Grep for space indentation (#54850)

#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
This commit is contained in:
TiviPlus
2020-11-30 12:48:40 -05:00
committed by GitHub
parent 84796e5372
commit 0eaab0bc54
468 changed files with 7623 additions and 7548 deletions
+14 -14
View File
@@ -10,20 +10,20 @@
#define SHORT_CAST 2
/**
* Movable atom overlay-based lighting component.
*
* * Component works by applying a visual object to the parent target.
*
* * The component tracks the parent's loc to determine the current_holder.
* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
*
* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
* * This component uses the visible_mask visual object to apply said light mask on the darkness.
*
* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
*
* * Another limitation is for big lights: you only see the light if you see the object emiting it.
* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
* Movable atom overlay-based lighting component.
*
* * Component works by applying a visual object to the parent target.
*
* * The component tracks the parent's loc to determine the current_holder.
* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
*
* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
* * This component uses the visible_mask visual object to apply said light mask on the darkness.
*
* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
*
* * Another limitation is for big lights: you only see the light if you see the object emiting it.
* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
*/
/datum/component/overlay_lighting
///How far the light reaches, float.