diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_mookvillage.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_mookvillage.dmm new file mode 100644 index 00000000000..5db8dd37a24 --- /dev/null +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_mookvillage.dmm @@ -0,0 +1,643 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"b" = ( +/obj/structure/bonfire/prelit, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"c" = ( +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"d" = ( +/obj/structure/railing{ + dir = 1 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"e" = ( +/obj/structure/flora/ash/fireblossom, +/mob/living/basic/mining/mook/worker/tribal_chief, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"f" = ( +/obj/structure/chair/wood{ + dir = 1 + }, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"g" = ( +/obj/structure/bed/maint, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"h" = ( +/turf/closed/wall/mineral/wood, +/area/lavaland/surface/outdoors) +"i" = ( +/obj/structure/chair/wood, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"j" = ( +/obj/structure/closet/cabinet, +/obj/item/food/grown/banana, +/obj/item/food/meat/slab/goliath, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"k" = ( +/obj/structure/table/wood/shuttle_bar, +/obj/item/flashlight/flare/candle/infinite, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"l" = ( +/obj/structure/flora/ash/fireblossom, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"m" = ( +/obj/item/flashlight/lantern{ + on = 1 + }, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"n" = ( +/obj/structure/flora/ash/fireblossom, +/mob/living/basic/mining/mook/worker, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"o" = ( +/obj/structure/railing/corner, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"p" = ( +/obj/structure/material_stand, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"q" = ( +/obj/item/fishing_rod, +/obj/structure/bed/maint, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"r" = ( +/turf/open/floor/carpet/lone, +/area/lavaland/surface/outdoors) +"s" = ( +/obj/effect/landmark/mook_village, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"t" = ( +/obj/structure/chair/pew/left, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"u" = ( +/obj/structure/railing, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"v" = ( +/obj/structure/railing/corner{ + dir = 8 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"w" = ( +/obj/structure/railing{ + dir = 4 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"x" = ( +/obj/structure/table/wood/shuttle_bar, +/obj/item/clothing/head/costume/garland/poppy, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"y" = ( +/turf/open/misc/grass/jungle, +/area/lavaland/surface/outdoors) +"z" = ( +/mob/living/basic/mining/mook/worker/bard, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"A" = ( +/obj/structure/chair/pew/right, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"C" = ( +/obj/structure/sign/nanotrasen, +/turf/closed/wall/mineral/wood, +/area/lavaland/surface/outdoors) +"E" = ( +/obj/structure/flora/grass/jungle/b, +/turf/open/misc/grass/jungle, +/area/lavaland/surface/outdoors) +"F" = ( +/obj/structure/chair/pew, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"G" = ( +/obj/structure/bed/pod, +/obj/item/bedsheet/nanotrasen, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"H" = ( +/obj/structure/railing/corner{ + dir = 1 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"I" = ( +/mob/living/basic/mining/mook, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"J" = ( +/obj/structure/railing{ + dir = 8 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"M" = ( +/obj/structure/chair/pew/right{ + dir = 8 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"O" = ( +/obj/structure/table/wood/shuttle_bar, +/obj/item/hatchet/wooden, +/obj/item/storage/belt/champion/wrestling, +/turf/open/floor/holofloor/wood, +/area/lavaland/surface/outdoors) +"P" = ( +/mob/living/basic/mining/mook/worker, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"Q" = ( +/obj/structure/flora/tree/jungle/style_5, +/turf/open/misc/grass/jungle, +/area/lavaland/surface/outdoors) +"S" = ( +/obj/item/flashlight/lantern{ + on = 1 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"V" = ( +/obj/structure/chair/pew{ + dir = 8 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"W" = ( +/obj/structure/flora/tree/jungle/style_3, +/turf/open/misc/grass/jungle, +/area/lavaland/surface/outdoors) +"Y" = ( +/obj/structure/chair/pew/left{ + dir = 8 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"Z" = ( +/obj/structure/railing/corner{ + dir = 4 + }, +/turf/open/misc/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) + +(1,1,1) = {" +a +a +a +a +a +a +a +l +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +a +a +a +a +l +S +a +a +a +a +a +a +a +t +a +a +a +a +"} +(3,1,1) = {" +a +a +a +a +a +a +a +a +a +a +p +a +a +a +a +F +a +a +a +a +"} +(4,1,1) = {" +h +h +h +h +h +h +a +s +a +a +a +a +a +a +a +F +a +b +a +a +"} +(5,1,1) = {" +c +c +j +g +c +c +a +S +a +a +a +a +P +a +S +F +a +a +a +a +"} +(6,1,1) = {" +c +m +c +c +c +c +r +n +a +P +a +a +a +a +a +A +a +a +a +a +"} +(7,1,1) = {" +c +c +c +c +c +c +r +a +I +a +a +a +a +a +l +e +Y +V +V +M +"} +(8,1,1) = {" +c +i +k +f +c +c +a +a +a +o +w +w +w +Z +I +a +a +a +a +a +"} +(9,1,1) = {" +h +h +h +h +h +h +a +a +a +u +y +y +Q +d +a +a +a +P +a +a +"} +(10,1,1) = {" +a +a +a +a +a +a +a +I +a +u +y +y +E +d +a +a +l +a +a +a +"} +(11,1,1) = {" +a +a +l +l +a +a +a +a +a +u +y +W +E +d +a +a +a +a +a +a +"} +(12,1,1) = {" +a +a +a +a +a +P +a +a +a +u +y +y +Q +d +a +a +a +a +a +a +"} +(13,1,1) = {" +a +a +a +a +a +a +a +a +a +v +J +J +J +H +a +a +P +a +a +a +"} +(14,1,1) = {" +h +h +h +h +h +h +h +z +S +l +a +a +I +l +l +a +I +a +a +l +"} +(15,1,1) = {" +g +g +g +g +q +g +g +l +a +a +a +a +a +a +a +a +a +a +a +a +"} +(16,1,1) = {" +c +c +c +c +c +c +c +r +a +a +a +a +h +c +c +c +h +a +a +a +"} +(17,1,1) = {" +c +c +c +m +c +c +c +r +a +P +a +a +h +O +c +c +h +a +a +a +"} +(18,1,1) = {" +g +g +g +g +g +g +g +a +a +a +a +a +C +x +c +c +h +a +a +a +"} +(19,1,1) = {" +h +h +h +h +h +h +h +a +a +l +a +S +h +m +c +G +h +a +a +a +"} +(20,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +h +c +c +c +h +a +a +a +"} diff --git a/code/__DEFINES/ai/monsters.dm b/code/__DEFINES/ai/monsters.dm index 89670d4f346..2867ba4a6fc 100644 --- a/code/__DEFINES/ai/monsters.dm +++ b/code/__DEFINES/ai/monsters.dm @@ -169,3 +169,23 @@ #define BB_LEGION_RECENT_LINES "legion_recent_lines" /// The creator of our legion skull #define BB_LEGION_BROOD_CREATOR "legion_brood_creator" + +//mook keys +/// our home landmark +#define BB_HOME_VILLAGE "home_village" +/// maximum distance we can be from home during a storm +#define BB_MAXIMUM_DISTANCE_TO_VILLAGE "maximum_distance_to_village" +/// stand where we deposit our ores +#define BB_MATERIAL_STAND_TARGET "material_stand_target" +/// our jump ability +#define BB_MOOK_JUMP_ABILITY "mook_jump_ability" +/// our leap ability +#define BB_MOOK_LEAP_ABILITY "mook_leap_ability" +/// the chief we must obey +#define BB_MOOK_TRIBAL_CHIEF "mook_tribal_chief" +/// the injured mook we must heal +#define BB_INJURED_MOOK "injured_mook" +/// the player we will follow and play music for +#define BB_MOOK_MUSIC_AUDIENCE "music_audience" +/// the bonfire we will light up +#define BB_MOOK_BONFIRE_TARGET "bonfire_target" diff --git a/code/__DEFINES/basic_mobs.dm b/code/__DEFINES/basic_mobs.dm index 5a4aebaee23..6c8a3022e8f 100644 --- a/code/__DEFINES/basic_mobs.dm +++ b/code/__DEFINES/basic_mobs.dm @@ -19,3 +19,10 @@ /// Above this speed we stop gliding because it looks silly #define END_GLIDE_SPEED 10 + +///mook attack status flags +#define MOOK_ATTACK_NEUTRAL 0 +#define MOOK_ATTACK_WARMUP 1 +#define MOOK_ATTACK_ACTIVE 2 +#define MOOK_ATTACK_STRIKE 3 + diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index f6ef0a45c80..136e0b922ce 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -92,6 +92,7 @@ GLOBAL_LIST_INIT(turfs_pass_meteor, typecacheof(list( #define isabductor(A) (is_species(A, /datum/species/abductor)) #define isgolem(A) (is_species(A, /datum/species/golem)) #define islizard(A) (is_species(A, /datum/species/lizard)) +#define isashwalker(A) (is_species(A, /datum/species/lizard/ashwalker)) #define isplasmaman(A) (is_species(A, /datum/species/plasmaman)) #define ispodperson(A) (is_species(A, /datum/species/pod)) #define isflyperson(A) (is_species(A, /datum/species/fly)) diff --git a/code/__DEFINES/song.dm b/code/__DEFINES/song.dm index 7af269fbe21..782a7923ea1 100644 --- a/code/__DEFINES/song.dm +++ b/code/__DEFINES/song.dm @@ -13,3 +13,5 @@ ///it's what monkeys play! #define MONKEY_SONG "BPM: 200\nC4/0,14,C,A4-F2,F3,A3,F-F2,A-F,F4,G4,F,D4-Bb2-G2\nD3,G3,D-G2,G3-G2,D,D4-G3,D,B4-B2,G,B3,G-B2,B3-B2\nG4,A4,G,E4-C3,E3,G3,E-C,G-C,E,E4-G,E,C5-E-A3,C4\nA-E3,C,E4-C3,A4-C4,B4-A3-A2,C5-C4,D5-F-B3,D4,B-F3\nD,F4-D3,D4,F-B-B2,G4-D,A4-C-F3,F,C/2,B3/2,A3-C3/2\nB/2,C4,E-C3,F4,G-C,F-F3,F-C,C4/2,B/2,A-A2/2,G3/2\nF/I" +///song played by the mook bard +#define