Grep for space indentation (#54850)

#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
This commit is contained in:
TiviPlus
2020-11-30 18:48:40 +01:00
committed by GitHub
parent 84796e5372
commit 0eaab0bc54
468 changed files with 7623 additions and 7548 deletions
+11 -11
View File
@@ -11,14 +11,14 @@
show_verb_panel = FALSE
///Contains admin info. Null if client is not an admin.
var/datum/admins/holder = null
///Needs to implement InterceptClickOn(user,params,atom) proc
///Needs to implement InterceptClickOn(user,params,atom) proc
var/datum/click_intercept = null
///Used for admin AI interaction
var/AI_Interact = FALSE
///Used to cache this client's bans to save on DB queries
///Used to cache this client's bans to save on DB queries
var/ban_cache = null
///Contains the last message sent by this client - used to protect against copy-paste spamming.
///Contains the last message sent by this client - used to protect against copy-paste spamming.
var/last_message = ""
///contins a number of how many times a message identical to last_message was sent.
var/last_message_count = 0
@@ -59,7 +59,7 @@
////////////////////////////////////
///Used to determine how old the account is - in days.
var/player_age = -1
///Date that this account was first seen in the server
///Date that this account was first seen in the server
var/player_join_date = null
///So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
var/related_accounts_ip = "Requires database"
@@ -89,11 +89,11 @@
var/lastping = 0
///Average ping of the client
var/avgping = 0
///world.time they connected
///world.time they connected
var/connection_time
///world.realtime they connected
///world.realtime they connected
var/connection_realtime
///world.timeofday they connected
///world.timeofday they connected
var/connection_timeofday
///If the client is currently in player preferences
@@ -103,10 +103,10 @@
///Used for limiting the rate of clicks sends by the client to avoid abuse
var/list/clicklimiter
///lazy list of all credit object bound to this client
///lazy list of all credit object bound to this client
var/list/credits
///these persist between logins/logouts during the same round.
///these persist between logins/logouts during the same round.
var/datum/player_details/player_details
///Should only be a key-value list of north/south/east/west = atom/movable/screen.
@@ -200,9 +200,9 @@
** These next two vars are to apply movement for keypresses and releases made while move delayed.
** Because discarding that input makes the game less responsive.
*/
/// On next move, add this dir to the move that would otherwise be done
/// On next move, add this dir to the move that would otherwise be done
var/next_move_dir_add
/// On next move, subtract this dir from the move that would otherwise be done
/// On next move, subtract this dir from the move that would otherwise be done
var/next_move_dir_sub
/// If the client is currently under the restrictions of the interview system