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Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
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+44
-44
@@ -1,13 +1,13 @@
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/**
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* The absolute base class for everything
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*
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* A datum instantiated has no physical world prescence, use an atom if you want something
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* that actually lives in the world
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*
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* Be very mindful about adding variables to this class, they are inherited by every single
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* thing in the entire game, and so you can easily cause memory usage to rise a lot with careless
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* use of variables at this level
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*/
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* The absolute base class for everything
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*
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* A datum instantiated has no physical world prescence, use an atom if you want something
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* that actually lives in the world
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*
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* Be very mindful about adding variables to this class, they are inherited by every single
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* thing in the entire game, and so you can easily cause memory usage to rise a lot with careless
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* use of variables at this level
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*/
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/datum
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/**
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* Tick count time when this object was destroyed.
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@@ -67,30 +67,30 @@
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#endif
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/**
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* Called when a href for this datum is clicked
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*
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* Sends a [COMSIG_TOPIC] signal
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*/
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* Called when a href for this datum is clicked
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*
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* Sends a [COMSIG_TOPIC] signal
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*/
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/datum/Topic(href, href_list[])
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..()
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SEND_SIGNAL(src, COMSIG_TOPIC, usr, href_list)
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/**
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* Default implementation of clean-up code.
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*
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* This should be overridden to remove all references pointing to the object being destroyed, if
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* you do override it, make sure to call the parent and return it's return value by default
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*
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* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
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* in most cases this is [QDEL_HINT_QUEUE].
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*
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* The base case is responsible for doing the following
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* * Erasing timers pointing to this datum
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* * Erasing compenents on this datum
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* * Notifying datums listening to signals from this datum that we are going away
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*
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* Returns [QDEL_HINT_QUEUE]
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*/
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* Default implementation of clean-up code.
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*
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* This should be overridden to remove all references pointing to the object being destroyed, if
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* you do override it, make sure to call the parent and return it's return value by default
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*
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* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
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* in most cases this is [QDEL_HINT_QUEUE].
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*
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* The base case is responsible for doing the following
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* * Erasing timers pointing to this datum
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* * Erasing compenents on this datum
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* * Notifying datums listening to signals from this datum that we are going away
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*
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* Returns [QDEL_HINT_QUEUE]
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*/
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/datum/proc/Destroy(force=FALSE, ...)
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SHOULD_CALL_PARENT(TRUE)
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tag = null
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@@ -231,14 +231,14 @@
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return returned
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/**
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* Callback called by a timer to end an associative-list-indexed cooldown.
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*
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* Arguments:
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* * source - datum storing the cooldown
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* * index - string index storing the cooldown on the cooldowns associative list
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*
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* This sends a signal reporting the cooldown end.
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*/
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* Callback called by a timer to end an associative-list-indexed cooldown.
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*
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* Arguments:
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* * source - datum storing the cooldown
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* * index - string index storing the cooldown on the cooldowns associative list
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*
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* This sends a signal reporting the cooldown end.
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*/
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/proc/end_cooldown(datum/source, index)
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if(QDELETED(source))
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return
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@@ -247,14 +247,14 @@
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/**
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* Proc used by stoppable timers to end a cooldown before the time has ran out.
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*
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* Arguments:
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* * source - datum storing the cooldown
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* * index - string index storing the cooldown on the cooldowns associative list
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*
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* This sends a signal reporting the cooldown end, passing the time left as an argument.
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*/
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* Proc used by stoppable timers to end a cooldown before the time has ran out.
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*
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* Arguments:
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* * source - datum storing the cooldown
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* * index - string index storing the cooldown on the cooldowns associative list
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*
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* This sends a signal reporting the cooldown end, passing the time left as an argument.
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*/
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/proc/reset_cooldown(datum/source, index)
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if(QDELETED(source))
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return
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