Persistent Map Vote Tallies (#86788)

## About The Pull Request

Changes map votes to be based on a persistent tally count.
Tallies for maps are cached between rounds and are added to by map
votes.
When a map is chosen, and it wasn't the only valid one, the tallies for
said chosen map will be reset.

Refactors map vote handling and moves it from SSmapping to SSmap_vote.
Rock the Vote has been removed as a result of this refactor.

## Why It's Good For The Game

Makes it more likely that all maps will be played over the course of a
server instead of always being truly random.
Removes some clutter off of SSmapping.

🆑
refactor: Map Votes are now carried over between rounds. When a map vote
is actually a contest, the winning map will have its votes reset.
/🆑
This commit is contained in:
Zephyr
2024-09-30 13:09:08 +13:00
committed by GitHub
parent ee5911b6d1
commit 0ef5c3d049
33 changed files with 291 additions and 303 deletions
+2 -2
View File
@@ -278,6 +278,6 @@
///Generates a persistence id unique to the current map. Every bar should feel a little bit different after all.
/obj/structure/sign/picture_frame/portrait/bar/Initialize(mapload)
if(SSmapping.config.map_path != CUSTOM_MAP_PATH) //skip adminloaded custom maps.
persistence_id = "frame_bar_[SSmapping.config.map_name]"
if(SSmapping.current_map.map_path != CUSTOM_MAP_PATH) //skip adminloaded custom maps.
persistence_id = "frame_bar_[SSmapping.current_map.map_name]"
return ..()