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Persistent Map Vote Tallies (#86788)
## About The Pull Request Changes map votes to be based on a persistent tally count. Tallies for maps are cached between rounds and are added to by map votes. When a map is chosen, and it wasn't the only valid one, the tallies for said chosen map will be reset. Refactors map vote handling and moves it from SSmapping to SSmap_vote. Rock the Vote has been removed as a result of this refactor. ## Why It's Good For The Game Makes it more likely that all maps will be played over the course of a server instead of always being truly random. Removes some clutter off of SSmapping. 🆑 refactor: Map Votes are now carried over between rounds. When a map vote is actually a contest, the winning map will have its votes reset. /🆑
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@@ -278,6 +278,6 @@
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///Generates a persistence id unique to the current map. Every bar should feel a little bit different after all.
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/obj/structure/sign/picture_frame/portrait/bar/Initialize(mapload)
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if(SSmapping.config.map_path != CUSTOM_MAP_PATH) //skip adminloaded custom maps.
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persistence_id = "frame_bar_[SSmapping.config.map_name]"
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if(SSmapping.current_map.map_path != CUSTOM_MAP_PATH) //skip adminloaded custom maps.
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persistence_id = "frame_bar_[SSmapping.current_map.map_name]"
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return ..()
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