mirror of
https://github.com/Bubberstation/Bubberstation.git
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tgchat (#52426)
Replaces goonchat with a tgui based chat panel
Fixes #52898
Fixes #52663
It is as fast as goonchat was (if not faster in certain circumstances), and is very extensible. It has all the necessary code for sorting messages into categories, which means that one of the next features will be multiple tab support.
Additional features that you will get with tgchat right now:
Massively faster server-side performance compared to goonchat, especially if batching multiple messages to one client.
Message persistence across rounds and reconnects. (All messages are stored client-side in IndexedDB)
More robust scroll tracking. If you scroll up, it will not change the scroll position on new messages like goonchat did.
Multiple message combining. (Currently set to combine up to 5 messages over last 5 seconds).
If using the highlighting feature, it highlights the whole message as well as the matching word.
"Now playing" widget, with preview of the song title, a knob for adjusting the volume and a stop button.
Architecture is as following:
```
to_chat() -+
|
SSchat
(queue, batching)
|
window.send_message()
|
v
+-------------+
| tgui-panel |
|+-----------+|
|| tgchat ||
|+-----------+|
+-------------+
```
Subsystem is basically goonchat, but without all the garbage that slows the servers down (string concatenation, double urlencoding, sanitizing, etc). Now, instead of all that, it's being slowed down by json_encode in /datum/tgui_window/proc/send_message, which IMO is completely worth it, and allows sending various templates and widgets to tgchat.
/datum/tgui_window abstracts the whole window away from you, establishes a nice message-passing interface between DM and JS, with two message queues on each side, automatically loads js/css assets for you, basically does everything. You as a developer only have to worry about sending/receiving messages and write javascript.
tgui-panel is a slimmed down version of tgui, and functions as a container for various widgets, and tgchat is one of them. It of course can be expanded with more stuff.
It's also a separate entry point and a JS bundle, so it's not bloating the main tgui bundle, and is currently sitting at about 230kB.
This commit is contained in:
@@ -101,9 +101,6 @@
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///Used for limiting the rate of clicks sends by the client to avoid abuse
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var/list/clicklimiter
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///goonchat chatoutput of the client
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var/datum/chat_output/chatOutput
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///lazy list of all credit object bound to this client
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var/list/credits
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@@ -89,20 +89,8 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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asset_cache_preload_data(href_list["asset_cache_preload_data"])
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return
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// Keypress passthrough
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if(href_list["__keydown"])
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var/keycode = browser_keycode_to_byond(href_list["__keydown"])
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if(keycode)
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keyDown(keycode)
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return
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if(href_list["__keyup"])
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var/keycode = browser_keycode_to_byond(href_list["__keyup"])
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if(keycode)
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keyUp(keycode)
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return
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// Tgui Topic middleware
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if(!tgui_Topic(href_list))
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if(tgui_Topic(href_list))
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return
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// Admin PM
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@@ -124,8 +112,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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return
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if("vars")
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return view_var_Topic(href,href_list,hsrc)
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if("chat")
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return chatOutput.Topic(href, href_list)
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switch(href_list["action"])
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if("openLink")
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@@ -207,7 +193,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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/client/New(TopicData)
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var/tdata = TopicData //save this for later use
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chatOutput = new /datum/chat_output(src)
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TopicData = null //Prevent calls to client.Topic from connect
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if(connection != "seeker" && connection != "web")//Invalid connection type.
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@@ -216,6 +201,9 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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GLOB.clients += src
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GLOB.directory[ckey] = src
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// Instantiate tgui panel
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tgui_panel = new(src)
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GLOB.ahelp_tickets.ClientLogin(src)
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var/connecting_admin = FALSE //because de-admined admins connecting should be treated like admins.
