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Grep for space indentation (#54850)
#54604 atomizing Since a lot of the space indents are in lists ill atomize those later
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@@ -1,11 +1,11 @@
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/**
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* Internal atom that copies an appearance on to the blocker plane
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*
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* Copies an appearance vis render_target and render_source on to the emissive blocking plane.
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* This means that the atom in question will block any emissive sprites.
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* This should only be used internally. If you are directly creating more of these, you're
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* almost guaranteed to be doing something wrong.
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*/
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* Internal atom that copies an appearance on to the blocker plane
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*
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* Copies an appearance vis render_target and render_source on to the emissive blocking plane.
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* This means that the atom in question will block any emissive sprites.
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* This should only be used internally. If you are directly creating more of these, you're
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* almost guaranteed to be doing something wrong.
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*/
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/atom/movable/emissive_blocker
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name = ""
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plane = EMISSIVE_BLOCKER_PLANE
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@@ -48,11 +48,11 @@
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/**
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* Updates the atom's opacity value.
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*
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* This exists to act as a hook for associated behavior.
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* It notifies (potentially) affected light sources so they can update (if needed).
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*/
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* Updates the atom's opacity value.
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*
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* This exists to act as a hook for associated behavior.
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* It notifies (potentially) affected light sources so they can update (if needed).
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*/
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/atom/proc/set_opacity(new_opacity)
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if (new_opacity == opacity)
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return
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@@ -104,7 +104,7 @@
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. *= light_power; \
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var/OLD = effect_str[C]; \
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effect_str[C] = .; \
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\
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\
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C.update_lumcount \
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( \
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(. * lum_r) - (OLD * applied_lum_r), \
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