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Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
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@@ -11,14 +11,14 @@
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show_verb_panel = FALSE
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///Contains admin info. Null if client is not an admin.
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var/datum/admins/holder = null
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///Needs to implement InterceptClickOn(user,params,atom) proc
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///Needs to implement InterceptClickOn(user,params,atom) proc
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var/datum/click_intercept = null
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///Used for admin AI interaction
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var/AI_Interact = FALSE
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///Used to cache this client's bans to save on DB queries
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///Used to cache this client's bans to save on DB queries
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var/ban_cache = null
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///Contains the last message sent by this client - used to protect against copy-paste spamming.
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///Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message = ""
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///contins a number of how many times a message identical to last_message was sent.
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var/last_message_count = 0
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@@ -59,7 +59,7 @@
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////////////////////////////////////
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///Used to determine how old the account is - in days.
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var/player_age = -1
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///Date that this account was first seen in the server
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///Date that this account was first seen in the server
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var/player_join_date = null
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///So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
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var/related_accounts_ip = "Requires database"
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@@ -89,11 +89,11 @@
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var/lastping = 0
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///Average ping of the client
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var/avgping = 0
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///world.time they connected
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///world.time they connected
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var/connection_time
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///world.realtime they connected
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///world.realtime they connected
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var/connection_realtime
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///world.timeofday they connected
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///world.timeofday they connected
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var/connection_timeofday
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///If the client is currently in player preferences
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@@ -103,10 +103,10 @@
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///Used for limiting the rate of clicks sends by the client to avoid abuse
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var/list/clicklimiter
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///lazy list of all credit object bound to this client
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///lazy list of all credit object bound to this client
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var/list/credits
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///these persist between logins/logouts during the same round.
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///these persist between logins/logouts during the same round.
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var/datum/player_details/player_details
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///Should only be a key-value list of north/south/east/west = atom/movable/screen.
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@@ -200,9 +200,9 @@
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** These next two vars are to apply movement for keypresses and releases made while move delayed.
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** Because discarding that input makes the game less responsive.
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*/
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/// On next move, add this dir to the move that would otherwise be done
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/// On next move, add this dir to the move that would otherwise be done
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var/next_move_dir_add
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/// On next move, subtract this dir from the move that would otherwise be done
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/// On next move, subtract this dir from the move that would otherwise be done
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var/next_move_dir_sub
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/// If the client is currently under the restrictions of the interview system
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