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//Admin Authorisation
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@@ -320,7 +308,8 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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set_macros()
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update_movement_keys()
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chatOutput.start() // Starts the chat
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// Initialize tgui panel
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tgui_panel.initialize()
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if(alert_mob_dupe_login)
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spawn()
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@@ -1,117 +0,0 @@
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//Darkmode preference by Kmc2000//
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/*
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This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum)
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Things to note:
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If you change ANYTHING in interface/skin.dmf you need to change it here:
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Format:
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winset(src, "window as appears in skin.dmf after elem", "var to change = currentvalue;var to change = desired value")
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How this works:
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I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat)
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This then swaps the window theme automatically
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Thanks to spacemaniac and mcdonald for help with the JS side of this.
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*/
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/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested.
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//Main windows
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winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = none")
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winset(src, "infowindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "info", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "browseroutput", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = none")
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winset(src, "split", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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//Buttons
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winset(src, "changelog", "background-color = #494949;background-color = none")
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winset(src, "changelog", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "rules", "background-color = #494949;background-color = none")
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winset(src, "rules", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "wiki", "background-color = #494949;background-color = none")
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winset(src, "wiki", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "forum", "background-color = #494949;background-color = none")
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winset(src, "forum", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "github", "background-color = #3a3a3a;background-color = none")
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winset(src, "github", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "report-issue", "background-color = #492020;background-color = none")
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winset(src, "report-issue", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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//Status and verb tabs
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winset(src, "output", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "output", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "outputwindow", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "statwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "statwindow", "text-color = #eaeaea;text-color = #000000")
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winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];background-color = #FFFFFF")
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winset(src, "stat", "tab-background-color = [COLOR_DARKMODE_BACKGROUND];tab-background-color = none")
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winset(src, "stat", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "stat", "tab-text-color = [COLOR_DARKMODE_TEXT];tab-text-color = #000000")
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winset(src, "stat", "prefix-color = [COLOR_DARKMODE_TEXT];prefix-color = #000000")
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winset(src, "stat", "suffix-color = [COLOR_DARKMODE_TEXT];suffix-color = #000000")
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//Say, OOC, me Buttons etc.
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winset(src, "saybutton", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "saybutton", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "oocbutton", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "oocbutton", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "mebutton", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "mebutton", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "asset_cache_browser", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];background-color = none")
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winset(src, "tooltip", "text-color = [COLOR_DARKMODE_TEXT];text-color = #000000")
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/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing
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//Main windows
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winset(src, "infowindow", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "infowindow", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "info", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "info", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "browseroutput", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "browseroutput", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "outputwindow", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "outputwindow", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "mainwindow", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "split", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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//Buttons
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winset(src, "changelog", "background-color = none;background-color = #494949")
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winset(src, "changelog", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "rules", "background-color = none;background-color = #494949")
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winset(src, "rules", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "wiki", "background-color = none;background-color = #494949")
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winset(src, "wiki", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "forum", "background-color = none;background-color = #494949")
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winset(src, "forum", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "github", "background-color = none;background-color = #3a3a3a")
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winset(src, "github", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "report-issue", "background-color = none;background-color = #492020")
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winset(src, "report-issue", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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//Status and verb tabs
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winset(src, "output", "background-color = none;background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
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winset(src, "output", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "outputwindow", "background-color = none;background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
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winset(src, "outputwindow", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "statwindow", "background-color = none;background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
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winset(src, "statwindow", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "stat", "background-color = #FFFFFF;background-color = [COLOR_DARKMODE_DARKBACKGROUND]")
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winset(src, "stat", "tab-background-color = none;tab-background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "stat", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "stat", "tab-text-color = #000000;tab-text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "stat", "prefix-color = #000000;prefix-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "stat", "suffix-color = #000000;suffix-color = [COLOR_DARKMODE_TEXT]")
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//Say, OOC, me Buttons etc.