MOOK_SONG "BPM: 240\nA5,B5,C#6,D6,E6/0.17,A/0.5,A/0.25,A3/0.25\nA4/0.25,C#5/0.25,E5/0.25,A/0.25,C#/0.25,E/0.12\nC#6/0.25,C#/0.25,E6/0.25,A3/0.25,A4/0.25\nC#5/0.25,E5/0.25,A/0.25,C#/0.25,E/0.25,D/0.25\nG6/0.25,D/0.17,F6/0.17,C#6/0.5,E6/0.5,D4/0.25\nA/0.25,D5/0.25,F5/0.25,A/0.25,D/0.25,F/0.25\nD6/0.08,F6/0.08,D4/0.25,A/0.25,D5/0.25,F5/0.25\nCn4/0.2,B/0.17,D6/0.17,G5/0.5,G/0.25,B3/0.25\nD4/0.25,G4/0.25,B4/0.25,D/0.25,G/0.25,B/0.12\nB5/0.25,B/0.25,D6/0.25,G3/0.25,G4/0.25,B4/0.25\nF/0.25,G/0.25,B/0.25,F/0.25,D/0.25,F6/0.25\nC6/0.17,E/0.17,B5/0.5,D#/0.5,C4/0.25,G/0.25\nC5/0.25,E5/0.25,G/0.25,C/0.25,E/0.25,C6/0.08\nE6/0.08,C4/0.25,Dn4/0.25,E4/0.25,A5/0.17,B/0.5\nC6/0.25,F5/0.08,F4/0.08,C5/0.08,E5/0.12,G5/0.12\nC6/0.25,E6/0.25,E4/0.08,C5/0.08,B/0.17,F6/0.17\nE6/0.5,B/0.25,E4/0.08,G#4/0.08,C6/0.17,D6/0.5\nE6/0.25,A3/0.25,E4/0.25,C5/0.25,Gn3/0.25\nF5/0.12,A5/0.12,A6/0.25,F3/0.25,F4/0.12,A4/0.12\nC/0.12,F6/0.17,A6/0.17,G#6/0.5,A/0.25,F3/0.25\nF4/0.12,A4/0.12,D#5/0.12,B/0.17,G#/0.17,B6/0.5\nB5/0.25,G#/0.25,E3/0.25,E4/0.12,G#4/0.12\nDn/0.12,E6/0.08,E3/0.25,F#3/0.25,G#3/0.25\nE5/0.17,A5/0.17,E/0.5,E/0.25,A3/0.25,C#4/0.25\nE4/0.25,C#/0.25,E/0.12,A5/0.5,B/0.5,C#6/0.5\nD6/0.5,A3/0.25,C#4/0.25,E/0.25,C#/0.25,E/0.25\nE6/0.08,Gn/0.25,E4/0.25,A4/0.25,C#5/0.25,E/0.25\nA/0.25,C#/0.25,E6/0.17,E/0.5,Fn6/0.5,G6/0.5\nG3/0.25,E4/0.25,A/0.25,C#/0.25,E/0.25,A/0.25\nC#/0.25,F/0.08,A6/0.08,F3/0.25,F4/0.25,A4/0.25\nCn/0.25,F/0.25,A/0.25,C/0.25,G6/0.12,A6/0.12\nG A G F6 G3/0.25 D4/0.25 G4/0.25 B4/0.25 D/0.25\nG/0.25 B/0.25 E6/0.12 G6/0.12 F/0.71 G/0.71 F/0.71\nE3/0.25 E4/0.25 G4/0.25 B/0.25 E/0.25 G/0.25 B/0.25\nA5/0.08 E6/0.08 A3/0.25 E4/0.25 A4/0.25 C#/0.25 E/0.25 A/0.25 C#/0.25 D6/0.17 E6/0.5 F/0.25 B3/0.25 D4/0.12 F4/0.12 B4/0.12 F6/0.25 E/0.25 D6/0.25 G#3/0.25 E4/0.12 G#4/0.12 B/0.12 Cn6/0.12 D/0.25 A3/0.25 A4/0.25 C5/0.25 E5/0.25 G#3/0.25 Gn/0.25 C4/0.25 E4/0.25 A/" diff --git a/code/datums/ai/basic_mobs/basic_ai_behaviors/find_mineable_wall.dm b/code/datums/ai/basic_mobs/basic_ai_behaviors/find_mineable_wall.dm deleted file mode 100644 index ad5749c9161..00000000000 --- a/code/datums/ai/basic_mobs/basic_ai_behaviors/find_mineable_wall.dm +++ /dev/null @@ -1,33 +0,0 @@ -//behavior to find mineable mineral walls -/datum/ai_behavior/find_mineral_wall - -/datum/ai_behavior/find_mineral_wall/perform(seconds_per_tick, datum/ai_controller/controller, found_wall_key) - . = ..() - var/mob/living_pawn = controller.pawn - - for(var/turf/closed/mineral/potential_wall in oview(9, living_pawn)) - if(!check_if_mineable(controller, potential_wall)) //check if its surrounded by walls - continue - controller.set_blackboard_key(found_wall_key, potential_wall) //closest wall first! - finish_action(controller, TRUE) - return - - finish_action(controller, FALSE) - -/datum/ai_behavior/find_mineral_wall/proc/check_if_mineable(datum/ai_controller/controller, turf/target_wall) - var/mob/living/source = controller.pawn - var/direction_to_turf = get_dir(target_wall, source) - if(!ISDIAGONALDIR(direction_to_turf)) - return TRUE - var/list/directions_to_check = list() - for(var/direction_check in GLOB.cardinals) - if(direction_check & direction_to_turf) - directions_to_check += direction_check - - for(var/direction in directions_to_check) - var/turf/test_turf = get_step(target_wall, direction) - if(isnull(test_turf)) - continue - if(!test_turf.is_blocked_turf(ignore_atoms = list(source))) - return TRUE - return FALSE diff --git a/code/datums/ai/basic_mobs/basic_subtrees/mine_walls.dm b/code/datums/ai/basic_mobs/basic_subtrees/mine_walls.dm new file mode 100644 index 00000000000..3c03702b699 --- /dev/null +++ b/code/datums/ai/basic_mobs/basic_subtrees/mine_walls.dm @@ -0,0 +1,73 @@ +//behavior to find mineable mineral walls + +/datum/ai_planning_subtree/mine_walls + var/find_wall_behavior = /datum/ai_behavior/find_mineral_wall + +/datum/ai_planning_subtree/mine_walls/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(controller.blackboard_key_exists(BB_TARGET_MINERAL_WALL)) + controller.queue_behavior(/datum/ai_behavior/mine_wall, BB_TARGET_MINERAL_WALL) + return SUBTREE_RETURN_FINISH_PLANNING + controller.queue_behavior(find_wall_behavior, BB_TARGET_MINERAL_WALL) + +/datum/ai_behavior/mine_wall + behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_REQUIRE_REACH | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION + action_cooldown = 15 SECONDS + +/datum/ai_behavior/mine_wall/setup(datum/ai_controller/controller, target_key) + . = ..() + var/turf/target = controller.blackboard[target_key] + if(QDELETED(target)) + return FALSE + set_movement_target(controller, target) + +/datum/ai_behavior/mine_wall/perform(seconds_per_tick, datum/ai_controller/controller, target_key) + . = ..() + var/mob/living/basic/living_pawn = controller.pawn + var/turf/closed/mineral/target = controller.blackboard[target_key] + var/is_gibtonite_turf = istype(target, /turf/closed/mineral/gibtonite) + if(QDELETED(target)) + finish_action(controller, FALSE, target_key) + return + living_pawn.melee_attack(target) + if(is_gibtonite_turf) + living_pawn.manual_emote("sighs...") //accept whats about to happen to us + + finish_action(controller, TRUE, target_key) + return + +/datum/ai_behavior/mine_wall/finish_action(datum/ai_controller/controller, success, target_key) + . = ..() + controller.clear_blackboard_key(target_key) + +/datum/ai_behavior/find_mineral_wall + +/datum/ai_behavior/find_mineral_wall/perform(seconds_per_tick, datum/ai_controller/controller, found_wall_key) + . = ..() + var/mob/living_pawn = controller.pawn + + for(var/turf/closed/mineral/potential_wall in oview(9, living_pawn)) + if(!check_if_mineable(controller, potential_wall)) //check if its surrounded by walls + continue + controller.set_blackboard_key(found_wall_key, potential_wall) //closest wall first! + finish_action(controller, TRUE) + return + + finish_action(controller, FALSE) + +/datum/ai_behavior/find_mineral_wall/proc/check_if_mineable(datum/ai_controller/controller, turf/target_wall) + var/mob/living/source = controller.pawn + var/direction_to_turf = get_dir(target_wall, source) + if(!ISDIAGONALDIR(direction_to_turf)) + return TRUE + var/list/directions_to_check = list() + for(var/direction_check in GLOB.cardinals) + if(direction_check & direction_to_turf) + directions_to_check += direction_check + + for(var/direction in directions_to_check) + var/turf/test_turf = get_step(target_wall, direction) + if(isnull(test_turf)) + continue + if(!test_turf.is_blocked_turf(ignore_atoms = list(source))) + return TRUE + return FALSE diff --git a/code/datums/ai/idle_behaviors/idle_random_walk.dm b/code/datums/ai/idle_behaviors/idle_random_walk.dm index d5a3972a3d0..d99957f419b 100644 --- a/code/datums/ai/idle_behaviors/idle_random_walk.dm +++ b/code/datums/ai/idle_behaviors/idle_random_walk.dm @@ -24,3 +24,44 @@ if (!controller.blackboard_key_exists(target_key)) return return ..() + +/// walk randomly however stick near a target +/datum/idle_behavior/walk_near_target + /// chance to walk + var/walk_chance = 25 + /// distance we are to target + var/minimum_distance = 20 + /// key that holds target + var/target_key + +/datum/idle_behavior/walk_near_target/perform_idle_behavior(seconds_per_tick, datum/ai_controller/controller) + . = ..() + var/mob/living/living_pawn = controller.pawn + if(LAZYLEN(living_pawn.do_afters)) + return + + if(!SPT_PROB(walk_chance, seconds_per_tick) || !(living_pawn.mobility_flags & MOBILITY_MOVE) || !isturf(living_pawn.loc) || living_pawn.pulledby) + return + + var/atom/target = controller.blackboard[target_key] + var/distance = get_dist(target, living_pawn) + if(isnull(target) || distance > minimum_distance) //if we are too far away from target, just walk randomly + var/move_dir = pick(GLOB.alldirs) + living_pawn.Move(get_step(living_pawn, move_dir), move_dir) + return + + var/list/possible_turfs = list() + for(var/direction in GLOB.alldirs) + var/turf/possible_step = get_step(living_pawn, direction) + if(get_dist(possible_step, target) > minimum_distance) + continue + if(possible_step.is_blocked_turf()) + continue + possible_turfs += possible_step + + if(!length(possible_turfs)) + return + + var/turf/picked_turf = pick(possible_turfs) + + living_pawn.Move(picked_turf, get_dir(living_pawn, picked_turf)) diff --git a/code/datums/components/pet_commands/fetch.dm b/code/datums/components/pet_commands/fetch.dm index a8723f8bd4b..ae33983e1d0 100644 --- a/code/datums/components/pet_commands/fetch.dm +++ b/code/datums/components/pet_commands/fetch.dm @@ -18,6 +18,8 @@ /datum/pet_command/point_targetting/fetch/New(mob/living/parent) . = ..