Grep for space indentation (#54850)

#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
This commit is contained in:
TiviPlus
2020-11-30 18:48:40 +01:00
committed by GitHub
parent 84796e5372
commit 0eaab0bc54
468 changed files with 7623 additions and 7548 deletions
+103 -103
View File
@@ -47,13 +47,13 @@
removable = is_removable
/**
* Activates the skillchip, if possible.
*
* Returns a message containing the reason if activation is not possible.
* Arguments:
* * silent - Boolean. Whether or not an activation message should be shown to the user.
* * force - Boolean. Whether or not to just force de-activation if it would be prevented for any reason.
*/
* Activates the skillchip, if possible.
*
* Returns a message containing the reason if activation is not possible.
* Arguments:
* * silent - Boolean. Whether or not an activation message should be shown to the user.
* * force - Boolean. Whether or not to just force de-activation if it would be prevented for any reason.
*/
/obj/item/skillchip/proc/try_activate_skillchip(silent = FALSE, force = FALSE)
// Should not happen. Holding brain is destroyed and the chip hasn't had its state set appropriately.
if(QDELETED(holding_brain))
@@ -85,13 +85,13 @@
on_activate(holding_brain.owner, silent)
/**
* Deactivates the skillchip, if possible.
*
* Returns a message containing the reason if deactivation is not possible.
* Arguments:
* * silent - Boolean. Whether or not an activation message should be shown to the user.
* * force - Boolean. Whether or not to just force de-activation if it would be prevented for any reason.
*/
* Deactivates the skillchip, if possible.
*
* Returns a message containing the reason if deactivation is not possible.
* Arguments:
* * silent - Boolean. Whether or not an activation message should be shown to the user.
* * force - Boolean. Whether or not to just force de-activation if it would be prevented for any reason.
*/
/obj/item/skillchip/proc/try_deactivate_skillchip(silent = FALSE, force = FALSE)
if(!active)
return "Skillchip is not active."
@@ -120,11 +120,11 @@
on_deactivate(holding_brain.owner, silent)
/**
* Called when a skillchip is inserted in a user's brain.
*
* Arguments:
* * owner_brain - The brain that this skillchip was implanted in to.
*/
* Called when a skillchip is inserted in a user's brain.
*
* Arguments:
* * owner_brain - The brain that this skillchip was implanted in to.
*/
/obj/item/skillchip/proc/on_implant(obj/item/organ/brain/owner_brain)
if(holding_brain)
CRASH("Skillchip is trying to be implanted into [owner_brain], but it's already implanted in [holding_brain]")
@@ -132,12 +132,12 @@
holding_brain = owner_brain
/**
* Called when a skillchip is activated.
*
* Arguments:
* * user - The user to apply skillchip effects to.
* * silent - Boolean. Whether or not an activation message should be shown to the user.
*/
* Called when a skillchip is activated.
*
* Arguments:
* * user - The user to apply skillchip effects to.
* * silent - Boolean. Whether or not an activation message should be shown to the user.
*/
/obj/item/skillchip/proc/on_activate(mob/living/carbon/user, silent=FALSE)
if(!silent && activate_message)
to_chat(user, activate_message)
@@ -150,13 +150,13 @@
COOLDOWN_START(src, chip_cooldown, cooldown)
/**
* Called when a skillchip is removed from the user's brain.
*
* Always deactivates the skillchip.
* Arguments:
* * user - The user to remove skillchip effects from.
* * silent - Boolean. Whether or not a deactivation message should be shown to the user.
*/
* Called when a skillchip is removed from the user's brain.
*
* Always deactivates the skillchip.
* Arguments:
* * user - The user to remove skillchip effects from.
* * silent - Boolean. Whether or not a deactivation message should be shown to the user.
*/
/obj/item/skillchip/proc/on_removal(silent=FALSE)
if(active)
try_deactivate_skillchip(silent, TRUE)
@@ -166,12 +166,12 @@
holding_brain = null
/**
* Called when a skillchip is deactivated.
*
* Arguments:
* * user - The user to remove skillchip effects from.
* * silent - Boolean. Whether or not a deactivation message should be shown to the user.
*/
* Called when a skillchip is deactivated.
*
* Arguments:
* * user - The user to remove skillchip effects from.
* * silent - Boolean. Whether or not a deactivation message should be shown to the user.
*/
/obj/item/skillchip/proc/on_deactivate(mob/living/carbon/user, silent=FALSE)
if(!silent && deactivate_message)
to_chat(user, deactivate_message)
@@ -184,13 +184,13 @@
COOLDOWN_START(src, chip_cooldown, cooldown)
/**
* Checks whether a given skillchip has an incompatibility with a brain that should render it impossible
* to activate.
*
* Returns a string with an explanation if the chip is not activatable. FALSE otherwise.
* Arguments:
* * skillchip - The skillchip you're intending to activate. Does not activate the chip.
*/
* Checks whether a given skillchip has an incompatibility with a brain that should render it impossible
* to activate.
*
* Returns a string with an explanation if the chip is not activatable. FALSE otherwise.
* Arguments:
* * skillchip - The skillchip you're intending to activate. Does not activate the chip.
*/
/obj/item/skillchip/proc/has_activate_incompatibility(obj/item/organ/brain/brain)
if(QDELETED(brain))
return "No brain detected."
@@ -205,15 +205,15 @@
/**
* Checks for skillchip incompatibility with another chip.
*
* Does *this* skillchip have incompatibility with the skillchip in the args?
* Override this with any snowflake chip-vs-chip incompatibility checks.
* Returns a string with an incompatibility explanation if the chip is not compatible, returns FALSE
* if it is compatible.