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winset(src, "saybutton", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "saybutton", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "oocbutton", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "oocbutton", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "mebutton", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "mebutton", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "asset_cache_browser", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "asset_cache_browser", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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winset(src, "tooltip", "background-color = none;background-color = [COLOR_DARKMODE_BACKGROUND]")
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winset(src, "tooltip", "text-color = #000000;text-color = [COLOR_DARKMODE_TEXT]")
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@@ -171,8 +171,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/settings/sound, togglemidis)()
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to_chat(usr, "You will no longer hear sounds uploaded by admins")
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usr.stop_sound_channel(CHANNEL_ADMIN)
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var/client/C = usr.client
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if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded)
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C.chatOutput.stopMusic()
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C?.tgui_panel?.stop_music()
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SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Toggle Hearing Midis", "[usr.client.prefs.toggles & SOUND_MIDI ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/datum/verbs/menu/settings/sound/togglemidis/Get_checked(client/C)
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return C.prefs.toggles & SOUND_MIDI
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@@ -245,8 +244,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/settings/sound, toggle_announcement_sound)()
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set desc = "Stop Current Sounds"
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SEND_SOUND(usr, sound(null))
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var/client/C = usr.client
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if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded)
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C.chatOutput.stopMusic()
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C?.tgui_panel?.stop_music()
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SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Stop Self Sounds")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -57,7 +57,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
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var/keyname = key
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if(prefs.hearted)
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat)
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat)
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keyname = "[sheet.icon_tag("emoji-heart")][keyname]"
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if(prefs.unlock_content)
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if(prefs.toggles & MEMBER_PUBLIC)
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@@ -154,89 +154,6 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
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else
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to_chat(src, "<span class='notice'>There are no admin notices at the moment.</span>")
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/client/verb/fix_chat()
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set name = "Fix chat"
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set category = "OOC"
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if (!chatOutput || !istype(chatOutput))
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var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel")
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if (action != "Recreate Chat Output data")
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return
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chatOutput = new /datum/chat_output(src)
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chatOutput.start()
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action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
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if (action == "Fixed")
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum")
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else
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chatOutput.load()
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action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
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if (action == "Yes")
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()")
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else
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action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
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if (action == "Switch to old chat")
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winset(src, "output", "is-visible=true;is-disabled=false")
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winset(src, "browseroutput", "is-visible=false")
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log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()")
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else if (chatOutput.loaded)
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var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel")
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switch (action)
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if ("Force Reload")
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chatOutput.loaded = FALSE
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chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know.
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action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
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if (action == "Fixed")
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()")
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else
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chatOutput.load()
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action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
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if (action == "Yes")
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
|
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else
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action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
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if (action == "Switch to old chat")
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winset(src, "output", "is-visible=true;is-disabled=false")
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winset(src, "browseroutput", "is-visible=false")
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log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()")
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if ("Refresh")
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chatOutput.showChat()
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action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload")
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if (action == "Fixed")
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()")
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else
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chatOutput.loaded = FALSE
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chatOutput.load()
|
||||
action = alert(src, "How about now? (give it a moment)", "", "Yes", "No")
|
||||
if (action == "Yes")
|
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log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
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||||
else
|
||||
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
|
||||
if (action == "Switch to old chat")
|
||||
winset(src, "output", "is-visible=true;is-disabled=false")
|
||||
winset(src, "browseroutput", "is-visible=false")
|
||||
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()")
|
||||
return
|
||||
|
||||
else
|
||||
chatOutput.start()
|
||||
var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
|
||||
if (action == "Fixed")
|
||||
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()")
|
||||
else
|
||||
chatOutput.load()
|
||||
alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
|
||||
if (action == "Yes")
|
||||
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()")
|
||||
else
|
||||
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
|
||||
if (action == "Switch to old chat")
|
||||
winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true")))
|
||||
winset(src, "browseroutput", "is-disabled=true;is-visible=false")
|
||||
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()")
|
||||
|
||||
|
||||
|
||||
/client/verb/motd()
|
||||
set name = "MOTD"
|
||||
set category = "OOC"
|
||||
|
||||
Reference in New Issue
Block a user