() + if(isnull(parent)) + return parent.AddElement(/datum/element/ai_held_item) // We don't remove this on destroy because they might still be holding something /datum/pet_command/point_targetting/fetch/add_new_friend(mob/living/tamer) diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm index e88456fe60a..7d9af70fb57 100644 --- a/code/datums/ruins/lavaland.dm +++ b/code/datums/ruins/lavaland.dm @@ -283,3 +283,11 @@ suffix = "lavaland_battle_site.dmm" allow_duplicates = TRUE cost = 3 + +/datum/map_template/ruin/lavaland/mook_village + name = "Mook Village" + id = "mook_village" + description = "A village hosting a community of friendly mooks!" + suffix = "lavaland_surface_mookvillage.dmm" + allow_duplicates = FALSE + cost = 5 diff --git a/code/modules/mob/living/basic/lavaland/goldgrub/goldgrub_ai.dm b/code/modules/mob/living/basic/lavaland/goldgrub/goldgrub_ai.dm index 3c652f888c2..fe1c4150315 100644 --- a/code/modules/mob/living/basic/lavaland/goldgrub/goldgrub_ai.dm +++ b/code/modules/mob/living/basic/lavaland/goldgrub/goldgrub_ai.dm @@ -13,9 +13,9 @@ /datum/ai_planning_subtree/pet_planning, /datum/ai_planning_subtree/dig_away_from_danger, /datum/ai_planning_subtree/flee_target, - /datum/ai_planning_subtree/find_and_hunt_target/consume_ores, + /datum/ai_planning_subtree/find_and_hunt_target/hunt_ores, /datum/ai_planning_subtree/find_and_hunt_target/baby_egg, - /datum/ai_planning_subtree/grub_mine, + /datum/ai_planning_subtree/mine_walls, ) /datum/ai_controller/basic_controller/babygrub @@ -32,29 +32,29 @@ planning_subtrees = list( /datum/ai_planning_subtree/simple_find_target, /datum/ai_planning_subtree/dig_away_from_danger, - /datum/ai_planning_subtree/find_and_hunt_target/consume_ores, + /datum/ai_planning_subtree/find_and_hunt_target/hunt_ores, /datum/ai_planning_subtree/flee_target, /datum/ai_planning_subtree/look_for_adult, ) ///consume food! -/datum/ai_planning_subtree/find_and_hunt_target/consume_ores +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores target_key = BB_ORE_TARGET - hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/consume_ores - finding_behavior = /datum/ai_behavior/find_hunt_target/consume_ores + hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/hunt_ores + finding_behavior = /datum/ai_behavior/find_hunt_target/hunt_ores hunt_targets = list(/obj/item/stack/ore) hunt_chance = 75 hunt_range = 9 -/datum/ai_behavior/find_hunt_target/consume_ores +/datum/ai_behavior/find_hunt_target/hunt_ores -/datum/ai_behavior/find_hunt_target/consume_ores/valid_dinner(mob/living/basic/source, obj/item/stack/ore/target, radius) +/datum/ai_behavior/find_hunt_target/hunt_ores/valid_dinner(mob/living/basic/source, obj/item/stack/ore/target, radius) var/list/forbidden_ore = source.ai_controller.blackboard[BB_ORE_IGNORE_TYPES] if(is_type_in_list(target, forbidden_ore)) return FALSE - if(target in source) + if(!isturf(target.loc)) return FALSE var/obj/item/pet_target = source.ai_controller.blackboard[BB_CURRENT_PET_TARGET] @@ -63,7 +63,7 @@ return can_see(source, target, radius) -/datum/ai_behavior/hunt_target/unarmed_attack_target/consume_ores +/datum/ai_behavior/hunt_target/unarmed_attack_target/hunt_ores always_reset_target = TRUE ///find our child's egg and pull it! @@ -121,45 +121,6 @@ /datum/ai_behavior/use_mob_ability/burrow behavior_flags = AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION -///mine walls to look for food! -/datum/ai_planning_subtree/grub_mine - -/datum/ai_planning_subtree/grub_mine/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) - if(controller.blackboard_key_exists(BB_TARGET_MINERAL_WALL)) - controller.queue_behavior(/datum/ai_behavior/mine_wall, BB_TARGET_MINERAL_WALL) - return SUBTREE_RETURN_FINISH_PLANNING - controller.queue_behavior(/datum/ai_behavior/find_mineral_wall, BB_TARGET_MINERAL_WALL) - -/datum/ai_behavior/mine_wall - behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_REQUIRE_REACH | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION - action_cooldown = 15 SECONDS - -/datum/ai_behavior/mine_wall/setup(datum/ai_controller/controller, target_key) - . = ..() - var/turf/target = controller.blackboard[target_key] - if(isnull(target)) - return FALSE - set_movement_target(controller, target) - -/datum/ai_behavior/mine_wall/perform(seconds_per_tick, datum/ai_controller/controller, target_key) - . = ..() - var/mob/living/basic/living_pawn = controller.pawn - var/turf/closed/mineral/target = controller.blackboard[target_key] - var/is_gibtonite_turf = istype(target, /turf/closed/mineral/gibtonite) - if(QDELETED(target)) - finish_action(controller, FALSE, target_key) - return - living_pawn.melee_attack(target) - if(is_gibtonite_turf) - living_pawn.manual_emote("sighs...") //accept whats about to happen to us - - finish_action(controller, TRUE, target_key) - return - -/datum/ai_behavior/mine_wall/finish_action(datum/ai_controller/controller, success, target_key) - . = ..() - controller.clear_blackboard_key(target_key) - /datum/pet_command/grub_spit command_name = "Spit" command_desc = "Ask your grub pet to spit out its ores." diff --git a/code/modules/mob/living/basic/lavaland/mook/mook.dm b/code/modules/mob/living/basic/lavaland/mook/mook.dm new file mode 100644 index 00000000000..da833437715 --- /dev/null +++ b/code/modules/mob/living/basic/lavaland/mook/mook.dm @@ -0,0 +1,273 @@ +//Fragile but highly aggressive wanderers that pose a large threat in numbers. +//They'll attempt to leap at their target from afar using their hatchets. +/mob/living/basic/mining/mook + name = "wanderer" + desc = "This unhealthy looking primitive seems to be talented at administiring health care." + icon = 'icons/mob/simple/jungle/mook.dmi' + icon_state = "mook" + icon_living = "mook" + icon_dead = "mook_dead" + mob_biotypes = MOB_ORGANIC|MOB_HUMANOID + gender = FEMALE + maxHealth = 150 + faction = list(FACTION_MINING, FACTION_NEUTRAL) + health = 150 + move_resist = MOVE_FORCE_OVERPOWERING + melee_damage_lower = 8 + melee_damage_upper = 8 + pass_flags_self = LETPASSTHROW + attack_sound = 'sound/weapons/rapierhit.ogg' + attack_vis_effect = ATTACK_EFFECT_SLASH + death_sound = 'sound/voice/mook_death.ogg' + ai_controller = /datum/ai_controller/basic_controller/mook/support + speed = 5 + + pixel_x = -16 + base_pixel_x = -16 + pixel_y = -16 + base_pixel_y = -16 + + ///the state of combat we are in + var/attack_state = MOOK_ATTACK_NEUTRAL + ///are we a healer? + var/is_healer = TRUE + ///the ore we are holding if any + var/obj/held_ore + ///overlay for neutral stance + var/mutable_appearance/neutral_stance + ///overlay for attacking stance + var/mutable_appearance/attack_stance + ///overlay when we hold an ore + var/mutable_appearance/ore_overlay + ///commands we obey + var/list/pet_commands = list( + /datum/pet_command/idle, + /datum/pet_command/free, + /datum/pet_command/point_targetting/attack, + /datum/pet_command/point_targetting/fetch, + ) + +/mob/living/basic/mining/mook/Initialize(mapload) + . = ..() + AddComponent(/datum/component/ai_retaliate_advanced, CALLBACK(src, PROC_REF(attack_intruder))) + var/datum/action/cooldown/mob_cooldown/mook_ability/mook_jump/jump = new(src) + jump.Grant(src) + ai_controller.set_blackboard_key(BB_MOOK_JUMP_ABILITY, jump) + + ore_overlay = mutable_appearance(icon, "mook_ore_overlay") + + AddComponent(/datum/component/ai_listen_to_weather) + AddElement(/datum/element/wall_smasher) + RegisterSignal(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(pre_attack)) + RegisterSignal(src, COMSIG_KB_MOB_DROPITEM_DOWN, PROC_REF(drop_ore)) + + if(is_healer) + grant_healer_abilities() + + AddComponent(/datum/component/obeys_commands, pet_commands) + +/mob/living/basic/mining/mook/proc/grant_healer_abilities() + AddComponent(\ + /datum/component/healing_touch,\ + heal_brute = melee_damage_upper,\ + heal_burn = melee_damage_upper,\ + heal_time = 0,\ + valid_targets_typecache = typecacheof(list(/mob/living/basic/mining/mook)),\ + ) + +/mob/living/basic/mining/mook/Entered(atom/movable/mover) + if(istype(mover, /obj/item/stack/ore)) + held_ore = mover + update_appearance(UPDATE_OVERLAYS) + + return ..() + +/mob/living/basic/mining/mook/Exited(atom/movable/mover) + . = ..() + if(held_ore != mover) + return + held_ore = null + update_appearance(UPDATE_OVERLAYS) + +/mob/living/basic/mining/mook/proc/pre_attack(mob/living/attacker, atom/target) + SIGNAL_HANDLER + + return attack_sequence(target) + +/mob/living/basic/mining/mook/proc/attack_sequence(atom/target) + if(istype(target, /obj/item/stack/ore) && isnull(held_ore)) + var/obj/item/ore_target = target + ore_target.forceMove(src) + return COMPONENT_HOSTILE_NO_ATTACK + + if(istype(target, /obj/structure/material_stand)) + if(held_ore) + held_ore.forceMove(target) + return COMPONENT_HOSTILE_NO_ATTACK + + if(istype(target, /obj/structure/bonfire)) + var/obj/structure/bonfire/fire_target = target + if(!fire_target.burning) + fire_target.start_burning() + return COMPONENT_HOSTILE_NO_ATTACK + +/mob/living/basic/mining/mook/proc/change_combatant_state(state) + attack_state = state + update_appearance() + +/mob/living/basic/mining/mook/Destroy() + QDEL_NULL(held_ore) + return ..() + +/mob/living/basic/mining/mook/update_icon_state() + . = ..() + if(stat == DEAD) + return + switch(attack_state) + if(MOOK_ATTACK_NEUTRAL) + icon_state = "mook" + if(MOOK_ATTACK_WARMUP) + icon_state = "mook_warmup" + if(MOOK_ATTACK_ACTIVE) + icon_state = "mook_leap" + if(MOOK_ATTACK_STRIKE) + icon_state = "mook_strike" + +/mob/living/basic/mining/mook/update_overlays() + . = ..