mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 04:26:03 +01:00
Merge pull request #7034 from paprka/nosenseofrightandwrongiguess
Crossbow, speargun, and grenade updates
This commit is contained in:
@@ -796,7 +796,7 @@ var/global/list/g_fancy_list_of_types = null
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qdel(briefcase_item)
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/automatic/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_box/a357
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sec_briefcase.contents += new /obj/item/weapon/c4
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@@ -1126,4 +1126,4 @@ var/global/list/g_fancy_list_of_types = null
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
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L.imp_in = M
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L.implanted = 1
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M.sec_hud_set_implants()
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M.sec_hud_set_implants()
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@@ -342,7 +342,7 @@ mob/living/carbon/proc/handle_hallucinations()
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return
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var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/item/ammo_box/a357,\
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/obj/item/weapon/gun/projectile/automatic/crossbow, /obj/item/weapon/melee/energy/sword/saber,\
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, /obj/item/weapon/melee/energy/sword/saber,\
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/obj/item/weapon/storage/box/syndicate, /obj/item/weapon/storage/box/emps,\
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/obj/item/weapon/cartridge/syndicate, /obj/item/clothing/under/chameleon,\
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/obj/item/clothing/shoes/syndigaloshes, /obj/item/weapon/card/id/syndicate,\
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@@ -166,10 +166,11 @@
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icon_state = "40mmHE"
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projectile_type = /obj/item/projectile/bullet/a40mm
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/obj/item/ammo_casing/caseless/bolt //xbow
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name = "poison crossbow bolt"
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desc = "A reusable crossbow bolt tipped with specialized carpotoxin."
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projectile_type = /obj/item/projectile/energy/bolt
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caliber = "crossbow"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "cbbolt"
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/obj/item/ammo_casing/caseless/magspear
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name = "magnetic spear"
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desc = "A reusable spear that is typically loaded into kinetic spearguns."
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projectile_type = /obj/item/projectile/bullet/magspear
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caliber = "speargun"
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icon_state = "magspear"
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throwforce = 15 //still deadly when thrown
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throw_speed = 3
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@@ -40,12 +40,6 @@
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max_ammo = 4
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multiple_sprites = 1
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/obj/item/ammo_box/crossbow
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name = "ammo box (crossbow bolts)"
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icon_state = "xbow"
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ammo_type = /obj/item/ammo_casing/caseless/bolt
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max_ammo = 4
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/obj/item/ammo_box/a762
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name = "stripper clip (7.62mm)"
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desc = "A stripper clip."
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@@ -142,4 +142,14 @@
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/obj/item/ammo_casing/energy/wormhole/orange
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projectile_type = /obj/item/projectile/beam/wormhole/orange
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select_name = "orange"
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select_name = "orange"
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/obj/item/ammo_casing/energy/bolt
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projectile_type = /obj/item/projectile/energy/bolt
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select_name = "bolt"
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e_cost = 500
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fire_sound = 'sound/weapons/Genhit.ogg'
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/obj/item/ammo_casing/energy/bolt/large
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projectile_type = /obj/item/projectile/energy/bolt/large
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select_name = "heavy bolt"
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@@ -90,14 +90,11 @@
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/cylinder/crossbow
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name = "autocrossbow internal magazine"
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ammo_type = /obj/item/ammo_casing/caseless/bolt
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caliber = "crossbow"
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max_ammo = 10
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/obj/item/ammo_box/magazine/internal/cylinder/crossbow/large
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max_ammo = 15
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/obj/item/ammo_box/magazine/internal/cylinder/speargun
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name = "speargun internal magazine"
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ammo_type = /obj/item/ammo_casing/caseless/magspear
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caliber = "speargun"
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/boltaction
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name = "bolt action rifle internal magazine"
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@@ -121,15 +121,39 @@
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recent_reload = 0
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..()
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/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(var/mob/living/user/L)
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/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(mob/living/user)
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if(overheat || recent_reload)
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return
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power_supply.give(500)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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if(!suppressed)
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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else
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playsound(user, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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recent_reload = 1
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update_icon()
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
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name = "mini energy crossbow"
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desc = "A weapon favored by syndicate stealth specialists."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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m_amt = 2000
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origin_tech = "combat=2;magnets=2;syndicate=5"
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suppressed = 1
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = 3
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m_amt = 4000
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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suppressed = 0
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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/obj/item/weapon/gun/energy/disabler
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name = "disabler"
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desc = "A self-defense weapon that exhausts organic targets, weakening them until they collapse."
