ODYSSEUS
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||||
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||||
/// Module is standard in use
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||||
#define MODULE_GENERAL "General"
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||||
/// Module is preferred for engineering uses
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||||
#define MODULE_ENGINEERING "Engineering"
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||||
/// Module is preferred for medical uses
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||||
#define MODULE_MEDICAL "Medical"
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||||
/// Module is preferred for science uses
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||||
#define MODULE_SCIENCE "Science"
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||||
/// Module is preferred for security uses
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||||
#define MODULE_SECURITY "Security"
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||||
/// Module is preferred for supply uses
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||||
#define MODULE_SUPPLY "Supply"
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||||
/// Module is preferred for service uses
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||||
#define MODULE_SERVICE "Service"
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||||
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||||
@@ -118,7 +118,7 @@
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||||
if(get_dist(source.mob, _target) < 2) //Adjacent clicking.
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||||
return
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||||
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||||
if(isnull(location)) //Clicking on a screen object.
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||||
if(isnull(location) || istype(_target, /atom/movable/screen)) //Clicking on a screen object.
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||||
if(_target.plane != CLICKCATCHER_PLANE) //The clickcatcher is a special case. We want the click to trigger then, under it.
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||||
return //If we click and drag on our worn backpack, for example, we want it to open instead.
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||||
_target = params_to_turf(modifiers["screen-loc"], get_turf(source.eye), source)
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||||
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||||
@@ -33,13 +33,14 @@
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||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
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||||
if(!AI)
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||||
log_combat(user, our_ai, "uploaded", src, "to [target].")
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||||
update_appearance()
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||||
return TRUE
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||||
else //No AI on the card, therefore the user wants to download one.
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||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
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||||
if(AI)
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log_combat(user, AI, "carded", src)
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update_appearance()
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return TRUE
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update_appearance() //Whatever happened, update the card's state (icon, name) to match.
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return ..()
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/obj/item/aicard/update_icon_state()
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@@ -70,6 +70,7 @@
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||||
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back = /obj/item/mod/control/pre_equipped/syndicate_empty
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mask = /obj/item/clothing/mask/gas/clown_hat
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||||
uniform = /obj/item/clothing/under/syndicate
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/datum/outfit/clown_operative/post_equip(mob/living/carbon/human/H, visualsOnly)
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var/obj/item/mod/module/armor_booster/booster = locate() in H.back
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||||
@@ -81,6 +82,7 @@
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back = /obj/item/mod/control/pre_equipped/syndicate_empty/elite
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||||
mask = /obj/item/clothing/mask/gas/clown_hat
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||||
uniform = /obj/item/clothing/under/syndicate
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/datum/outfit/clown_operative_elite/post_equip(mob/living/carbon/human/H, visualsOnly)
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var/obj/item/mod/module/armor_booster/elite/booster = locate() in H.back
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||||
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||||
@@ -173,6 +173,7 @@
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name = "Nuclear Operative (Preview only)"
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back = /obj/item/mod/control/pre_equipped/syndicate_empty
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||||
uniform = /obj/item/clothing/under/syndicate
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||||
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||||
/datum/outfit/nuclear_operative/post_equip(mob/living/carbon/human/H, visualsOnly)
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var/obj/item/mod/module/armor_booster/booster = locate() in H.back
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||||
@@ -183,6 +184,7 @@
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name = "Nuclear Operative (Elite, Preview only)"
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||||
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||||
back = /obj/item/mod/control/pre_equipped/syndicate_empty/elite
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||||
uniform = /obj/item/clothing/under/syndicate
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||||
l_hand = /obj/item/modular_computer/tablet/nukeops
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||||
r_hand = /obj/item/shield/energy
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||||
@@ -173,10 +173,10 @@
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/mob/living/carbon/human/proc/get_thermal_protection()
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||||
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
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if(wear_suit)
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if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
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||||
if((wear_suit.heat_protection & CHEST) && (wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT))
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||||
thermal_protection += (wear_suit.max_heat_protection_temperature * 0.7)
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||||
if(head)
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if(head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT)
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||||
if((head.heat_protection & HEAD) && (head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT))
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||||
thermal_protection += (head.max_heat_protection_temperature * THERMAL_PROTECTION_HEAD)
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||||
thermal_protection = round(thermal_protection)
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return thermal_protection
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||||
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||||
@@ -109,7 +109,10 @@
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/mob/living/proc/on_forced_standing_trait_loss(datum/source)
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SIGNAL_HANDLER
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if(resting || HAS_TRAIT(src, TRAIT_FLOORED))
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if(HAS_TRAIT(src, TRAIT_FLOORED))
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on_fall()
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||||
set_lying_down()
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else if(resting)
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set_lying_down()
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/// Called when [TRAIT_HANDS_BLOCKED] is added to the mob.