() + if(stat == DEAD) + return + + if(attack_state != MOOK_ATTACK_NEUTRAL || isnull(held_ore)) + return + + . += ore_overlay + +/mob/living/basic/mining/mook/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE, quickstart = TRUE) + change_combatant_state(state = MOOK_ATTACK_ACTIVE) + return ..() + +/mob/living/basic/mining/mook/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) + . = ..() + change_combatant_state(state = MOOK_ATTACK_NEUTRAL) + +/mob/living/basic/mining/mook/CanAllowThrough(atom/movable/mover, border_dir) + . = ..() + + if(!istype(mover, /mob/living/basic/mining/mook)) + return FALSE + + var/mob/living/basic/mining/mook/mook_moover = mover + if(mook_moover.attack_state == MOOK_ATTACK_ACTIVE) + return TRUE + +/mob/living/basic/mining/mook/proc/drop_ore(mob/living/user) + SIGNAL_HANDLER + + if(isnull(held_ore)) + return + dropItemToGround(held_ore) + return COMSIG_KB_ACTIVATED + +/mob/living/basic/mining/mook/death() + desc = "A deceased primitive. Upon closer inspection, it was suffering from severe cellular degeneration and its garments are machine made..." //Can you guess the twist + return ..() + +/mob/living/basic/mining/mook/proc/attack_intruder(mob/living/intruder) + if(istype(intruder, /mob/living/basic/mining/mook)) + return + for(var/mob/living/basic/mining/mook/villager in oview(src, 9)) + villager.ai_controller?.insert_blackboard_key_lazylist(BB_BASIC_MOB_RETALIATE_LIST, intruder) + + +/mob/living/basic/mining/mook/worker + desc = "This unhealthy looking primitive is wielding a rudimentary hatchet, swinging it with wild abandon. One isn't much of a threat, but in numbers they can quickly overwhelm a superior opponent." + gender = MALE + melee_damage_lower = 15 + melee_damage_upper = 15 + ai_controller = /datum/ai_controller/basic_controller/mook + is_healer = FALSE + +/mob/living/basic/mining/mook/worker/Initialize(mapload) + . = ..() + neutral_stance = mutable_appearance(icon, "mook_axe_overlay") + attack_stance = mutable_appearance(icon, "axe_strike_overlay") + update_appearance() + var/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap/leap = new(src) + leap.Grant(src) + ai_controller.set_blackboard_key(BB_MOOK_LEAP_ABILITY, leap) + +/mob/living/basic/mining/mook/worker/attack_sequence(atom/target) + . = ..() + if(. & COMPONENT_HOSTILE_NO_ATTACK) + return + + if(attack_state == MOOK_ATTACK_STRIKE) + return COMPONENT_HOSTILE_NO_ATTACK + + change_combatant_state(state = MOOK_ATTACK_STRIKE) + addtimer(CALLBACK(src, PROC_REF(change_combatant_state), MOOK_ATTACK_NEUTRAL), 0.3 SECONDS) + +/mob/living/basic/mining/mook/worker/update_overlays() + . = ..() + if(stat == DEAD) + return + + switch(attack_state) + if(MOOK_ATTACK_STRIKE) + . += attack_stance + if(MOOK_ATTACK_NEUTRAL) + . += neutral_stance + +/mob/living/basic/mining/mook/worker/bard + desc = "It's holding a guitar?" + melee_damage_lower = 10 + melee_damage_upper = 10 + gender = MALE + attack_sound = 'sound/weapons/stringsmash.ogg' + death_sound = 'sound/voice/mook_death.ogg' + ai_controller = /datum/ai_controller/basic_controller/mook/bard + ///our guitar + var/obj/item/instrument/guitar/held_guitar + +/mob/living/basic/mining/mook/worker/bard/Initialize(mapload) + . = ..() + neutral_stance = mutable_appearance(icon, "bard_overlay") + attack_stance = mutable_appearance(icon, "bard_strike") + held_guitar = new(src) + ai_controller.set_blackboard_key(BB_SONG_INSTRUMENT, held_guitar) + update_appearance() + +/mob/living/basic/mining/mook/worker/tribal_chief + name = "tribal chief" + desc = "Acknowledge him!" + gender = MALE + melee_damage_lower = 20 + melee_damage_upper = 20 + ai_controller = /datum/ai_controller/basic_controller/mook/tribal_chief + ///overlay in our neutral state + var/static/mutable_appearance/chief_neutral = mutable_appearance('icons/mob/simple/jungle/mook.dmi', "mook_chief") + ///overlay in our striking state + var/static/mutable_appearance/chief_strike = mutable_appearance('icons/mob/simple/jungle/mook.dmi', "mook_chief_strike") + ///overlay in our active state + var/static/mutable_appearance/chief_active = mutable_appearance('icons/mob/simple/jungle/mook.dmi', "mook_chief_leap") + ///overlay in our warmup state + var/static/mutable_appearance/chief_warmup = mutable_appearance('icons/mob/simple/jungle/mook.dmi', "mook_chief_warmup") + +/mob/living/basic/mining/mook/worker/tribal_chief/Initialize(mapload) + . = ..() + update_appearance() + +/mob/living/basic/mining/mook/worker/tribal_chief/update_overlays() + . = ..() + if(stat == DEAD) + return + switch(attack_state) + if(MOOK_ATTACK_NEUTRAL) + . += chief_neutral + if(MOOK_ATTACK_WARMUP) + . += chief_warmup + if(MOOK_ATTACK_ACTIVE) + . += chief_active + if(MOOK_ATTACK_STRIKE) + . += chief_strike diff --git a/code/modules/mob/living/basic/lavaland/mook/mook_abilities.dm b/code/modules/mob/living/basic/lavaland/mook/mook_abilities.dm new file mode 100644 index 00000000000..cfc359bd54f --- /dev/null +++ b/code/modules/mob/living/basic/lavaland/mook/mook_abilities.dm @@ -0,0 +1,140 @@ +/datum/action/cooldown/mob_cooldown/mook_ability + ///are we a mook? + var/is_mook = FALSE + +/datum/action/cooldown/mob_cooldown/mook_ability/Grant(mob/grant_to) + . = ..() + if(isnull(owner)) + return + is_mook = istype(owner, /mob/living/basic/mining/mook) + +/datum/action/cooldown/mob_cooldown/mook_ability/IsAvailable(feedback) + . = ..() + + if(!.) + return FALSE + + if(!is_mook) + return TRUE + + var/mob/living/basic/mining/mook/mook_owner = owner + if(mook_owner.attack_state != MOOK_ATTACK_NEUTRAL) + if(feedback) + mook_owner.balloon_alert(mook_owner, "still recovering!") + return FALSE + return TRUE + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap + name = "Mook leap" + desc = "Leap towards the enemy!" + cooldown_time = 7 SECONDS + shared_cooldown = NONE + melee_cooldown_time = 0 SECONDS + ///telegraph time before jumping + var/wind_up_time = 2 SECONDS + ///intervals between each of our attacks + var/attack_interval = 0.4 SECONDS + ///how many times do we attack if we reach the target? + var/times_to_attack = 4 + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap/Activate(atom/target) + if(owner.CanReach(target)) + attack_combo(target) + StartCooldown() + return TRUE + + if(is_mook) + var/mob/living/basic/mining/mook/mook_owner = owner + mook_owner.change_combatant_state(state = MOOK_ATTACK_WARMUP) + + addtimer(CALLBACK(src, PROC_REF(launch_towards_target), target), wind_up_time) + StartCooldown() + return TRUE + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap/proc/launch_towards_target(atom/target) + new /obj/effect/temp_visual/mook_dust(get_turf(owner)) + playsound(get_turf(owner), 'sound/weapons/thudswoosh.ogg', 25, TRUE) + playsound(owner, 'sound/voice/mook_leap_yell.ogg', 100, TRUE) + var/turf/target_turf = get_turf(target) + + if(!target_turf.is_blocked_turf()) + owner.throw_at(target = target_turf, range = 7, speed = 1, spin = FALSE, callback = CALLBACK(src, PROC_REF(attack_combo), target)) + return + + var/list/open_turfs = list() + + for(var/turf/possible_turf in get_adjacent_open_turfs(target)) + if(possible_turf.is_blocked_turf()) + continue + open_turfs += possible_turf + + if(!length(open_turfs)) + return + + var/turf/final_turf = get_closest_atom(/turf, open_turfs, owner) + owner.throw_at(target = final_turf, range = 7, speed = 1, spin = FALSE, callback = CALLBACK(src, PROC_REF(attack_combo), target)) + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap/proc/attack_combo(atom/target) + if(!owner.CanReach(target)) + return FALSE + + for(var/i in 0 to (times_to_attack - 1)) + addtimer(CALLBACK(src, PROC_REF(attack_target), target), i * attack_interval) + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_leap/proc/attack_target(atom/target) + if(!owner.CanReach(target) || owner.stat == DEAD) + return + var/mob/living/basic/basic_owner = owner + basic_owner.melee_attack(target, ignore_cooldown = TRUE) + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_jump + name = "Mook Jump" + desc = "Soar high in the air!" + cooldown_time = 14 SECONDS + shared_cooldown = NONE + melee_cooldown_time = 0 SECONDS + click_to_activate = FALSE + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_jump/Activate(atom/target) + var/obj/effect/landmark/drop_zone = locate(/obj/effect/landmark/mook_village) in GLOB.landmarks_list + if(drop_zone?.z == owner.z) + var/turf/jump_destination = get_turf(drop_zone) + jump_to_turf(jump_destination) + StartCooldown() + return TRUE + var/list/potential_turfs = list() + for(var/turf/open_turf in oview(9, owner)) + if(!open_turf.is_blocked_turf()) + potential_turfs += open_turf + if(!length(potential_turfs)) + return FALSE + jump_to_turf(pick(potential_turfs)) + StartCooldown() + return TRUE + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_jump/proc/jump_to_turf(turf/target) + if(is_mook) + var/mob/living/basic/mining/mook/mook_owner = owner + mook_owner.change_combatant_state(state = MOOK_ATTACK_ACTIVE) + new /obj/effect/temp_visual/mook_dust(get_turf(owner)) + playsound(get_turf(owner), 'sound/weapons/thudswoosh.ogg', 50, TRUE) + animate(owner, pixel_y = owner.base_pixel_y + 146, time = 0.5 SECONDS) + addtimer(CALLBACK(src, PROC_REF(land_on_turf), target), 0.5 