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Fixes some potential weird faction bugs
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@@ -239,7 +239,7 @@
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user.mind.transfer_to(SM)
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SM.languages_spoken = user.languages_spoken
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SM.languages_understood = user.languages_understood
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SM.faction = user.faction
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SM.faction = user.faction.Copy()
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SM.sentience_act() //Same deal here as with sentience
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user.death()
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SM << "<span class='notice'>In a quick flash, you feel your consciousness flow into [SM]!</span>"
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