Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)

Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
This commit is contained in:
Mothblocks
2021-02-14 16:53:29 -08:00
committed by GitHub
co-authored by Jared-Fogle
parent f2bcf84946
commit 0f435d5dff
894 changed files with 6613 additions and 6601 deletions
+2 -2
View File
@@ -134,8 +134,8 @@
if(T.y+height > world.maxy)
return
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
for(var/L in border)
var/turf/turf_to_disable = L
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
+3 -3
View File
@@ -165,15 +165,15 @@
WARNING("Z-level expansion occurred without no_changeturf set, this may cause problems when /turf/AfterChange is called")
for(var/line in gset.gridLines)
if((ycrd - y_offset + 1) < y_lower || (ycrd - y_offset + 1) > y_upper) //Reverse operation and check if it is out of bounds of cropping.
if((ycrd - y_offset + 1) < y_lower || (ycrd - y_offset + 1) > y_upper) //Reverse operation and check if it is out of bounds of cropping.
--ycrd
continue
if(ycrd <= world.maxy && ycrd >= 1)
var/xcrd = gset.xcrd + x_offset - 1
for(var/tpos = 1 to length(line) - key_len + 1 step key_len)
if((xcrd - x_offset + 1) < x_lower || (xcrd - x_offset + 1) > x_upper) //Same as above.
if((xcrd - x_offset + 1) < x_lower || (xcrd - x_offset + 1) > x_upper) //Same as above.
++xcrd
continue //X cropping.
continue //X cropping.
if(xcrd > world.maxx)
if(cropMap)
break
+3 -3
View File
@@ -71,8 +71,8 @@
var/list/ruins = potentialRuins.Copy()
var/list/forced_ruins = list() //These go first on the z level associated (same random one by default) or if the assoc value is a turf to the specified turf.
var/list/ruins_available = list() //we can try these in the current pass
var/list/forced_ruins = list() //These go first on the z level associated (same random one by default) or if the assoc value is a turf to the specified turf.
var/list/ruins_available = list() //we can try these in the current pass
//Set up the starting ruin list
for(var/key in ruins)
@@ -87,7 +87,7 @@
while(budget > 0 && (ruins_available.len || forced_ruins.len))
var/datum/map_template/ruin/current_pick
var/forced = FALSE
var/forced_z //If set we won't pick z level and use this one instead.
var/forced_z //If set we won't pick z level and use this one instead.
var/forced_turf //If set we place the ruin centered on the given turf
if(forced_ruins.len) //We have something we need to load right now, so just pick it
for(var/ruin in forced_ruins)
@@ -96,10 +96,10 @@
var/list/x_pos_beginning = list(1, 1, world.maxx - TRANSITIONEDGE, 1) //x values of the lowest-leftest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_beginning = list(world.maxy - TRANSITIONEDGE, 1, 1 + TRANSITIONEDGE, 1 + TRANSITIONEDGE) //y values respectively
var/list/x_pos_ending = list(world.maxx, world.maxx, world.maxx, 1 + TRANSITIONEDGE) //x values of the highest-rightest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_ending = list(world.maxy, 1 + TRANSITIONEDGE, world.maxy - TRANSITIONEDGE, world.maxy - TRANSITIONEDGE) //y values respectively
var/list/x_pos_transition = list(1, 1, TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 1) //values of x for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective x value later in the code
var/list/y_pos_transition = list(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 1, 1, 1) //values of y for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective y value later in the code
var/list/x_pos_ending = list(world.maxx, world.maxx, world.maxx, 1 + TRANSITIONEDGE) //x values of the highest-rightest turfs of the respective 4 blocks on each side of zlevel
var/list/y_pos_ending = list(world.maxy, 1 + TRANSITIONEDGE, world.maxy - TRANSITIONEDGE, world.maxy - TRANSITIONEDGE) //y values respectively
var/list/x_pos_transition = list(1, 1, TRANSITIONEDGE + 2, world.maxx - TRANSITIONEDGE - 1) //values of x for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective x value later in the code
var/list/y_pos_transition = list(TRANSITIONEDGE + 2, world.maxy - TRANSITIONEDGE - 1, 1, 1) //values of y for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective y value later in the code
for(var/I in cached_z_list)
var/datum/space_level/D = I