SECONDS) + +/datum/action/cooldown/mob_cooldown/mook_ability/mook_jump/proc/land_on_turf(turf/target) + do_teleport(owner, target, precision = 3, no_effects = TRUE) + animate(owner, pixel_y = owner.base_pixel_y, time = 0.5 SECONDS) + new /obj/effect/temp_visual/mook_dust(get_turf(owner)) + if(is_mook) + addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob/living/basic/mining/mook, change_combatant_state), MOOK_ATTACK_NEUTRAL), 0.5 SECONDS) + +/obj/effect/temp_visual/mook_dust + name = "dust" + desc = "It's just a dust cloud!" + icon = 'icons/mob/simple/jungle/mook.dmi' + icon_state = "mook_leap_cloud" + layer = BELOW_MOB_LAYER + plane = GAME_PLANE + base_pixel_y = -16 + base_pixel_x = -16 + duration = 1 SECONDS diff --git a/code/modules/mob/living/basic/lavaland/mook/mook_ai.dm b/code/modules/mob/living/basic/lavaland/mook/mook_ai.dm new file mode 100644 index 00000000000..14ed9eb2982 --- /dev/null +++ b/code/modules/mob/living/basic/lavaland/mook/mook_ai.dm @@ -0,0 +1,426 @@ +///commands the chief can pick from +GLOBAL_LIST_INIT(mook_commands, list( + new /datum/pet_command/point_targetting/attack, + new /datum/pet_command/point_targetting/fetch, +)) + +/datum/ai_controller/basic_controller/mook + blackboard = list( + BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/mook, + BB_BLACKLIST_MINERAL_TURFS = list(/turf/closed/mineral/gibtonite, /turf/closed/mineral/strong), + BB_MAXIMUM_DISTANCE_TO_VILLAGE = 7, + BB_STORM_APPROACHING = FALSE, + ) + + ai_movement = /datum/ai_movement/basic_avoidance + idle_behavior = /datum/idle_behavior/idle_random_walk + planning_subtrees = list( + /datum/ai_planning_subtree/target_retaliate, + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/look_for_village, + /datum/ai_planning_subtree/targeted_mob_ability/leap, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + /datum/ai_planning_subtree/find_and_hunt_target/material_stand, + /datum/ai_planning_subtree/use_mob_ability/mook_jump, + /datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/mook, + /datum/ai_planning_subtree/mine_walls/mook, + /datum/ai_planning_subtree/wander_away_from_village, + ) + +///check for faction if not a ash walker, otherwise just attack +/datum/targetting_datum/basic/mook/faction_check(mob/living/living_mob, mob/living/the_target) + if(FACTION_ASHWALKER in living_mob.faction) + return FALSE + + return ..() + +/datum/ai_planning_subtree/targeted_mob_ability/leap + ability_key = BB_MOOK_LEAP_ABILITY + +/datum/ai_planning_subtree/use_mob_ability/mook_jump + ability_key = BB_MOOK_JUMP_ABILITY + +///jump towards the village when we have found ore or there is a storm coming +/datum/ai_planning_subtree/use_mob_ability/mook_jump/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/storm_approaching = controller.blackboard[BB_STORM_APPROACHING] + var/mob/living/living_pawn = controller.pawn + var/obj/effect/home = controller.blackboard[BB_HOME_VILLAGE] + if(QDELETED(home)) + return + if(get_dist(living_pawn, home) < controller.blackboard[BB_MAXIMUM_DISTANCE_TO_VILLAGE]) + return + if(home.z != living_pawn.z) + return + if(!storm_approaching && !(locate(/obj/item/stack/ore) in living_pawn)) + return + + controller.clear_blackboard_key(BB_TARGET_MINERAL_WALL) + return ..() + +///hunt ores that we will haul off back to the village +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/mook + +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/mook/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/mob/living/living_pawn = controller.pawn + if(locate(/obj/item/stack/ore) in living_pawn) + return + return ..() + +///deposit ores into the stand! +/datum/ai_planning_subtree/find_and_hunt_target/material_stand + target_key = BB_MATERIAL_STAND_TARGET + hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/material_stand + finding_behavior = /datum/ai_behavior/find_hunt_target + hunt_targets = list(/obj/structure/material_stand) + hunt_range = 9 + +/datum/ai_planning_subtree/find_and_hunt_target/material_stand/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/mob/living/living_pawn = controller.pawn + if(!locate(/obj/item/stack/ore) in living_pawn) + return + return ..() + +/datum/ai_behavior/hunt_target/unarmed_attack_target/material_stand + required_distance = 0 + always_reset_target = TRUE + behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT + +///try to face the counter when depositing ores +/datum/ai_behavior/hunt_target/unarmed_attack_target/material_stand/setup(datum/ai_controller/controller, hunting_target_key, hunting_cooldown_key) + . = ..() + var/atom/hunt_target = controller.blackboard[hunting_target_key] + if (QDELETED(hunt_target)) + return FALSE + var/list/possible_turfs = list() + var/list/directions = list(SOUTH, SOUTHEAST) + + for(var/direction in directions) + var/turf/bottom_turf = get_step(hunt_target, direction) + if(!bottom_turf.is_blocked_turf()) + possible_turfs += bottom_turf + + if(!length(possible_turfs)) + return FALSE + set_movement_target(controller, pick(possible_turfs)) + +///look for our village +/datum/ai_planning_subtree/look_for_village + +/datum/ai_planning_subtree/look_for_village/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(controller.blackboard_key_exists(BB_HOME_VILLAGE)) + return + + controller.queue_behavior(/datum/ai_behavior/find_village, BB_HOME_VILLAGE) + +/datum/ai_behavior/find_village + +/datum/ai_behavior/find_village/perform(seconds_per_tick, datum/ai_controller/controller, village_key) + . = ..() + + var/obj/effect/landmark/home_marker = locate(/obj/effect/landmark/mook_village) in GLOB.landmarks_list + if(isnull(home_marker)) + finish_action(controller, FALSE) + return + + controller.set_blackboard_key(village_key, home_marker) + finish_action(controller, TRUE) + +///explore the lands away from the village to look for ore +/datum/ai_planning_subtree/wander_away_from_village + +/datum/ai_planning_subtree/wander_away_from_village/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/mob/living/living_pawn = controller.pawn + var/storm_approaching = controller.blackboard[BB_STORM_APPROACHING] + ///if we have ores to deposit or a storm is approaching, dont wander away + if(storm_approaching || (locate(/obj/item/stack/ore) in living_pawn)) + return + + if(controller.blackboard_key_exists(BB_HOME_VILLAGE)) + controller.queue_behavior(/datum/ai_behavior/wander, BB_HOME_VILLAGE) + +/datum/ai_behavior/wander + behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION + required_distance = 0 + /// distance we will wander away from the village + var/wander_distance = 9 + +/datum/ai_behavior/wander/setup(datum/ai_controller/controller, village_key) + . = ..() + var/mob/living/living_pawn = controller.pawn + var/obj/effect/target = controller.blackboard[village_key] + if(QDELETED(target)) + return FALSE + + if(target.z != living_pawn.z) + return FALSE + + var/list/angle_directions = list() + for(var/direction in GLOB.alldirs) + angle_directions += dir2angle(direction) + + var/angle_to_home = get_angle(living_pawn, target) + angle_directions -= angle_to_home + angle_directions -= (angle_to_home + 45) + angle_directions -= (angle_to_home - 45) + shuffle_inplace(angle_directions) + + var/turf/wander_destination = get_turf(living_pawn) + for(var/angle in angle_directions) + var/turf/test_turf = get_furthest_turf(living_pawn, angle, target) + if(isnull(test_turf)) + continue + var/distance_from_target = get_dist(target, test_turf) + if(distance_from_target <= get_dist(target, wander_destination)) + continue + wander_destination = test_turf + if(distance_from_target == wander_distance) + break + + set_movement_target(controller, wander_destination) + +/datum/ai_behavior/wander/proc/get_furthest_turf(atom/source, angle, atom/target) + var/turf/return_turf + for(var/i in 1 to wander_distance) + var/turf/test_destination = get_ranged_target_turf_direct(source, target, range = i, offset = angle) + if(test_destination.is_blocked_turf(source_atom = source)) + break + return_turf = test_destination + return return_turf + +/datum/ai_behavior/wander/perform(seconds_per_tick, datum/ai_controller/controller, target_key, hiding_location_key) + . = ..() + finish_action(controller, TRUE) + +/datum/ai_planning_subtree/mine_walls/mook + find_wall_behavior = /datum/ai_behavior/find_mineral_wall/mook + +/datum/ai_planning_subtree/mine_walls/mook/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/mob/living/living_pawn = controller.pawn + var/storm_approaching = controller.blackboard[BB_STORM_APPROACHING] + if(storm_approaching || locate(/obj/item/stack/ore) in living_pawn) + return + return ..() + +/datum/ai_behavior/find_mineral_wall/mook + +/datum/ai_behavior/find_mineral_wall/mook/check_if_mineable(datum/ai_controller/controller, turf/target_wall) + var/list/forbidden_turfs = controller.blackboard[BB_BLACKLIST_MINERAL_TURFS] + if(is_type_in_list(target_wall, forbidden_turfs)) + return FALSE + return ..