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@@ -622,7 +622,6 @@
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/mob/living/proc/set_lying_down(new_lying_angle)
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set_body_position(LYING_DOWN)
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/// Proc to append behavior related to lying down.
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/mob/living/proc/on_lying_down(new_lying_angle)
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if(layer == initial(layer)) //to avoid things like hiding larvas.
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@@ -2,29 +2,30 @@
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background_icon_state = "bg_tech_blue"
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icon_icon = 'icons/mob/actions/actions_mod.dmi'
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check_flags = AB_CHECK_CONSCIOUS
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/// Whether this action is intended for the AI. Stuff breaks a lot if this is done differently.
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var/ai_action = FALSE
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/// The MODsuit linked to this action
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var/obj/item/mod/control/mod
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/datum/action/item_action/mod/New(Target)
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..()
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mod = Target
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if(ai_action)
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background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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/datum/action/item_action/mod/Grant(mob/M)
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if(owner)
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Share(M)
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/datum/action/item_action/mod/Grant(mob/user)
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||||
if(ai_action && user != mod.ai)
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return
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..()
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else if(!ai_action && user == mod.ai)
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return
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return ..()
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/datum/action/item_action/mod/Remove(mob/M)
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||||
var/mob_to_grant
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for(var/datum/weakref/reference as anything in sharers)
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||||
var/mob/freeloader = reference.resolve()
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||||
if(!freeloader)
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continue
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mob_to_grant = freeloader
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break
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..()
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if(mob_to_grant)
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Grant(mob_to_grant)
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||||
/datum/action/item_action/mod/Remove(mob/user)
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||||
if(ai_action && user != mod.ai)
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||||
return
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||||
else if(!ai_action && user == mod.ai)
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||||
return
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return ..()
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||||
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||||
/datum/action/item_action/mod/deploy
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name = "Deploy MODsuit"
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@@ -37,6 +38,9 @@
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mod.choose_deploy(usr)
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return TRUE
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||||
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||||
/datum/action/item_action/mod/deploy/ai
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||||
ai_action = TRUE
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||||
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||||
/datum/action/item_action/mod/activate
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name = "Activate MODsuit"
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desc = "Activate/Deactivate the MODsuit."
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@@ -48,6 +52,9 @@
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mod.toggle_activate(usr)
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return TRUE
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/datum/action/item_action/mod/activate/ai
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||||
ai_action = TRUE
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/datum/action/item_action/mod/module
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name = "Toggle Module"
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desc = "Toggle a MODsuit module."
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@@ -59,6 +66,9 @@
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mod.quick_module(usr)
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return TRUE
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/datum/action/item_action/mod/module/ai
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ai_action = TRUE
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/datum/action/item_action/mod/panel
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name = "MODsuit Panel"
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desc = "Open the MODsuit's panel."