* Arguments:
* * skillchip - The skillchip to test for incompatability.
*/
* Checks for skillchip incompatibility with another chip.
*
* Does *this* skillchip have incompatibility with the skillchip in the args?
* Override this with any snowflake chip-vs-chip incompatibility checks.
* Returns a string with an incompatibility explanation if the chip is not compatible, returns FALSE
* if it is compatible.
* Arguments:
* * skillchip - The skillchip to test for incompatability.
*/
/obj/item/skillchip/proc/has_skillchip_incompatibility(obj/item/skillchip/skillchip)
// Only allow multiple copies of a type if SKILLCHIP_ALLOWS_MULTIPLE flag is set
if(!(skillchip_flags & SKILLCHIP_ALLOWS_MULTIPLE) && (skillchip.type == type))
@@ -226,15 +226,15 @@
return FALSE
/**
* Performs a full sweep of checks that dictate if this chip can be implanted in a given target.
*
* Override this with any snowflake chip checks. An example of which would be checking if a target is
* mindshielded if you've got a special security skillchip.
* Returns a string with an incompatibility explanation if the chip is not compatible, returns FALSE
* if it is compatible.
* Arguments:
* * target - The mob to check for implantability with.
*/
* Performs a full sweep of checks that dictate if this chip can be implanted in a given target.
*
* Override this with any snowflake chip checks. An example of which would be checking if a target is
* mindshielded if you've got a special security skillchip.
* Returns a string with an incompatibility explanation if the chip is not compatible, returns FALSE
* if it is compatible.
* Arguments:
* * target - The mob to check for implantability with.
*/
/obj/item/skillchip/proc/has_mob_incompatibility(mob/living/carbon/target)
// No carbon/carbon of incorrect type
if(!istype(target))
@@ -253,13 +253,13 @@
return FALSE
/**
* Performs a full sweep of checks that dictate if this chip can be implanted in a given brain.
*
* Override this with any snowflake chip checks.
* Returns TRUE if the chip is fully compatible, FALSE otherwise.
* Arguments:
* * brain - The brain to check for implantability with.
*/
* Performs a full sweep of checks that dictate if this chip can be implanted in a given brain.
*
* Override this with any snowflake chip checks.
* Returns TRUE if the chip is fully compatible, FALSE otherwise.
* Arguments:
* * brain - The brain to check for implantability with.
*/
/obj/item/skillchip/proc/has_brain_incompatibility(obj/item/organ/brain/brain)
if(!istype(brain))
stack_trace("Attempted to check incompatibility with invalid brain object [brain].")
@@ -283,36 +283,36 @@
return FALSE
/**
* Returns whether the chip is on cooldown. Chips ordinarily go on cooldown when activated.
*
* This does not mean the chip should be impossible to do anything with.
* It's up to each individual piece of code to decide what it does with the result of this proc.
*
* Returns TRUE if the chip's extraction cooldown hasn't yet passed.
*/
* Returns whether the chip is on cooldown. Chips ordinarily go on cooldown when activated.
*
* This does not mean the chip should be impossible to do anything with.
* It's up to each individual piece of code to decide what it does with the result of this proc.
*
* Returns TRUE if the chip's extraction cooldown hasn't yet passed.
*/
/obj/item/skillchip/proc/is_on_cooldown()
return !COOLDOWN_FINISHED(src, chip_cooldown)
/**
* Returns whether the chip is active.
*
* Intended to be overriden.
* Returns TRUE if the chip is active.
*/
* Returns whether the chip is active.
*
* Intended to be overriden.
* Returns TRUE if the chip is active.
*/
/obj/item/skillchip/proc/is_active()
return active
/**
* Returns the chip's complexity.
*
* Intended to be overriden.
*/
* Returns the chip's complexity.
*
* Intended to be overriden.
*/
/obj/item/skillchip/proc/get_complexity()
return complexity
/**
* Returns a list of basic chip info. Used by the skill station.
*/
* Returns a list of basic chip info. Used by the skill station.
*/
/obj/item/skillchip/proc/get_chip_data()
return list(
"name" = skill_name,
@@ -328,12 +328,12 @@
"actionable" = is_on_cooldown())
/**
* Gets key metadata from this skillchip in an assoc list.
*
* If you override this proc, don't forget to also override set_metadata, which takes the output of
* this proc and uses it to set the metadata.
* Does not copy over any owner or brain status. Handle that externally.
*/
* Gets key metadata from this skillchip in an assoc list.
*
* If you override this proc, don't forget to also override set_metadata, which takes the output of
* this proc and uses it to set the metadata.
* Does not copy over any owner or brain status. Handle that externally.
*/
/obj/item/skillchip/proc/get_metadata()
var/list/metadata = list()
metadata["type"] = type
@@ -344,15 +344,15 @@
return metadata
/**
* Sets key metadata for this skillchip from an assoc list.
*
* Best used with the output from get_metadata() of another chip.
* If you override this proc, don't forget to also override get_metadata, which is where you should
* usually get the assoc list that feeds into this proc.
* Does not set any owner or brain status. Handle that externally.
* Arguments:
* metadata - Ideally the output of another chip's get_metadata proc. Assoc list of metadata.
*/
* Sets key metadata for this skillchip from an assoc list.
*
* Best used with the output from get_metadata() of another chip.
* If you override this proc, don't forget to also override get_metadata, which is where you should
* usually get the assoc list that feeds into this proc.
* Does not set any owner or brain status. Handle that externally.
* Arguments:
* metadata - Ideally the output of another chip's get_metadata proc. Assoc list of metadata.
*/
/obj/item/skillchip/proc/set_metadata(list/metadata)
var/active_msg
// Start by trying to activate.