() + +///bard mook plays nice music for the village +/datum/ai_controller/basic_controller/mook/bard + blackboard = list( + BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/mook, + BB_MAXIMUM_DISTANCE_TO_VILLAGE = 10, + BB_STORM_APPROACHING = FALSE, + BB_SONG_LINES = MOOK_SONG, + ) + idle_behavior = /datum/idle_behavior/walk_near_target/mook_village + planning_subtrees = list( + /datum/ai_planning_subtree/target_retaliate, + /datum/ai_planning_subtree/look_for_village, + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + /datum/ai_planning_subtree/play_music_for_visitor, + /datum/ai_planning_subtree/use_mob_ability/mook_jump, + /datum/ai_planning_subtree/generic_play_instrument, + ) + + +///find an audience to follow and play music for! +/datum/ai_planning_subtree/play_music_for_visitor + +/datum/ai_planning_subtree/play_music_for_visitor/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(!controller.blackboard_key_exists(BB_MOOK_MUSIC_AUDIENCE)) + controller.queue_behavior(/datum/ai_behavior/find_and_set/music_audience, BB_MOOK_MUSIC_AUDIENCE, /mob/living/carbon/human) + return + var/atom/home = controller.blackboard[BB_HOME_VILLAGE] + if(isnull(home)) + return + + var/atom/human_target = controller.blackboard[BB_MOOK_MUSIC_AUDIENCE] + if(get_dist(human_target, home) > controller.blackboard[BB_MAXIMUM_DISTANCE_TO_VILLAGE] || controller.blackboard[BB_STORM_APPROACHING]) + controller.clear_blackboard_key(BB_MOOK_MUSIC_AUDIENCE) + return + + controller.queue_behavior(/datum/ai_behavior/travel_towards, BB_MOOK_MUSIC_AUDIENCE) + +/datum/ai_behavior/find_and_set/music_audience + +/datum/ai_behavior/find_and_set/music_audience/search_tactic(datum/ai_controller/controller, locate_path, search_range) + var/atom/home = controller.blackboard[BB_HOME_VILLAGE] + for(var/mob/living/carbon/human/target in oview(search_range, controller.pawn)) + if(target.stat > UNCONSCIOUS || !target.mind) + continue + if(isnull(home) || get_dist(target, home) > controller.blackboard[BB_MAXIMUM_DISTANCE_TO_VILLAGE]) + continue + return target + +/datum/idle_behavior/walk_near_target/mook_village + target_key = BB_HOME_VILLAGE + +///healer mooks guard the village from intruders and heal the miner mooks when they come home +/datum/ai_controller/basic_controller/mook/support + blackboard = list( + BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/mook, + BB_MAXIMUM_DISTANCE_TO_VILLAGE = 10, + BB_STORM_APPROACHING = FALSE, + BB_PET_TARGETTING_DATUM = new /datum/targetting_datum/not_friends, + ) + idle_behavior = /datum/idle_behavior/walk_near_target/mook_village + planning_subtrees = list( + /datum/ai_planning_subtree/target_retaliate, + /datum/ai_planning_subtree/look_for_village, + /datum/ai_planning_subtree/acknowledge_chief, + /datum/ai_planning_subtree/pet_planning, + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/use_mob_ability/mook_jump, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + /datum/ai_planning_subtree/find_and_hunt_target/injured_mooks, + ) + +///tree to find and register our leader +/datum/ai_planning_subtree/acknowledge_chief/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(controller.blackboard_key_exists(BB_MOOK_TRIBAL_CHIEF)) + return + controller.queue_behavior(/datum/ai_behavior/find_and_set/find_chief, BB_MOOK_TRIBAL_CHIEF, /mob/living/basic/mining/mook/worker/tribal_chief) + +/datum/ai_behavior/find_and_set/find_chief/search_tactic(datum/ai_controller/controller, locate_path, search_range) + var/mob/living/chief = locate(locate_path) in oview(search_range, controller.pawn) + if(isnull(chief)) + return null + var/mob/living/living_pawn = controller.pawn + living_pawn.befriend(chief) + return chief + +///find injured miner mooks after they come home from a long day of work +/datum/ai_planning_subtree/find_and_hunt_target/injured_mooks + target_key = BB_INJURED_MOOK + hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/injured_mooks + finding_behavior = /datum/ai_behavior/find_hunt_target/injured_mooks + hunt_targets = list(/mob/living/basic/mining/mook/worker) + hunt_range = 9 + +///we only heal when the mooks are home during a storm +/datum/ai_planning_subtree/find_and_hunt_target/injured_mooks/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(controller.blackboard[BB_STORM_APPROACHING]) + return ..() + + +/datum/ai_behavior/find_hunt_target/injured_mooks + +/datum/ai_behavior/find_hunt_target/injured_mooks/valid_dinner(mob/living/source, mob/living/injured_mook) + return (injured_mook.health < injured_mook.maxHealth) + +/datum/ai_behavior/hunt_target/unarmed_attack_target/injured_mooks + +/datum/ai_behavior/hunt_target/unarmed_attack_target/injured_mooks + always_reset_target = TRUE + hunt_cooldown = 10 SECONDS + + +///the chief would rather command his mooks to attack people than attack them himself +/datum/ai_controller/basic_controller/mook/tribal_chief + blackboard = list( + BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/mook, + BB_STORM_APPROACHING = FALSE, + ) + idle_behavior = /datum/idle_behavior/walk_near_target/mook_village + planning_subtrees = list( + /datum/ai_planning_subtree/target_retaliate, + /datum/ai_planning_subtree/look_for_village, + /datum/ai_planning_subtree/simple_find_target, + /datum/ai_planning_subtree/targeted_mob_ability/leap, + /datum/ai_planning_subtree/issue_commands, + /datum/ai_planning_subtree/basic_melee_attack_subtree, + /datum/ai_planning_subtree/find_and_hunt_target/material_stand, + /datum/ai_planning_subtree/use_mob_ability/mook_jump, + /datum/ai_planning_subtree/find_and_hunt_target/bonfire, + /datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/tribal_chief, + ) + +/datum/ai_planning_subtree/issue_commands + ///how far we look for a mook to command + var/command_distance = 5 + +/datum/ai_planning_subtree/issue_commands/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + if(!locate(/mob/living/basic/mining/mook) in oview(command_distance, controller.pawn)) + return + if(controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET)) + controller.queue_behavior(/datum/ai_behavior/issue_commands, BB_BASIC_MOB_CURRENT_TARGET, /datum/pet_command/point_targetting/attack) + return + + var/atom/ore_target = controller.blackboard[BB_ORE_TARGET] + var/mob/living/living_pawn = controller.pawn + if(isnull(ore_target)) + return + if(get_dist(ore_target, living_pawn) <= 1) + return + + controller.queue_behavior(/datum/ai_behavior/issue_commands, BB_ORE_TARGET, /datum/pet_command/point_targetting/fetch) + +/datum/ai_behavior/issue_commands + action_cooldown = 5 SECONDS + +/datum/ai_behavior/issue_commands/perform(seconds_per_tick, datum/ai_controller/controller, target_key, command_path) + . = ..() + var/mob/living/basic/living_pawn = controller.pawn + var/atom/target = controller.blackboard[target_key] + + if(isnull(target)) + finish_action(controller, FALSE) + return + + var/datum/pet_command/to_command = locate(command_path) in GLOB.mook_commands + if(isnull(to_command)) + finish_action(controller, FALSE) + return + + var/issue_command = pick(to_command.speech_commands) + living_pawn.say(issue_command, forced = "controller") + living_pawn._pointed(target) + finish_action(controller, TRUE) + + +///find an ore, only pick it up when a mook brings it close to us +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/tribal_chief + +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/tribal_chief/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) + var/mob/living/living_pawn = controller.pawn + if(locate(/obj/item/stack/ore) in living_pawn) + return + + var/atom/target_ore = controller.blackboard[BB_ORE_TARGET] + + if(isnull(target_ore)) + return ..() + + if(!isturf(target_ore.loc)) //picked up by someone else + controller.clear_blackboard_key(BB_ORE_TARGET) + return + + if(get_dist(target_ore, living_pawn) > 1) + return + + return ..() + +/datum/ai_planning_subtree/find_and_hunt_target/bonfire + target_key = BB_MOOK_BONFIRE_TARGET + finding_behavior = /datum/ai_behavior/find_hunt_target/bonfire + hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/bonfire + hunt_targets = list(/obj/structure/bonfire) + hunt_range = 9 + + +/datum/ai_behavior/find_hunt_target/bonfire + +/datum/ai_behavior/find_hunt_target/bonfire/valid_dinner(mob/living/source, obj/structure/bonfire/fire, radius) + if(fire.burning) + return FALSE + + return can_see(source, fire, radius) + +/datum/ai_behavior/hunt_target/unarmed_attack_target/bonfire + always_reset_target = TRUE diff --git a/code/modules/mob/living/basic/lavaland/mook/mook_village.dm b/code/modules/mob/living/basic/lavaland/mook/mook_village.dm new file mode 100644 index 00000000000..e3a091f6f0e --- /dev/null +++ b/code/modules/mob/living/basic/lavaland/mook/mook_village.dm @@ -0,0 +1,85 @@ +///unique items that spawn at the mook village +/obj/structure/material_stand + name = "material stand" + desc = "Is everyone free to use this thing?" + icon = 'icons/mob/simple/jungle/mook.dmi' + icon_state = "material_stand" + density = TRUE + anchored = TRUE + resistance_flags = INDESTRUCTIBLE + bound_width = 64 + bound_height = 64 + +/obj/structure/material_stand/attackby(obj/item/ore, mob/living/carbon/human/user, list/modifiers) + if(istype(ore, /obj/item/stack/ore)) + ore.forceMove(src) + return + return ..() + +/obj/structure/material_stand/Entered(atom/movable/mover) + . = ..