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@@ -69,3 +79,6 @@
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return FALSE
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mod.ui_interact(usr)
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return TRUE
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/datum/action/item_action/mod/panel/ai
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ai_action = TRUE
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@@ -22,10 +22,7 @@
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intAI.forceMove(card)
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card.AI = intAI
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||||
for(var/datum/action/action as anything in actions)
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||||
if(action.owner == intAI)
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||||
action.Remove(intAI)
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||||
else
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action.Unshare(intAI)
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||||
intAI.controlled_equipment = null
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||||
intAI.remote_control = null
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balloon_alert(intAI, "transferred to a card")
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@@ -67,6 +64,7 @@
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||||
#define WEARER_DELAY 1
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||||
#define LONE_DELAY 5
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||||
#define CELL_PER_STEP DEFAULT_CELL_DRAIN * 2.5
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||||
#define AI_FALL_TIME 1 SECONDS
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||||
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||||
/obj/item/mod/control/relaymove(mob/user, direction)
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if((!active && wearer) || !cell || cell.charge < CELL_PER_STEP || user != ai || !COOLDOWN_FINISHED(src, cooldown_mod_move) || (wearer?.pulledby?.grab_state > GRAB_PASSIVE))
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@@ -75,6 +73,9 @@
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COOLDOWN_START(src, cooldown_mod_move, movedelay * timemodifier + slowdown)
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playsound(src, 'sound/mecha/mechmove01.ogg', 25, TRUE)
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cell.charge = max(0, cell.charge - CELL_PER_STEP)
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if(wearer)
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ADD_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
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addtimer(CALLBACK(src, .proc/ai_fall), AI_FALL_TIME, TIMER_UNIQUE | TIMER_OVERRIDE)
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if(ismovable(wearer?.loc))
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||||
return wearer.loc.relaymove(wearer, direction)
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||||
if(wearer && !wearer.Process_Spacemove(direction))
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@@ -86,3 +87,54 @@
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#undef WEARER_DELAY
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||||
#undef LONE_DELAY
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#undef CELL_PER_STEP
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||||
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||||
/obj/item/mod/control/proc/ai_fall()
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||||
if(!wearer)
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||||
return
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REMOVE_TRAIT(wearer, TRAIT_FORCED_STANDING, MOD_TRAIT)
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||||
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/obj/item/mod/ai_minicard
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name = "AI mini-card"
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||||
desc = "A small card designed to eject dead AIs. You could use an intellicard to recover it."
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "minicard"
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||||
var/datum/weakref/stored_ai
|
||||
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||||
/obj/item/mod/ai_minicard/Initialize(mapload, mob/living/silicon/ai/ai)
|
||||
. = ..()
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||||
if(!ai)
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||||
return
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||||
ai.apply_damage(150, BURN)
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||||
INVOKE_ASYNC(ai, /mob/living/silicon/ai.proc/death)
|
||||
ai.forceMove(src)
|
||||
stored_ai = WEAKREF(ai)
|
||||
icon_state = "minicard-filled"
|
||||
|
||||
/obj/item/mod/ai_minicard/Destroy()
|
||||
QDEL_NULL(stored_ai)
|
||||
return ..()
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||||
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||||
/obj/item/mod/ai_minicard/examine(mob/user)
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||||
. = ..()
|
||||
. += span_notice("You see [stored_ai.resolve() || "no AI"] stored inside.")
|
||||
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||||
/obj/item/mod/ai_minicard/transfer_ai(interaction, mob/user, mob/living/silicon/ai/intAI, obj/item/aicard/card)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(interaction != AI_TRANS_TO_CARD)
|
||||
return
|
||||
var/mob/living/silicon/ai/ai = stored_ai.resolve()
|
||||
if(!ai)
|
||||
balloon_alert(user, "no AI!")
|
||||
return
|
||||
balloon_alert(user, "transferring to card...")
|
||||
if(!do_after(user, 5 SECONDS, target = src) || !ai)
|
||||
balloon_alert(user, "interrupted!")
|
||||
return
|
||||
icon_state = "minicard"
|
||||
ai.forceMove(card)
|
||||
card.AI = ai
|
||||
ai.notify_ghost_cloning("You have been recovered from the wreckage!", source = card)
|
||||
balloon_alert(user, "AI transferred to card")
|
||||
stored_ai = null
|
||||
|
||||
@@ -29,6 +29,9 @@
|
||||
QDEL_NULL(mod)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/mod/atom_destruction(damage_flag)
|
||||
return mod.atom_destruction(damage_flag)
|
||||
|
||||
/obj/item/clothing/suit/armor/mod
|
||||
name = "MOD chestplate"
|
||||
desc = "A chestplate for a MODsuit."
|
||||
@@ -56,6 +59,9 @@
|
||||
QDEL_NULL(mod)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/suit/armor/mod/atom_destruction(damage_flag)
|
||||
return mod.atom_destruction(damage_flag)
|
||||
|
||||
/obj/item/clothing/gloves/mod
|
||||
name = "MOD gauntlets"
|
||||
desc = "A pair of gauntlets for a MODsuit."
