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Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
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@@ -34,10 +34,10 @@
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// will always spawn at the items location, even if it's moved.
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/* Example:
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var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
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steam.set_up(5, 0, mob.loc) -- sets up variables
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OPTIONAL: steam.attach(mob)
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steam.start() -- spawns the effect
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*var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
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*steam.set_up(5, 0, mob.loc) -- sets up variables
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*OPTIONAL: steam.attach(mob)
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*steam.start() -- spawns the effect
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*/
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/////////////////////////////////////////////
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/obj/effect/particle_effect/steam
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@@ -49,13 +49,13 @@
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. += "This is a [generation]\th generation [name]!"
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/**
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* Creates a new glowshroom structure.
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*
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* Arguments:
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* * newseed - Seed of the shroom
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* * mutate_stats - If the plant needs to mutate their stats
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* * spread - If the plant is a result of spreading, reduce its stats
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*/
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* Creates a new glowshroom structure.
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*
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* Arguments:
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* * newseed - Seed of the shroom
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* * mutate_stats - If the plant needs to mutate their stats
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* * spread - If the plant is a result of spreading, reduce its stats
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*/
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/obj/structure/glowshroom/Initialize(mapload, obj/item/seeds/newseed, mutate_stats, spread)
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. = ..()
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@@ -100,8 +100,8 @@
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addtimer(CALLBACK(src, .proc/Decay), delay_decay, TIMER_UNIQUE|TIMER_NO_HASH_WAIT)
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/**
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* Causes glowshroom spreading across the floor/walls.
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*/
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* Causes glowshroom spreading across the floor/walls.
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*/
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/obj/structure/glowshroom/proc/Spread()
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@@ -134,7 +134,7 @@
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var/chance_stats = ((myseed.potency + myseed.endurance * 2) * 0.2) // Chance of generating a new mushroom based on stats
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var/chance_generation = (100 / (generation * generation)) // This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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// Whatever is the higher chance we use it (this is really stupid as the diminishing returns are effectively pointless???)
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// Whatever is the higher chance we use it (this is really stupid as the diminishing returns are effectively pointless???)
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if(prob(max(chance_stats, chance_generation)))
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var/spreadsIntoAdjacent = prob(spreadIntoAdjacentChance)
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var/turf/newLoc = null
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@@ -213,12 +213,12 @@
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return 1
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/**
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* Causes the glowshroom to decay by decreasing its endurance.
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*
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* Arguments:
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* * spread - Boolean to indicate if the decay is due to spreading or natural decay.
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* * amount - Amount of endurance to be reduced due to spread decay.
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*/
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* Causes the glowshroom to decay by decreasing its endurance.
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*
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* Arguments:
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* * spread - Boolean to indicate if the decay is due to spreading or natural decay.
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* * amount - Amount of endurance to be reduced due to spread decay.
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*/
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/obj/structure/glowshroom/proc/Decay(spread, amount)
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if (spread) // Decay due to spread
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myseed.endurance -= amount
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@@ -109,12 +109,12 @@
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make_spider(user)
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/**
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* Makes a ghost into a spider based on the type of egg cluster.
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*
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* Allows a ghost to get a prompt to use the egg cluster to become a spider.
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* Arguments:
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* * user - The ghost attempting to become a spider.
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*/
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* Makes a ghost into a spider based on the type of egg cluster.
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*
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* Allows a ghost to get a prompt to use the egg cluster to become a spider.
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* Arguments:
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* * user - The ghost attempting to become a spider.
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*/
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/obj/structure/spider/eggcluster/proc/make_spider(mob/user)
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var/list/spider_list = list()
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var/list/display_spiders = list()
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