() + update_appearance(UPDATE_OVERLAYS) + +/obj/structure/material_stand/Exited(atom/movable/mover) + . = ..() + update_appearance(UPDATE_OVERLAYS) + +///put ore icons on the counter! +/obj/structure/material_stand/update_overlays() + . = ..() + for(var/obj/item/stack/ore/ore_item in contents) + var/image/ore_icon = image(icon = initial(ore_item.icon), icon_state = initial(ore_item.icon_state), layer = LOW_ITEM_LAYER) + ore_icon.transform = ore_icon.transform.Scale(0.6, 0.6) + ore_icon.pixel_x = rand(9, 17) + ore_icon.pixel_y = rand(2, 4) + . += ore_icon + +/obj/structure/material_stand/ui_interact(mob/user, datum/tgui/ui) + . = ..() + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "MaterialStand") + ui.open() + +/obj/structure/material_stand/ui_data(mob/user) + var/list/data = list() + data["ores"] = list() + for(var/obj/item/stack/ore/ore_item in contents) + data["ores"] += list(list( + "id" = REF(ore_item), + "name" = ore_item.name, + "amount" = ore_item.amount, + )) + return data + +/obj/structure/material_stand/ui_static_data(mob/user) + var/list/data = list() + data["ore_images"] = list() + for(var/obj/item/stack/ore_item as anything in subtypesof(/obj/item/stack/ore)) + data["ore_images"] += list(list( + "name" = initial(ore_item.name), + "icon" = icon2base64(getFlatIcon(image(icon = initial(ore_item.icon), icon_state = initial(ore_item.icon_state)), no_anim=TRUE)) + )) + return data + +/obj/structure/material_stand/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + + if(. || !isliving(usr)) + return TRUE + + var/mob/living/customer = usr + var/obj/item/stack_to_move + switch(action) + if("withdraw") + if(isnull(params["reference"])) + return TRUE + stack_to_move = locate(params["reference"]) in contents + if(isnull(stack_to_move)) + return TRUE + stack_to_move.forceMove(get_turf(customer)) + return TRUE + +/obj/effect/landmark/mook_village + name = "mook village landmark" + icon_state = "x" diff --git a/code/modules/mob/living/basic/minebots/minebot_ai.dm b/code/modules/mob/living/basic/minebots/minebot_ai.dm index a4b082f5dd1..33e9821dbc4 100644 --- a/code/modules/mob/living/basic/minebots/minebot_ai.dm +++ b/code/modules/mob/living/basic/minebots/minebot_ai.dm @@ -12,7 +12,7 @@ /datum/ai_planning_subtree/simple_find_target, /datum/ai_planning_subtree/pet_planning, /datum/ai_planning_subtree/basic_ranged_attack_subtree/minebot, - /datum/ai_planning_subtree/find_and_hunt_target/consume_ores/minebot, + /datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/minebot, /datum/ai_planning_subtree/minebot_mining, /datum/ai_planning_subtree/locate_dead_humans, ) @@ -133,11 +133,11 @@ controller.clear_blackboard_key(target_key) ///store ores in our body -/datum/ai_planning_subtree/find_and_hunt_target/consume_ores/minebot +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/minebot hunting_behavior = /datum/ai_behavior/hunt_target/unarmed_attack_target/consume_ores/minebot hunt_chance = 100 -/datum/ai_planning_subtree/find_and_hunt_target/consume_ores/minebot/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) +/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores/minebot/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick) var/automated_mining = controller.blackboard[BB_AUTOMATED_MINING] var/mob/living/living_pawn = controller.pawn diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm deleted file mode 100644 index 444635f2dc3..00000000000 --- a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm +++ /dev/null @@ -1,229 +0,0 @@ -#define MOOK_ATTACK_NEUTRAL 0 -#define MOOK_ATTACK_WARMUP 1 -#define MOOK_ATTACK_ACTIVE 2 -#define MOOK_ATTACK_RECOVERY 3 -#define ATTACK_INTERMISSION_TIME 5 - -//Fragile but highly aggressive wanderers that pose a large threat in numbers. -//They'll attempt to leap at their target from afar using their hatchets. -/mob/living/simple_animal/hostile/jungle/mook - name = "wanderer" - desc = "This unhealthy looking primitive is wielding a rudimentary hatchet, swinging it with wild abandon. One isn't much of a threat, but in numbers they can quickly overwhelm a superior opponent." - icon = 'icons/mob/simple/jungle/mook.dmi' - icon_state = "mook" - icon_living = "mook" - icon_dead = "mook_dead" - mob_biotypes = MOB_ORGANIC|MOB_HUMANOID - SET_BASE_PIXEL(-16, -8) - - maxHealth = 45 - health = 45 - melee_damage_lower = 30 - melee_damage_upper = 30 - ranged = TRUE - ranged_cooldown_time = 10 - pass_flags_self = LETPASSTHROW - robust_searching = TRUE - stat_attack = HARD_CRIT - attack_sound = 'sound/weapons/rapierhit.ogg' - attack_vis_effect = ATTACK_EFFECT_SLASH - death_sound = 'sound/voice/mook_death.ogg' - aggro_vision_range = 15 //A little more aggressive once in combat to balance out their really low HP - var/attack_state = MOOK_ATTACK_NEUTRAL - var/struck_target_leap = FALSE - - footstep_type = FOOTSTEP_MOB_BAREFOOT - -/mob/living/simple_animal/hostile/jungle/mook/CanAllowThrough(atom/movable/mover, border_dir) - . = ..() - if(istype(mover, /mob/living/simple_animal/hostile/jungle/mook)) - var/mob/living/simple_animal/hostile/jungle/mook/mook_moover = mover - if(mook_moover.attack_state == MOOK_ATTACK_ACTIVE && mook_moover.throwing) - return TRUE - -/mob/living/simple_animal/hostile/jungle/mook/death() - desc = "A deceased primitive. Upon closer inspection, it was suffering from severe cellular degeneration and its garments are machine made..."//Can you guess the twist - return ..() - -/mob/living/simple_animal/hostile/jungle/mook/AttackingTarget() - if(isliving(target)) - if(ranged_cooldown <= world.time && attack_state == MOOK_ATTACK_NEUTRAL) - var/mob/living/L = target - if(L.incapacitated()) - WarmupAttack(forced_slash_combo = TRUE) - return - WarmupAttack() - return - return ..() - -/mob/living/simple_animal/hostile/jungle/mook/Goto() - if(attack_state != MOOK_ATTACK_NEUTRAL) - return - return ..() - -/mob/living/simple_animal/hostile/jungle/mook/Move() - if(attack_state == MOOK_ATTACK_WARMUP || attack_state == MOOK_ATTACK_RECOVERY) - return - return ..() - -/mob/living/simple_animal/hostile/jungle/mook/proc/WarmupAttack(forced_slash_combo = FALSE) - if(attack_state == MOOK_ATTACK_NEUTRAL && target) - attack_state = MOOK_ATTACK_WARMUP - SSmove_manager.stop_looping(src) - update_icons() - if(prob(50) && get_dist(src,target) <= 3 || forced_slash_combo) - addtimer(CALLBACK(src, PROC_REF(SlashCombo)), ATTACK_INTERMISSION_TIME) - return - addtimer(CALLBACK(src, PROC_REF(LeapAttack)), ATTACK_INTERMISSION_TIME + rand(0,3)) - return - attack_state = MOOK_ATTACK_RECOVERY - ResetNeutral() - -/mob/living/simple_animal/hostile/jungle/mook/proc/SlashCombo() - if(attack_state == MOOK_ATTACK_WARMUP && !stat) - attack_state = MOOK_ATTACK_ACTIVE - update_icons() - SlashAttack() - addtimer(CALLBACK(src, PROC_REF(SlashAttack)), 3) - addtimer(CALLBACK(src, PROC_REF(SlashAttack)), 6) - addtimer(CALLBACK(src, PROC_REF(AttackRecovery)), 9) - -/mob/living/simple_animal/hostile/jungle/mook/proc/SlashAttack() - if(target && !stat && attack_state == MOOK_ATTACK_ACTIVE) - melee_damage_lower = 15 - melee_damage_upper = 15 - var/mob_direction = get_dir(src,target) - var/atom/target_from = GET_TARGETS_FROM(src) - if(get_dist(src,target) > 1) - step(src,mob_direction) - if(isturf(target_from.loc) && target.Adjacent(target_from) && isliving(target)) - var/mob/living/L = target - L.attack_animal(src) - return - var/swing_turf = get_step(src,mob_direction) - new /obj/effect/temp_visual/kinetic_blast(swing_turf) - playsound(src, 'sound/weapons/slashmiss.ogg', 50, TRUE) - -/mob/living/simple_animal/hostile/jungle/mook/proc/LeapAttack() - if(target && !stat && attack_state == MOOK_ATTACK_WARMUP) - attack_state = MOOK_ATTACK_ACTIVE - ADD_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) - melee_damage_lower = 30 - melee_damage_upper = 30 - update_icons() - new /obj/effect/temp_visual/mook_dust(get_turf(src)) - playsound(src, 'sound/weapons/thudswoosh.ogg', 25, TRUE) - playsound(src, 'sound/voice/mook_leap_yell.ogg', 100, TRUE) - var/target_turf = get_turf(target) - throw_at(target_turf, 7, 1, src, FALSE, callback = CALLBACK(src, PROC_REF(AttackRecovery))) - return - attack_state = MOOK_ATTACK_RECOVERY - ResetNeutral() - -/mob/living/simple_animal/hostile/jungle/mook/proc/AttackRecovery() - if(attack_state == MOOK_ATTACK_ACTIVE && !stat) - attack_state = MOOK_ATTACK_RECOVERY - REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) - face_atom(target) - if(!struck_target_leap) - update_icons() - struck_target_leap = FALSE - if(prob(40)) - attack_state = MOOK_ATTACK_NEUTRAL - if(target) - if(isliving(target)) - var/mob/living/L = target - if(L.incapacitated() && L.stat != DEAD) - addtimer(CALLBACK(src, PROC_REF(WarmupAttack), TRUE), ATTACK_INTERMISSION_TIME) - return - addtimer(CALLBACK(src, PROC_REF(WarmupAttack)), ATTACK_INTERMISSION_TIME) - return - addtimer(CALLBACK(src, PROC_REF(ResetNeutral)), ATTACK_INTERMISSION_TIME) - -/mob/living/simple_animal/hostile/jungle/mook/proc/ResetNeutral() - if(attack_state == MOOK_ATTACK_RECOVERY) - attack_state = MOOK_ATTACK_NEUTRAL - ranged_cooldown = world.time + ranged_cooldown_time - update_icons() - if(target && !stat) - update_icons() - Goto(target, move_to_delay, minimum_distance) - -/mob/living/simple_animal/hostile/jungle/mook/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) - . = ..