|
||||
@@ -80,8 +86,12 @@
|
||||
QDEL_NULL(mod)
|
||||
return ..()
|
||||
|
||||
/// Replaces these gloves on the wearer with the overslot ones
|
||||
/obj/item/clothing/gloves/mod/atom_destruction(damage_flag)
|
||||
overslot.forceMove(drop_location())
|
||||
overslot = null
|
||||
return mod.atom_destruction(damage_flag)
|
||||
|
||||
/// Replaces these gloves on the wearer with the overslot ones
|
||||
/obj/item/clothing/gloves/mod/proc/show_overslot()
|
||||
if(!overslot)
|
||||
return
|
||||
@@ -114,6 +124,11 @@
|
||||
QDEL_NULL(mod)
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/shoes/mod/atom_destruction(damage_flag)
|
||||
overslot.forceMove(drop_location())
|
||||
overslot = null
|
||||
return mod.atom_destruction(damage_flag)
|
||||
|
||||
/// Replaces these shoes on the wearer with the overslot ones
|
||||
/obj/item/clothing/shoes/mod/proc/show_overslot()
|
||||
if(!overslot)
|
||||
|
||||
@@ -16,7 +16,16 @@
|
||||
strip_delay = 10 SECONDS
|
||||
slowdown = 2
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
|
||||
actions_types = list(/datum/action/item_action/mod/deploy, /datum/action/item_action/mod/activate, /datum/action/item_action/mod/module, /datum/action/item_action/mod/panel)
|
||||
actions_types = list(
|
||||
/datum/action/item_action/mod/deploy,
|
||||
/datum/action/item_action/mod/activate,
|
||||
/datum/action/item_action/mod/panel,
|
||||
/datum/action/item_action/mod/module,
|
||||
/datum/action/item_action/mod/deploy/ai,
|
||||
/datum/action/item_action/mod/activate/ai,
|
||||
/datum/action/item_action/mod/panel/ai,
|
||||
/datum/action/item_action/mod/module/ai,
|
||||
)
|
||||
resistance_flags = NONE
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -165,6 +174,41 @@
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/item/mod/control/atom_destruction(damage_flag)
|
||||
for(var/obj/item/mod/module/module as anything in modules)
|
||||
for(var/obj/item/item in module)
|
||||
item.forceMove(drop_location())
|
||||
if(ai)
|
||||
ai.controlled_equipment = null
|
||||
ai.remote_control = null
|
||||
for(var/datum/action/action as anything in actions)
|
||||
if(action.owner == ai)
|
||||
action.Remove(ai)
|
||||
new /obj/item/mod/ai_minicard(drop_location(), ai)
|
||||
return ..()
|
||||
|
||||
/obj/item/mod/control/examine(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
. += span_notice("Cell power: [cell ? "[round(cell.percent(), 1)]%" : "No cell"].")
|
||||
. += span_notice("Selected module: [selected_module || "None"].")
|
||||
if(!open && !active)
|
||||
. += span_notice("You could put it on your <b>back</b> to turn it on.")
|
||||
. += span_notice("You could open the cover with a <b>screwdriver</b>.")
|
||||
else if(open)
|
||||
. += span_notice("You could close the cover with a <b>screwdriver</b>.")
|
||||
. += span_notice("You could use <b>modules</b> on it to install them.")
|
||||
. += span_notice("You could remove modules with a <b>crowbar</b>.")
|
||||
. += span_notice("You could update the access with an <b>ID</b>.")
|
||||
if(cell)
|
||||
. += span_notice("You could remove the cell with an <b>empty hand</b>.")
|
||||
else
|
||||
. += span_notice("You could use a <b>cell</b> on it to install one.")
|
||||
if(ai)
|
||||
. += span_notice("You could remove [ai] with an <b>intellicard</b>")
|
||||
else
|
||||
. += span_notice("You could install an AI with an <b>intellicard</b>.")
|
||||
|
||||
/obj/item/mod/control/process(delta_time)
|
||||
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
|
||||
seconds_electrified--
|
||||
@@ -248,13 +292,13 @@
|
||||
balloon_alert(user, "deactivate suit first!")
|
||||
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
||||
return FALSE
|
||||
balloon_alert(user, "[open ? "closing" : "opening"] panel...")
|
||||
balloon_alert(user, "[open ? "closing" : "opening"] cover...")
|
||||
screwdriver.play_tool_sound(src, 100)
|
||||
if(screwdriver.use_tool(src, user, 1 SECONDS))
|
||||
if(active || activating)
|
||||
balloon_alert(user, "deactivate suit first!")
|
||||
screwdriver.play_tool_sound(src, 100)
|
||||
balloon_alert(user, "panel [open ? "closed" : "opened"]")
|
||||
balloon_alert(user, "cover [open ? "closed" : "opened"]")
|
||||
open = !open
|
||||
else
|
||||
balloon_alert(user, "interrupted!")
