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Lets you enter fakedeath when dead (#76666)
## About The Pull Request Fixes #76665 `fakedeath` early returned if the mob was dead, I guess it assumed if you were dead dead you wouldn't want to become fake dead as well I removed that because it's definitely a valid use case, in my eyes, that you would be able to apply the fakedeath traits to a mob who is dead, for the event they are revived at some point (to still appear dead) ## Why It's Good For The Game Lings rely on this ## Changelog 🆑 Melbert fix: Fix ling revival for full-dead lings /🆑
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@@ -384,10 +384,11 @@
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/datum/symptom/heal/coma/proc/coma(mob/living/M)
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if(QDELETED(M) || M.stat == DEAD)
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return
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M.fakedeath("regenerative_coma", !deathgasp)
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addtimer(CALLBACK(src, PROC_REF(uncoma), M), 300)
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/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
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if(QDELETED(M) || !active_coma)
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return
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