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synced 2026-08-31 00:58:26 +01:00
Adds an element for noisy movement (wheelchairs, office chairs, trashcarts etc. etc.) (#76378)
## About The Pull Request Converts generic, copypasted behavior into an element. ## Why It's Good For The Game I'd rather not have someone just copypaste the old thing, since there're a few more things to take into account now than just whether the item has gravity, and if that ever has to change, we will only have to modify one line than several. ## Changelog 🆑 fix: Fixed the office chair being silent. My bad. /🆑
This commit is contained in:
@@ -66,6 +66,7 @@
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/datum/element/contextual_screentip_bare_hands, \
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rmb_text = "Fold up", \
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)
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AddElement(/datum/element/noisy_movement)
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/obj/structure/bed/roller/examine(mob/user)
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. = ..()
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@@ -112,12 +113,6 @@
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//Push them up from the normal lying position
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M.pixel_y = M.base_pixel_y
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/obj/structure/bed/roller/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, TRUE)
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/obj/structure/bed/roller/post_unbuckle_mob(mob/living/M)
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set_density(FALSE)
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icon_state = "down"
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@@ -244,11 +244,9 @@
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item_chair = null
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icon_state = "officechair_dark"
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/obj/structure/chair/office/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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/obj/structure/chair/office/Initialize(mapload)
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. = ..()
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if(!forced && CHECK_MOVE_LOOP_FLAGS(src, MOVEMENT_LOOP_OUTSIDE_CONTROL) && has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, TRUE)
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AddElement(/datum/element/noisy_movement)
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/obj/structure/chair/office/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
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if(!overlays_from_child_procs)
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@@ -459,6 +457,10 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
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item_chair = null
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var/turns = 0
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/obj/structure/chair/bronze/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/noisy_movement, 'sound/machines/clockcult/integration_cog_install.ogg', 50)
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/obj/structure/chair/bronze/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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@@ -470,11 +472,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
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if(turns >= 8)
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STOP_PROCESSING(SSfastprocess, src)
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/obj/structure/chair/bronze/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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/obj/structure/chair/bronze/AltClick(mob/user)
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turns = 0
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if(!user.can_perform_action(src, NEED_DEXTERITY))
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@@ -158,9 +158,24 @@
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for (var/i in 1 to rand(2,6))
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new /obj/effect/spawner/random/maintenance(src)
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/obj/structure/closet/crate/trashcart //please make this a generic cart path later after things calm down a little
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desc = "A heavy, metal trashcart with wheels."
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name = "trash cart"
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icon_state = "trashcart"
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base_icon_state = "trashcart"
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can_install_electronics = FALSE
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paint_jobs = null
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/obj/structure/closet/crate/trashcart/laundry
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name = "laundry cart"
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desc = "A large cart for hauling around large amounts of laundry."
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icon_state = "laundry"
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base_icon_state = "laundry"
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/obj/structure/closet/crate/trashcart/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/swabable, CELL_LINE_TABLE_SLUDGE, CELL_VIRUS_TABLE_GENERIC, rand(2,3), 15)
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AddElement(/datum/element/noisy_movement)
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/obj/structure/closet/crate/trashcart/filled
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@@ -182,25 +197,6 @@
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icon_state = "o2crate"
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base_icon_state = "o2crate"
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/obj/structure/closet/crate/trashcart //please make this a generic cart path later after things calm down a little
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desc = "A heavy, metal trashcart with wheels."
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name = "trash cart"
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icon_state = "trashcart"
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base_icon_state = "trashcart"
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can_install_electronics = FALSE
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paint_jobs = null
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/obj/structure/closet/crate/trashcart/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, TRUE)
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/obj/structure/closet/crate/trashcart/laundry
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name = "laundry cart"
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desc = "A large cart for hauling around large amounts of laundry."
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icon_state = "laundry"
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base_icon_state = "laundry"
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/obj/structure/closet/crate/medical
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desc = "A medical crate."
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name = "medical crate"
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@@ -354,6 +354,10 @@
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icon_state = "rollingtable"
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var/list/attached_items = list()
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/obj/structure/table/rolling/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/noisy_movement)
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/obj/structure/table/rolling/AfterPutItemOnTable(obj/item/I, mob/living/user)
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. = ..()
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attached_items += I
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@@ -377,10 +381,6 @@
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if(!attached_movable.Move(loc))
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RemoveItemFromTable(attached_movable, attached_movable.loc)
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/obj/structure/table/rolling/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, TRUE)
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/*
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* Glass tables
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*/
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