|
||||
@@ -263,7 +307,7 @@
|
||||
/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
|
||||
. = ..()
|
||||
if(!open)
|
||||
balloon_alert(user, "open the panel first!")
|
||||
balloon_alert(user, "open the cover first!")
|
||||
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
||||
return FALSE
|
||||
if(!allowed(user))
|
||||
@@ -290,14 +334,14 @@
|
||||
/obj/item/mod/control/attackby(obj/item/attacking_item, mob/living/user, params)
|
||||
if(istype(attacking_item, /obj/item/mod/module))
|
||||
if(!open)
|
||||
balloon_alert(user, "open the panel first!")
|
||||
balloon_alert(user, "open the cover first!")
|
||||
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
||||
return FALSE
|
||||
install(attacking_item, user)
|
||||
return TRUE
|
||||
else if(istype(attacking_item, /obj/item/stock_parts/cell))
|
||||
if(!open)
|
||||
balloon_alert(user, "open the panel first!")
|
||||
balloon_alert(user, "open the cover first!")
|
||||
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
||||
return FALSE
|
||||
if(cell)
|
||||
@@ -342,10 +386,12 @@
|
||||
|
||||
/obj/item/mod/control/emp_act(severity)
|
||||
. = ..()
|
||||
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
|
||||
if(!active || !wearer || . & EMP_PROTECT_CONTENTS)
|
||||
if(!active || !wearer)
|
||||
return
|
||||
selected_module = null
|
||||
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
|
||||
if(. & EMP_PROTECT_CONTENTS)
|
||||
return
|
||||
selected_module.on_deactivation()
|
||||
wearer.apply_damage(10 / severity, BURN, spread_damage=TRUE)
|
||||
to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
|
||||
if(wearer.stat < UNCONSCIOUS && prob(10))
|
||||
@@ -377,6 +423,7 @@
|
||||
wearer = user
|
||||
RegisterSignal(wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
|
||||
RegisterSignal(wearer, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/on_borg_charge)
|
||||
RegisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP, .proc/on_unequip)
|
||||
update_cell_alert()
|
||||
for(var/obj/item/mod/module/module as anything in modules)
|
||||
module.on_equip()
|
||||
@@ -385,9 +432,17 @@
|
||||
for(var/obj/item/mod/module/module as anything in modules)
|
||||
module.on_unequip()
|
||||
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_PROCESS_BORGCHARGER_OCCUPANT))
|
||||
UnregisterSignal(src, COMSIG_ITEM_PRE_UNEQUIP)
|
||||
wearer.clear_alert("mod_charge")
|
||||
wearer = null
|
||||
|
||||
/obj/item/mod/control/proc/on_unequip()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
for(var/obj/item/part in mod_parts)
|
||||
if(part.loc != src)
|
||||
return COMPONENT_ITEM_BLOCK_UNEQUIP
|
||||
|
||||
/obj/item/mod/control/proc/update_flags()
|
||||
var/list/used_skin = theme.skins[skin]
|
||||
for(var/obj/item/clothing/part as anything in mod_parts)
|
||||
@@ -420,17 +475,21 @@
|
||||
continue
|
||||
display_names[module.name] = REF(module)
|
||||
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
||||
if(module == selected_module)
|
||||
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
||||
else if(module.active)
|
||||
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
||||
items += list(module.name = module_image)
|
||||
if(!length(items))
|
||||
return
|
||||
var/pick = show_radial_menu(user, src, items, custom_check = FALSE, require_near = TRUE)
|
||||
var/pick = show_radial_menu(user, src, items, custom_check = FALSE, require_near = TRUE, tooltips = TRUE)
|
||||
if(!pick)
|
||||
return
|
||||
var/module_reference = display_names[pick]
|
||||
var/obj/item/mod/module/selected_module = locate(module_reference) in modules
|
||||
if(!istype(selected_module) || user.incapacitated())
|
||||
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
||||
if(!istype(picked_module) || user.incapacitated())
|
||||
return
|
||||
selected_module.on_select()
|
||||
picked_module.on_select()
|
||||
|
||||
/obj/item/mod/control/proc/paint(mob/user, obj/item/paint)
|
||||
if(length(theme.skins) <= 1)
|
||||
