Persistent Map Vote Tallies (#86788)

## About The Pull Request

Changes map votes to be based on a persistent tally count.
Tallies for maps are cached between rounds and are added to by map
votes.
When a map is chosen, and it wasn't the only valid one, the tallies for
said chosen map will be reset.

Refactors map vote handling and moves it from SSmapping to SSmap_vote.
Rock the Vote has been removed as a result of this refactor.

## Why It's Good For The Game

Makes it more likely that all maps will be played over the course of a
server instead of always being truly random.
Removes some clutter off of SSmapping.

🆑
refactor: Map Votes are now carried over between rounds. When a map vote
is actually a contest, the winning map will have its votes reset.
/🆑
This commit is contained in:
Zephyr
2024-09-30 13:09:08 +13:00
committed by GitHub
parent ee5911b6d1
commit 0ef5c3d049
33 changed files with 291 additions and 303 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
/datum/tgs_chat_command/tgscheck/Run(datum/tgs_chat_user/sender, params)
var/server = CONFIG_GET(string/server)
return new /datum/tgs_message_content("[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]")
return new /datum/tgs_message_content("[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.current_map.map_name]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]")
/datum/tgs_chat_command/gameversion
name = "gameversion"