mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 06:00:16 +01:00
Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
This commit is contained in:
@@ -10,20 +10,20 @@
|
||||
#define SHORT_CAST 2
|
||||
|
||||
/**
|
||||
* Movable atom overlay-based lighting component.
|
||||
*
|
||||
* * Component works by applying a visual object to the parent target.
|
||||
*
|
||||
* * The component tracks the parent's loc to determine the current_holder.
|
||||
* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
|
||||
*
|
||||
* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
|
||||
* * This component uses the visible_mask visual object to apply said light mask on the darkness.
|
||||
*
|
||||
* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
|
||||
*
|
||||
* * Another limitation is for big lights: you only see the light if you see the object emiting it.
|
||||
* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
|
||||
* Movable atom overlay-based lighting component.
|
||||
*
|
||||
* * Component works by applying a visual object to the parent target.
|
||||
*
|
||||
* * The component tracks the parent's loc to determine the current_holder.
|
||||
* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
|
||||
*
|
||||
* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
|
||||
* * This component uses the visible_mask visual object to apply said light mask on the darkness.
|
||||
*
|
||||
* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
|
||||
*
|
||||
* * Another limitation is for big lights: you only see the light if you see the object emiting it.
|
||||
* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
|
||||
*/
|
||||
/datum/component/overlay_lighting
|
||||
///How far the light reaches, float.
|
||||
|
||||
Reference in New Issue
Block a user