@@ -557,3 +616,4 @@
|
||||
if(!cell)
|
||||
return
|
||||
cell.give(amount)
|
||||
update_cell_alert()
|
||||
|
||||
@@ -529,7 +529,6 @@
|
||||
CHESTPLATE_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
|
||||
SEALED_INVISIBILITY = HIDEJUMPSUIT,
|
||||
),
|
||||
GAUNTLETS_FLAGS = list(
|
||||
UNSEALED_CLOTHING = THICKMATERIAL,
|
||||
|
||||
@@ -55,6 +55,10 @@
|
||||
cell = /obj/item/stock_parts/cell/hyper
|
||||
initial_modules = list(/obj/item/mod/module/storage/large_capacity, /obj/item/mod/module/welding, /obj/item/mod/module/holster, /obj/item/mod/module/pathfinder)
|
||||
|
||||
/obj/item/mod/control/pre_equipped/cosmohonk
|
||||
theme = /datum/mod_theme/cosmohonk
|
||||
initial_modules = list(/obj/item/mod/module/storage, /obj/item/mod/module/bikehorn)
|
||||
|
||||
/obj/item/mod/control/pre_equipped/traitor
|
||||
theme = /datum/mod_theme/syndicate
|
||||
cell = /obj/item/stock_parts/cell/super
|
||||
|
||||
@@ -513,6 +513,8 @@
|
||||
range = 10
|
||||
hitsound = 'sound/weapons/batonextend.ogg'
|
||||
hitsound_wall = 'sound/weapons/batonextend.ogg'
|
||||
suppressed = SUPPRESSED_VERY
|
||||
hit_threshhold = LATTICE_LAYER
|
||||
var/line
|
||||
|
||||
/obj/projectile/tether/fire(setAngle)
|
||||
@@ -1061,6 +1063,11 @@
|
||||
playsound(src, 'sound/mecha/hydraulic.ogg', 25, TRUE)
|
||||
drain_power(use_power_cost)
|
||||
|
||||
/obj/item/mod/module/clamp/on_uninstall()
|
||||
for(var/atom/movable/crate as anything in stored_crates)
|
||||
crate.forceMove(drop_location())
|
||||
stored_crates -= crate
|
||||
|
||||
/obj/item/mod/module/bikehorn
|
||||
name = "MOD bike horn module"
|
||||
desc = "A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to \
|
||||
@@ -1163,7 +1170,7 @@
|
||||
if(!.)
|
||||
return
|
||||
for(var/obj/item/ore as anything in ores)
|
||||
ore.forceMove(mod.drop_location())
|
||||
ore.forceMove(drop_location())
|
||||
ores -= ore
|
||||
drain_power(use_power_cost)
|
||||
|
||||
|
||||
@@ -67,6 +67,9 @@
|
||||
/// number of times we've pierced something. Incremented BEFORE bullet_act and on_hit proc!
|
||||
var/pierces = 0
|
||||
|
||||
/// If objects are below this layer, we pass through them
|
||||
var/hit_threshhold = PROJECTILE_HIT_THRESHHOLD_LAYER
|
||||
|
||||
var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel
|
||||
var/Angle = 0
|
||||
var/original_angle = 0 //Angle at firing
|
||||
@@ -494,7 +497,7 @@
|
||||
if(!isliving(target))
|
||||
if(isturf(target)) // non dense turfs
|
||||
return FALSE
|
||||
if(target.layer < PROJECTILE_HIT_THRESHHOLD_LAYER)
|
||||
if(target.layer < hit_threshhold)
|
||||
return FALSE
|
||||
else if(!direct_target) // non dense objects do not get hit unless specifically clicked
|
||||
return FALSE
|
||||
|
||||
@@ -1104,6 +1104,7 @@
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module
|
||||
category = list("MOD Modules")
|
||||
var/department_type = MODULE_GENERAL
|
||||
|
||||
/datum/design/module/New()
|
||||
. = ..()
|
||||
@@ -1121,24 +1122,28 @@
|
||||
id = "mod_visor_medhud"
|
||||
materials = list(/datum/material/silver = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/visor/medhud
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_visor_diaghud
|
||||
name = "MOD Module: Diagnostic Visor"
|
||||
id = "mod_visor_diaghud"
|
||||
materials = list(/datum/material/gold = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/visor/diaghud
|
||||
department_type = MODULE_SCIENCE
|
||||
|
||||
/datum/design/module/mod_visor_sechud
|
||||
name = "MOD Module: Security Visor"
|
||||
id = "mod_visor_sechud"
|
||||
materials = list(/datum/material/titanium = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/visor/sechud
|
||||
department_type = MODULE_SECURITY
|
||||
|
||||
/datum/design/module/mod_visor_meson
|
||||
name = "MOD Module: Meson Visor"
|
||||
id = "mod_visor_meson"
|
||||
materials = list(/datum/material/uranium = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/visor/meson
|
||||
department_type = MODULE_SUPPLY