() - if(isliving(hit_atom) && attack_state == MOOK_ATTACK_ACTIVE) - var/mob/living/L = hit_atom - if(CanAttack(L)) - L.attack_animal(src) - struck_target_leap = TRUE - REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) - update_icons() - var/mook_under_us = FALSE - for(var/A in get_turf(src)) - if(struck_target_leap && mook_under_us) - break - if(A == src) - continue - if(isliving(A)) - var/mob/living/ML = A - if(!struck_target_leap && CanAttack(ML))//Check if some joker is attempting to use rest to evade us - struck_target_leap = TRUE - ML.attack_animal(src) - REMOVE_TRAIT(src, TRAIT_UNDENSE, LEAPING_TRAIT) - struck_target_leap = TRUE - update_icons() - continue - if(istype(ML, /mob/living/simple_animal/hostile/jungle/mook) && !mook_under_us)//If we land on the same tile as another mook, spread out so we don't stack our sprite on the same tile - var/mob/living/simple_animal/hostile/jungle/mook/M = ML - if(!M.stat) - mook_under_us = TRUE - var/anydir = pick(GLOB.cardinals) - Move(get_step(src, anydir), anydir) - continue - -/mob/living/simple_animal/hostile/jungle/mook/handle_automated_action() - if(attack_state) - return - return ..() - -/mob/living/simple_animal/hostile/jungle/mook/OpenFire() - if(isliving(target)) - var/mob/living/L = target - if(L.incapacitated()) - return - WarmupAttack() - -/mob/living/simple_animal/hostile/jungle/mook/update_icons() - . = ..() - if(!stat) - switch(attack_state) - if(MOOK_ATTACK_NEUTRAL) - icon_state = "mook" - if(MOOK_ATTACK_WARMUP) - icon_state = "mook_warmup" - if(MOOK_ATTACK_ACTIVE) - if(!density) - icon_state = "mook_leap" - return - if(struck_target_leap) - icon_state = "mook_strike" - return - icon_state = "mook_slash_combo" - if(MOOK_ATTACK_RECOVERY) - icon_state = "mook" - -/obj/effect/temp_visual/mook_dust - name = "dust" - desc = "It's just a dust cloud!" - icon = 'icons/mob/simple/jungle/mook.dmi' - icon_state = "mook_leap_cloud" - layer = BELOW_MOB_LAYER - plane = GAME_PLANE - SET_BASE_PIXEL(-16, -16) - duration = 10 - -#undef MOOK_ATTACK_NEUTRAL -#undef MOOK_ATTACK_WARMUP -#undef MOOK_ATTACK_ACTIVE -#undef MOOK_ATTACK_RECOVERY -#undef ATTACK_INTERMISSION_TIME diff --git a/code/modules/unit_tests/simple_animal_freeze.dm b/code/modules/unit_tests/simple_animal_freeze.dm index 50bb2e1a678..8be96944a5f 100644 --- a/code/modules/unit_tests/simple_animal_freeze.dm +++ b/code/modules/unit_tests/simple_animal_freeze.dm @@ -106,7 +106,6 @@ /mob/living/simple_animal/hostile/illusion/mirage, /mob/living/simple_animal/hostile/jungle, /mob/living/simple_animal/hostile/jungle/leaper, - /mob/living/simple_animal/hostile/jungle/mook, /mob/living/simple_animal/hostile/megafauna, /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner, /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom, diff --git a/config/lavaruinblacklist.txt b/config/lavaruinblacklist.txt index 6f90b1f254e..e6279517dbf 100644 --- a/config/lavaruinblacklist.txt +++ b/config/lavaruinblacklist.txt @@ -23,20 +23,20 @@ #_maps/RandomRuins/LavaRuins/lavaland_surface_sloth.dmm ##MISC +#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm #_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_elephant_graveyard.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_gaia.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_library.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_mookvillage.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_phonebooth.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm +#_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm #_maps/RandomRuins/LavaRuins/lavaland_surface_ufo_crash.dmm #_maps/RandomRuins/LavaRuins/lavaland_surface_ww_vault.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_automated_trade_outpost.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_survivalpod.dmm #_maps/RandomRuins/LavaRuins/lavaland_surface_wwiioutpost.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_tomb.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_hierophant.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_pizzaparty.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_cultaltar.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_hermit.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_gaia.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_elephant_graveyard.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_library.dmm -#_maps/RandomRuins/AnywhereRuins/fountain_hall.dmm -#_maps/RandomRuins/LavaRuins/lavaland_surface_phonebooth.dmm \ No newline at end of file +#_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm diff --git a/icons/mob/simple/jungle/mook.dmi b/icons/mob/simple/jungle/mook.dmi index c9265b22a0a..fbc38d29d99 100644 Binary files a/icons/mob/simple/jungle/mook.dmi and b/icons/mob/simple/jungle/mook.dmi differ diff --git a/tgstation.dme b/tgstation.dme index f98ec173ce3..5be8112bfd7 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -804,7 +804,6 @@ #include "code\datums\ai\basic_mobs\generic_controllers.dm" #include "code\datums\ai\basic_mobs\basic_ai_behaviors\basic_attacking.dm" #include "code\datums\ai\basic_mobs\basic_ai_behaviors\climb_tree.dm" -#include "code\datums\ai\basic_mobs\basic_ai_behaviors\find_mineable_wall.dm" #include "code\datums\ai\basic_mobs\basic_ai_behaviors\find_parent.dm" #include "code\datums\ai\basic_mobs\basic_ai_behaviors\nearest_targetting.dm" #include "code\datums\ai\basic_mobs\basic_ai_behaviors\pick_up_item.dm" @@ -825,6 +824,7 @@ #include "code\datums\ai\basic_mobs\basic_subtrees\find_parent.dm" #include "code\datums\ai\basic_mobs\basic_subtrees\flee_target.dm" #include "code\datums\ai\basic_mobs\basic_subtrees\maintain_distance.dm" +#include "code\datums\ai\basic_mobs\basic_subtrees\mine_walls.dm" #include "code\datums\ai\basic_mobs\basic_subtrees\move_to_cardinal.dm" #include "code\datums\ai\basic_mobs\basic_subtrees\opportunistic_ventcrawler.dm" #include "code\datums\ai\basic_mobs\basic_subtrees\ranged_skirmish.dm" @@ -4434,6 +4434,10 @@ #include "code\modules\mob\living\basic\lavaland\lobstrosity\lobstrosity.dm" #include "code\modules\mob\living\basic\lavaland\lobstrosity\lobstrosity_ai.dm" #include "code\modules\mob\living\basic\lavaland\lobstrosity\lobstrosity_trophy.dm" +#include "code\modules\mob\living\basic\lavaland\mook\mook.dm" +#include "code\modules\mob\living\basic\lavaland\mook\mook_abilities.dm" +#include "code\modules\mob\living\basic\lavaland\mook\mook_ai.dm" +#include "code\modules\mob\living\basic\lavaland\mook\mook_village.dm" #include "code\modules\mob\living\basic\lavaland\watcher\watcher.dm" #include "code\modules\mob\living\basic\lavaland\watcher\watcher_ai.dm" #include "code\modules\mob\living\basic\lavaland\watcher\watcher_gaze.dm" @@ -4747,7 +4751,6 @@ #include "code\modules\mob\living\simple_animal\hostile\gorilla\visuals_icons.dm" #include "code\modules\mob\living\simple_animal\hostile\jungle\_jungle_mobs.dm" #include "code\modules\mob\living\simple_animal\hostile\jungle\leaper.dm" -#include "code\modules\mob\living\simple_animal\hostile\jungle\mook.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\_megafauna.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\blood_drunk_miner.dm" #include "code\modules\mob\living\simple_animal\hostile\megafauna\bubblegum.dm" diff --git a/tgui/packages/tgui/interfaces/MaterialStand.tsx b/tgui/packages/tgui/interfaces/MaterialStand.tsx new file mode 100644 index 00000000000..b6e87889cd2 --- /dev/null +++ b/tgui/packages/tgui/interfaces/MaterialStand.tsx @@ -0,0 +1,120 @@ +import { createSearch, toTitleCase } from 'common/string'; +import { useBackend, useLocalState } from '../backend'; +import { Box, Button, Input, Stack, Flex, Section } from '../components'; +import { Window } from '../layouts'; + +type Ores = { + id: string; + name: string; + amount: number; +}; + +type Ore_images = { + name: string; + icon: string; +}; + +type Data = { + ores: Ores[]; + ore_images: Ore_images[]; +}; + +export const MaterialStand = (props, context) => { + const { act, data } = useBackend(context); + const { ores = [] } = data; + const [searchItem, setSearchItem] = useLocalState(context, 'searchItem', ''); + const search = createSearch(searchItem, (ore: Ores) => ore.name); + const ores_filtered = + searchItem.length > 0 ? ores.filter((ore) => search(ore)) : ores; + return ( + + + + +
+ { + setSearchItem(value); + }} + fluid + /> +
+
+ +
+ + {ores_filtered.map((ore) => ( + + + + + + + + + Amount: {ore.amount} + +
+
+
+
+
+ ); +}; + +const RetrieveIcon = (props, context) => { + const { data } = useBackend(context); + const { ore_images = [] } = data; + const { ore } = props; + + let icon_display = ore_images.find((icon) => icon.name === ore.name); + + if (!icon_display) { + return null; + } + + return ( + + ); +}; + +const Orename = (props) => { + const { ore_name } = props; + const return_name = ore_name.split(' '); + if (return_name.length === 0) { + return null; + } + return return_name[0]; +};