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Couple of fixes for situations involving mechas and the clock cult gamemode (#37218)
* couple of mech fixes * safety * gateway, gravity gen * Restores oingo-boingo punch-nuke
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committed by
AnturK
parent
8fa8436f54
commit
0e2ee4f5b6
@@ -1,7 +1,7 @@
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/obj/item/projectile/bullet/shotgun_slug
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name = "12g shotgun slug"
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damage = 60
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/obj/item/projectile/bullet/shotgun_slug/tengauge
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name = "10g shotgun slug"
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damage = 72.5
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@@ -42,7 +42,7 @@
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if(ismovableatom(target))
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var/atom/movable/M = target
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var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
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M.throw_at(throw_target, 3, 2)
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M.safe_throw_at(throw_target, 3, 2)
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/obj/item/projectile/bullet/shotgun_meteorslug/Initialize()
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. = ..()
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