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Persistent Map Vote Tallies (#86788)
## About The Pull Request Changes map votes to be based on a persistent tally count. Tallies for maps are cached between rounds and are added to by map votes. When a map is chosen, and it wasn't the only valid one, the tallies for said chosen map will be reset. Refactors map vote handling and moves it from SSmapping to SSmap_vote. Rock the Vote has been removed as a result of this refactor. ## Why It's Good For The Game Makes it more likely that all maps will be played over the course of a server instead of always being truly random. Removes some clutter off of SSmapping. 🆑 refactor: Map Votes are now carried over between rounds. When a map vote is actually a contest, the winning map will have its votes reset. /🆑
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@@ -27,7 +27,7 @@
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// changed to allow Z cropping and that's a mess
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var/z_offset = SSmapping.station_start
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var/list/bounds
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for (var/path in SSmapping.config.GetFullMapPaths())
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for (var/path in SSmapping.current_map.GetFullMapPaths())
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var/datum/parsed_map/parsed = load_map(
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file(path),
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1,
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