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Makes blob slightly more finite (#17866)
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@@ -1,8 +1,8 @@
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/datum/game_mode/blob/check_finished()
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if(overminds.len)
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return 0
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if(blobwincount <= blobs_legit.len)//Blob took over
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return 1
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if(overminds.len)
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return 0
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if(!blob_cores.len) //blob is dead
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if(config.continuous["blob"])
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continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise
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