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@@ -8,7 +8,7 @@
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var/alarmed = 0
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can_suppress = 1
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burst_size = 3
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fire_delay = 1
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fire_delay = 2
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var/select = 1
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action_button_name = "Toggle Firemode"
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@@ -47,7 +47,7 @@
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/obj/item/weapon/gun/projectile/automatic/proc/burst_select()
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var/mob/living/carbon/human/user = usr
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select = !select
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if(select)
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if(!select)
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burst_size = 1
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fire_delay = 0
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user << "<span class='notice'>You switch to semi-automatic.</span>"
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@@ -233,4 +233,5 @@
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mag_type = /obj/item/ammo_box/magazine/tommygunm45
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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can_suppress = 0
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burst_size = 4
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burst_size = 4
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fire_delay = 1
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@@ -44,45 +44,33 @@
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icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
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return
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/obj/item/weapon/gun/projectile/automatic/crossbow
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name = "mini auto-crossbow"
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desc = "A weapon favored by syndicate stealth specialists. Fires specialized poison bolts."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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m_amt = 2000
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origin_tech = "combat=2;magnets=2;syndicate=5"
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suppressed = 1
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/crossbow
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fire_sound = 'sound/weapons/genhit.ogg'
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/obj/item/weapon/gun/projectile/automatic/speargun
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name = "kinetic speargun"
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desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
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icon_state = "speargun"
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item_state = "misteratmos" //professional asset reuse
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w_class = 4
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force = 10
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can_suppress = 0
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/speargun
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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burst_size = 1
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fire_delay = 0
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select = 0
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action_button_name = null
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/obj/item/weapon/gun/projectile/automatic/crossbow/update_icon()
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/obj/item/weapon/gun/projectile/automatic/speargun/update_icon()
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return
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/obj/item/weapon/gun/projectile/automatic/crossbow/attack_self()
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/obj/item/weapon/gun/projectile/automatic/speargun/attack_self()
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return
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/obj/item/weapon/gun/projectile/automatic/crossbow/process_chamber(var/eject_casing = 0, var/empty_chamber = 1)
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/obj/item/weapon/gun/projectile/automatic/speargun/process_chamber(var/eject_casing = 0, var/empty_chamber = 1)
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..()
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/obj/item/weapon/gun/projectile/automatic/crossbow/attackby(var/obj/item/A, mob/user)
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/obj/item/weapon/gun/projectile/automatic/speargun/attackby(var/obj/item/A, mob/user)
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var/num_loaded = magazine.attackby(A, user, 1)
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if(num_loaded)
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user << "<span class='notice'>You load [num_loaded] bolt\s into \the [src].</span>"
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user << "<span class='notice'>You load [num_loaded] spear\s into \the [src].</span>"
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update_icon()
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chamber_round()
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/obj/item/weapon/gun/projectile/automatic/crossbow/large //holds twice the ammo of mini crossbows but can't be pocketed
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name = "auto crossbow"
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desc = "A weapon favored by carp hunters. Fires specialized poison bolts."
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icon_state = "crossbowlarge"
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w_class = 3
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force = 10
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m_amt = 4000
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suppressed = 0
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/crossbow/large
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pin = null
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chamber_round()
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@@ -21,6 +21,7 @@
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icon_state = "m1911"
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w_class = 3
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mag_type = /obj/item/ammo_box/magazine/m45
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can_suppress = 0
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/obj/item/weapon/gun/projectile/automatic/pistol/deagle
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name = "desert eagle"
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@@ -28,6 +29,7 @@
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icon_state = "deagle"
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force = 14
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mag_type = /obj/item/ammo_box/magazine/m50
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can_suppress = 0
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/obj/item/weapon/gun/projectile/automatic/pistol/deagle/update_icon()
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..()
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@@ -242,7 +242,7 @@
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/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
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name = "syndicate shotgun"
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desc = "A compact, mag-fed burst-fire shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
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desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
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icon_state = "bulldog"
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item_state = "bulldog"
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w_class = 3.0
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@@ -253,6 +253,7 @@
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burst_size = 1
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fire_delay = 0
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pin = /obj/item/device/firing_pin/implant/pindicate
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action_button_name = null
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/obj/item/weapon/gun/projectile/automatic/shotgun/bulldog/New()
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..()
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@@ -51,7 +51,7 @@
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weaken = 5
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range = 7
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/obj/item/projectile/energy/bolt //xbow bolts
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/obj/item/projectile/energy/bolt //ebow bolts
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name = "bolt"
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icon_state = "cbbolt"
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damage = 15
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@@ -61,13 +61,5 @@
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stutter = 5
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range = 7
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/obj/item/projectile/energy/bolt/on_hit(var/atom/target, var/blocked = 0) //drop a bolt on hitting basically anything
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if(!proj_hit)
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proj_hit = 1
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new /obj/item/ammo_casing/caseless/bolt(src.loc)
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..()
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/obj/item/projectile/energy/bolt/on_range() //drop a bolt after 7 tiles
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if(!proj_hit)
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new /obj/item/ammo_casing/caseless/bolt(src.loc)
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..()
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/obj/item/projectile/energy/bolt/large
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damage = 20
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@@ -178,3 +178,20 @@ obj/item/projectile/kinetic/New()
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name ="explosive slug"
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damage = 25
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weaken = 5
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/obj/item/projectile/bullet/magspear
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name = "magnetic spear"
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desc = "WHITE WHALE, HOLY GRAIL"
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damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
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icon_state = "magspear"
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/obj/item/projectile/bullet/magspear/on_hit(var/atom/target, var/blocked = 0)
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if(!proj_hit)
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proj_hit = 1
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new /obj/item/ammo_casing/caseless/magspear(src.loc)
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..()
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/obj/item/projectile/bullet/magspear/on_range()
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if(!proj_hit)
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new /obj/item/ammo_casing/caseless/magspear(src.loc)
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..()
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@@ -90,8 +90,9 @@
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req_tech = list("combat" = 5, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
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build_path = /obj/item/weapon/gun/projectile/automatic/crossbow/large
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build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large
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category = list("Weapons")
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reliability = 76
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/datum/design/temp_gun
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name = "Temperature Gun"
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