|
||||
|
||||
/datum/design/module/mod_visor_welding
|
||||
name = "MOD Module: Welding Protection"
|
||||
@@ -1151,18 +1156,21 @@
|
||||
id = "mod_t_ray"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/t_ray
|
||||
department_type = MODULE_ENGINEERING
|
||||
|
||||
/datum/design/module/mod_health_analyzer
|
||||
name = "MOD Module: Health Analyzer"
|
||||
id = "mod_health_analyzer"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/health_analyzer
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_stealth
|
||||
name = "MOD Module: Cloak"
|
||||
id = "mod_stealth"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/bluespace = 500)
|
||||
build_path = /obj/item/mod/module/stealth
|
||||
department_type = MODULE_SECURITY
|
||||
|
||||
/datum/design/module/mod_jetpack
|
||||
name = "MOD Module: Ion Jetpack"
|
||||
@@ -1175,18 +1183,21 @@
|
||||
id = "mod_magboot"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/gold = 500)
|
||||
build_path = /obj/item/mod/module/magboot
|
||||
department_type = MODULE_ENGINEERING
|
||||
|
||||
/datum/design/module/mod_holster
|
||||
name = "MOD Module: Holster"
|
||||
id = "mod_holster"
|
||||
materials = list(/datum/material/iron = 1500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/mod/module/holster
|
||||
department_type = MODULE_SECURITY
|
||||
|
||||
/datum/design/module/mod_tether
|
||||
name = "MOD Module: Emergency Tether"
|
||||
id = "mod_tether"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/silver = 500)
|
||||
build_path = /obj/item/mod/module/tether
|
||||
department_type = MODULE_ENGINEERING
|
||||
|
||||
/datum/design/module/mod_mouthhole
|
||||
name = "MOD Module: Eating Apparatus"
|
||||
@@ -1199,6 +1210,7 @@
|
||||
id = "mod_rad_protection"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/uranium = 1000)
|
||||
build_path = /obj/item/mod/module/rad_protection
|
||||
department_type = MODULE_ENGINEERING
|
||||
|
||||
/datum/design/module/mod_emp_shield
|
||||
name = "MOD Module: EMP Shield"
|
||||
@@ -1217,24 +1229,28 @@
|
||||
id = "mod_reagent_scanner"
|
||||
materials = list(/datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/reagent_scanner
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_gps
|
||||
name = "MOD Module: Internal GPS"
|
||||
id = "mod_gps"
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
|
||||
build_path = /obj/item/mod/module/gps
|
||||
department_type = MODULE_SUPPLY
|
||||
|
||||
/datum/design/module/mod_constructor
|
||||
name = "MOD Module: Constructor"
|
||||
id = "mod_constructor"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/titanium = 500)
|
||||
build_path = /obj/item/mod/module/constructor
|
||||
department_type = MODULE_ENGINEERING
|
||||
|
||||
/datum/design/module/mod_quick_carry
|
||||
name = "MOD Module: Quick Carry"
|
||||
id = "mod_quick_carry"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/titanium = 500)
|
||||
build_path = /obj/item/mod/module/quick_carry
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_longfall
|
||||
name = "MOD Module: Longfall"
|
||||
@@ -1253,42 +1269,49 @@
|
||||
id = "mod_injector"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/diamond = 500)
|
||||
build_path = /obj/item/mod/module/injector
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_microwave_beam
|
||||
name = "MOD Module: Microwave Beam"
|
||||
id = "mod_microwave_beam"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/uranium = 500)
|
||||
build_path = /obj/item/mod/module/microwave_beam
|
||||
department_type = MODULE_SERVICE
|
||||
|
||||
/datum/design/module/mod_bikehorn
|
||||
name = "MOD Module: Bike Horn"
|
||||
id = "mod_bikehorn"
|
||||
materials = list(/datum/material/plastic = 500, /datum/material/iron = 500)
|
||||
build_path = /obj/item/mod/module/bikehorn
|
||||
department_type = MODULE_SERVICE
|
||||
|
||||
/datum/design/module/mod_clamp
|
||||
name = "MOD Module: Crate Clamp"
|
||||
id = "mod_clamp"
