mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
This commit is contained in:
@@ -15,9 +15,9 @@ GLOBAL_LIST_EMPTY(cached_cards)
|
||||
icon = DEFAULT_TCG_DMI_ICON
|
||||
icon_state = "runtime"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
//Unique ID, for use in lookups and storage, used to index the global datum list where the rest of the card's info is stored
|
||||
///Unique ID, for use in lookups and storage, used to index the global datum list where the rest of the card's info is stored
|
||||
var/id = "code"
|
||||
//Used along with the id for lookup
|
||||
///Used along with the id for lookup
|
||||
var/series = "coderbus"
|
||||
///Is the card flipped?
|
||||
var/flipped = FALSE
|
||||
@@ -137,14 +137,14 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
|
||||
animate(src, transform = ntransform, time = 2, easing = (EASE_IN|EASE_OUT))
|
||||
|
||||
/**
|
||||
* Transforms the card's sprite to look like a small, paper card. Use when outside of inventory
|
||||
*/
|
||||
* Transforms the card's sprite to look like a small, paper card. Use when outside of inventory
|
||||
*/
|
||||
/obj/item/tcgcard/proc/zoom_in()
|
||||
transform = matrix()
|
||||
|
||||
/**
|
||||
* Transforms the card's sprite to look like a large, detailed, illustrated paper card. Use when inside of inventory/storage.
|
||||
*/
|
||||
* Transforms the card's sprite to look like a large, detailed, illustrated paper card. Use when inside of inventory/storage.
|
||||
*/
|
||||
/obj/item/tcgcard/proc/zoom_out()
|
||||
transform = matrix(0.3,0,0,0,0.3,0)
|
||||
|
||||
@@ -161,9 +161,9 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
|
||||
icon_state = template.icon_state
|
||||
flipped = !flipped
|
||||
/**
|
||||
* A stack item that's not actually a stack because ORDER MATTERS with a deck of cards!
|
||||
* The "top" card of the deck will always be the bottom card in the stack for our purposes.
|
||||
*/
|
||||
* A stack item that's not actually a stack because ORDER MATTERS with a deck of cards!
|
||||
* The "top" card of the deck will always be the bottom card in the stack for our purposes.
|
||||
*/
|
||||
/obj/item/tcgcard_deck
|
||||
name = "Trading Card Pile"
|
||||
desc = "A stack of TCG cards."
|
||||
@@ -249,8 +249,8 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* The user draws a single card. The deck is then handled based on how many cards are left.
|
||||
*/
|
||||
* The user draws a single card. The deck is then handled based on how many cards are left.
|
||||
*/
|
||||
/obj/item/tcgcard_deck/proc/draw_card(mob/user)
|
||||
if(!contents.len)
|
||||
CRASH("A TCG deck was created with no cards inside of it.")
|
||||
@@ -267,10 +267,10 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
|
||||
qdel(src)
|
||||
|
||||
/**
|
||||
* The user shuffles the order of the deck, then closes any visability into the deck's storage to prevent cheesing.
|
||||
* *User: The person doing the shuffling, used in visable message and closing UI.
|
||||
* *Visible: Will anyone need to hear the visable message about the shuffling?
|
||||
*/
|
||||
* The user shuffles the order of the deck, then closes any visability into the deck's storage to prevent cheesing.
|
||||
* *User: The person doing the shuffling, used in visable message and closing UI.
|
||||
* *Visible: Will anyone need to hear the visable message about the shuffling?
|
||||
*/
|
||||
/obj/item/tcgcard_deck/proc/shuffle_deck(mob/user, visable = TRUE)
|
||||
if(!contents)
|
||||
return
|
||||
@@ -282,8 +282,8 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
|
||||
"<span class='notice'>You shuffle \the [src]!</span>")
|
||||
|
||||
/**
|
||||
* The user flips the deck, turning it into a face up/down pile, and reverses the order of the cards from top to bottom.
|
||||
*/
|
||||
* The user flips the deck, turning it into a face up/down pile, and reverses the order of the cards from top to bottom.
|
||||
*/
|
||||
/obj/item/tcgcard_deck/proc/flip_deck()
|
||||
flipped = !flipped
|
||||
var/list/temp_deck = contents.Copy()
|
||||
|
||||
Reference in New Issue
Block a user