Buffs the Blastcannon (#55573)

* Unhugboxes the blastcannon

- Flips [/obj/item/gun/blastcannon/var/hugboxed] from [TRUE] to [FALSE]
- Makes the blastcannon's maximum range scale with it's other explosive power
- Documents some class level variables for the blastcannon
This commit is contained in:
TemporalOroboros
2020-12-19 04:11:36 -08:00
committed by GitHub
parent 351b44a108
commit 0eac787dc0
@@ -1,8 +1,12 @@
/**
* A gun that consumes a TTV to shoot an projectile with equivalent power.
*
* It's basically an immovable rod launcher.
*/
/obj/item/gun/blastcannon
name = "pipe gun"
desc = "A pipe welded onto a gun stock, with a mechanical trigger. The pipe has an opening near the top, and there seems to be a spring loaded wheel in the hole."
icon_state = "empty_blastcannon"
var/icon_state_loaded = "loaded_blastcannon"
inhand_icon_state = "blastcannon_empty"
w_class = WEIGHT_CLASS_NORMAL
force = 10
@@ -10,17 +14,26 @@
item_flags = NONE
clumsy_check = FALSE
randomspread = FALSE
/// The icon state used when this is loaded with a bomb.
var/icon_state_loaded = "loaded_blastcannon"
var/hugbox = TRUE
var/max_power = INFINITY
/// The TTV this contains that will be used to create the projectile
var/obj/item/transfer_valve/bomb
/// Additional volume added to the gasmixture used to calculate the bombs power.
var/reaction_volume_mod = 0
var/reaction_cycles = 3 //How many times gases react() before calculation. Very finnicky value, do not mess with without good reason.
/// Whether the gases are reacted once before calculating the range
var/prereaction = TRUE
/// How many times gases react() before calculation. Very finnicky value, do not mess with without good reason.
var/reaction_cycles = 3
/// The maximum power the blastcannon is capable of reaching
var/max_power = INFINITY
// For debugging/badminry
/// Whether you can fire this without a bomb.
var/bombcheck = TRUE
/// The range this defaults to without a bomb for debugging and badminry
var/debug_power = 0
var/obj/item/transfer_valve/bomb
/obj/item/gun/blastcannon/debug
debug_power = 80
@@ -32,7 +45,8 @@
pin = new
/obj/item/gun/blastcannon/Destroy()
QDEL_NULL(bomb)
if(bomb)
QDEL_NULL(bomb)
return ..()
/obj/item/gun/blastcannon/attack_self(mob/user)
@@ -47,34 +61,35 @@
return ..()
/obj/item/gun/blastcannon/update_icon_state()
if(bomb)
icon_state = icon_state_loaded
else
icon_state = initial(icon_state)
. = ..()
icon_state = bomb ? icon_state_loaded : initial(icon_state)
/obj/item/gun/blastcannon/attackby(obj/O, mob/user)
if(istype(O, /obj/item/transfer_valve))
var/obj/item/transfer_valve/T = O
if(!T.tank_one || !T.tank_two)
to_chat(user, "<span class='warning'>What good would an incomplete bomb do?</span>")
return FALSE
if(!user.transferItemToLoc(T, src))
to_chat(user, "<span class='warning'>[T] seems to be stuck to your hand!</span>")
return FALSE
user.visible_message("<span class='warning'>[user] attaches [T] to [src]!</span>")
bomb = T
name = "blast cannon"
desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave."
update_icon()
return TRUE
return ..()
/obj/item/gun/blastcannon/attackby(obj/item/transfer_valve/bomb_to_attach, mob/user)
if(!istype(bomb_to_attach))
return ..()
//returns the third value of a bomb blast
if(!bomb_to_attach.tank_one || !bomb_to_attach.tank_two)
to_chat(user, "<span class='warning'>What good would an incomplete bomb do?</span>")
return FALSE
if(!user.transferItemToLoc(bomb_to_attach, src))
to_chat(user, "<span class='warning'>[bomb_to_attach] seems to be stuck to your hand!</span>")
return FALSE
user.visible_message("<span class='warning'>[user] attaches [bomb_to_attach] to [src]!</span>")
bomb = bomb_to_attach
name = "blast cannon"
desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave."
