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Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
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co-authored by
Jared-Fogle
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@@ -204,7 +204,7 @@
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///////////////////////////////////////////////
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//FOAM EFFECT DATUM
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/datum/effect_system/foam_spread
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var/amount = 10 // the size of the foam spread.
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var/amount = 10 // the size of the foam spread.
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var/obj/chemholder
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effect_type = /obj/effect/particle_effect/foam
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var/metal = 0
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@@ -259,7 +259,7 @@
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icon = 'icons/effects/effects.dmi'
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icon_state = "metalfoam"
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density = TRUE
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opacity = TRUE // changed in New()
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opacity = TRUE // changed in New()
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anchored = TRUE
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layer = EDGED_TURF_LAYER
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -84,10 +84,10 @@
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//Reagent-based explosion effect
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/datum/effect_system/reagents_explosion
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var/amount // TNT equivalent
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var/flashing = FALSE // does explosion creates flash effect?
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var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
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var/explosion_message = 1 //whether we show a message to mobs.
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var/amount // TNT equivalent
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var/flashing = FALSE // does explosion creates flash effect?
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var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
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var/explosion_message = 1 //whether we show a message to mobs.
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/datum/effect_system/reagents_explosion/set_up(amt, loca, flash = FALSE, flash_fact = 0, message = TRUE)
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amount = amt
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