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
build_path = /obj/item/mod/module/clamp
|
||||
department_type = MODULE_SUPPLY
|
||||
|
||||
/datum/design/module/mod_drill
|
||||
name = "MOD Module: Drill"
|
||||
id = "mod_drill"
|
||||
materials = list(/datum/material/silver = 1000, /datum/material/iron = 2000)
|
||||
build_path = /obj/item/mod/module/drill
|
||||
department_type = MODULE_SUPPLY
|
||||
|
||||
/datum/design/module/mod_orebag
|
||||
name = "MOD Module: Ore Bag"
|
||||
id = "mod_orebag"
|
||||
materials = list(/datum/material/iron = 1500)
|
||||
build_path = /obj/item/mod/module/orebag
|
||||
department_type = MODULE_SUPPLY
|
||||
|
||||
/datum/design/module/mod_organ_thrower
|
||||
name = "MOD Module: Organ Thrower"
|
||||
id = "mod_organ_thrower"
|
||||
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/mod/module/organ_thrower
|
||||
department_type = MODULE_MEDICAL
|
||||
|
||||
/datum/design/module/mod_pathfinder
|
||||
name = "MOD Module: Pathfinder"
|
||||
@@ -1307,6 +1330,7 @@
|
||||
id = "mod_circuit"
|
||||
materials = list(/datum/material/glass = 2000)
|
||||
build_path = /obj/item/mod/module/circuit
|
||||
department_type = MODULE_SCIENCE
|
||||
|
||||
/datum/design/module/mod_plasma_stabilizer
|
||||
name = "MOD Module: Plasma Stabilizer"
|
||||
|
||||
@@ -1546,8 +1546,6 @@
|
||||
prereq_ids = list("robotics")
|
||||
design_ids = list(
|
||||
"mod_visor_diaghud",
|
||||
"mod_stealth",
|
||||
"mod_holster",
|
||||
"mod_gps",
|
||||
"mod_reagent_scanner",
|
||||
"mod_clamp",
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
var/list/overlays = ..()
|
||||
if(machine_stat & (NOPOWER|BROKEN))
|
||||
return overlays
|
||||
overlays += busy ? "red" : "green"
|
||||
overlays += (busy || !mod_unit) ? "red" : "green"
|
||||
return overlays
|
||||
|
||||
/obj/machinery/mod_installer/proc/start_process()
|
||||
@@ -144,9 +144,13 @@
|
||||
human_occupant.update_action_buttons(TRUE)
|
||||
playsound(src, 'sound/machines/ping.ogg', 30, FALSE)
|
||||
if(!human_occupant.dropItemToGround(human_occupant.wear_suit) || !human_occupant.dropItemToGround(human_occupant.head))
|
||||
open_machine()
|
||||
finish_completion()
|
||||
return
|
||||
mod_unit.quick_activation()
|
||||
finish_completion()
|
||||
|
||||
/obj/machinery/mod_installer/proc/finish_completion()
|
||||
mod_unit = null
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/mod_installer/open_machine()
|
||||
|
||||
@@ -176,6 +176,9 @@
|
||||
else if(ispath(built_item, /obj/item/borg_restart_board))
|
||||
sub_category += "All Cyborgs" //Otherwise the restart board shows in the "parts" category, which seems dumb
|
||||
|
||||
else if(istype(D, /datum/design/module))
|
||||
var/datum/design/module/module_design = D
|
||||
sub_category = list(module_design.department_type)
|
||||
|
||||
var/list/part = list(
|
||||
"name" = D.name,
|
||||
|
||||
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 4.0 KiB |
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Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
@@ -127,7 +127,7 @@
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if(get_dist(source.mob, _target) < 2) //Adjacent clicking.
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return
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if(isnull(location)) //Clicking on a screen object.
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if(isnull(location) || istype(_target, /atom/movable/screen)) //Clicking on a screen object.
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if(_target.plane != CLICKCATCHER_PLANE) //The clickcatcher is a special case. We want the click to trigger then, under it.
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return //If we click and drag on our worn backpack, for example, we want it to open instead.
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_target = params_to_turf(modifiers["screen-loc"], get_turf(source.eye), source)
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