update_icon()
return TRUE
/// Handles the bomb power calculations
/obj/item/gun/blastcannon/proc/calculate_bomb()
if(!istype(bomb) || !istype(bomb.tank_one) || !istype(bomb.tank_two))
return 0
var/datum/gas_mixture/temp = new(max(reaction_volume_mod, 0))
bomb.merge_gases(temp)
if(prereaction)
temp.react(src)
var/prereaction_pressure = temp.return_pressure()
@@ -82,19 +97,23 @@
return 0
for(var/i in 1 to reaction_cycles)
temp.react(src)
var/pressure = temp.return_pressure()
qdel(temp)
if(pressure < TANK_FRAGMENT_PRESSURE)
return 0
return ((pressure - TANK_FRAGMENT_PRESSURE) / TANK_FRAGMENT_SCALE)
/obj/item/gun/blastcannon/afterattack(atom/target, mob/user, flag, params)
if((!bomb && bombcheck) || (!target) || (get_dist(get_turf(target), get_turf(user)) <= 2))
return ..()
var/power = bomb? calculate_bomb() : debug_power
var/power = bomb ? calculate_bomb() : debug_power
power = min(power, max_power)
QDEL_NULL(bomb)
update_icon()
var/heavy = power * 0.25
var/medium = power * 0.5
var/light = power
@@ -105,12 +124,12 @@
message_admins("Blast wave fired from [ADMIN_VERBOSEJMP(starting)] at [ADMIN_VERBOSEJMP(targturf)] ([target.name]) by [ADMIN_LOOKUPFLW(user)] with power [heavy]/[medium]/[light].")
log_game("Blast wave fired from [AREACOORD(starting)] at [AREACOORD(targturf)] ([target.name]) by [key_name(user)] with power [heavy]/[medium]/[light].")
var/obj/projectile/blastwave/BW = new(loc, heavy, medium, light)
BW.hugbox = hugbox
BW.preparePixelProjectile(target, get_turf(src), params, 0)
BW.fire()
name = initial(name)
desc = initial(desc)
/// The projectile used by the blastcannon
/obj/projectile/blastwave
name = "blast wave"
icon_state = "blastwave"
@@ -118,52 +137,38 @@
nodamage = FALSE
movement_type = FLYING
projectile_phasing = ALL // just blows up the turfs lmao
/// The maximum distance this will inflict [EXPLODE_DEVASTATE]
var/heavyr = 0
/// The maximum distance this will inflict [EXPLODE_HEAVY]
var/mediumr = 0
/// The maximum distance this will inflict [EXPLODE_LIGHT]
var/lightr = 0
var/hugbox = TRUE
range = 150
/obj/projectile/blastwave/Initialize(mapload, _h, _m, _l)
heavyr = _h
mediumr = _m
lightr = _l
/obj/projectile/blastwave/Initialize(mapload, _heavy, _medium, _light)
range = max(_heavy, _medium, _light, 0)
heavyr = _heavy
mediumr = _medium
lightr = _light
return ..()
/obj/projectile/blastwave/Range()
..()
var/amount_destruction = EXPLODE_NONE
var/wallbreak_chance = 0
if(heavyr)
amount_destruction = EXPLODE_DEVASTATE
wallbreak_chance = 99
else if(mediumr)
amount_destruction = EXPLODE_HEAVY
wallbreak_chance = 66
else if(lightr)
amount_destruction = EXPLODE_LIGHT
wallbreak_chance = 33
if(amount_destruction)
if(hugbox)
loc.contents_explosion(EXPLODE_HEAVY, loc)
if(istype(loc, /turf/closed/wall))
var/turf/closed/wall/W = loc
if(prob(wallbreak_chance))
W.dismantle_wall(TRUE, TRUE)
else
switch(amount_destruction)
if(EXPLODE_DEVASTATE)
SSexplosions.highturf += loc
if(EXPLODE_HEAVY)
SSexplosions.medturf += loc
if(EXPLODE_LIGHT)
SSexplosions.lowturf += loc
else
qdel(src)
. = ..()
if(QDELETED(src))
return
heavyr = max(heavyr - 1, 0)
mediumr = max(mediumr - 1, 0)
lightr = max(lightr - 1, 0)
if(heavyr)
SSexplosions.highturf += loc
else if(mediumr)
SSexplosions.medturf += loc
else if(lightr)
SSexplosions.lowturf += loc
else
qdel(src)
return
/obj/projectile/blastwave/ex_act()
return